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Vanguard Galaxy

Vanguard Galaxy

by Bat Roost Games

★ 91%
Price $8.99
Avg Players 284
Reviews 449
Released Oct 30, 2025
CasualCraftingEarly AccessExploration
Offline progress
View on Steam ↗

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Vanguard Galaxy streamlines space MMO gameplay into a casual idle experience where you trade, mine, and salvage across a procedurally generated galaxy. Set tasks to autopilot and let them run in the background while you accumulate resources and upgrade your fleet, or play actively with combat and exploration. It's designed for players who want Eve Online's economic loop without the overwhelming time commitment.

About this game

What players are saying

▼ Not recommended 9 hrs
I'm hoping to give a better review than the other ones that I've seen here that seem to be positive without giving any useful information.

This game is trying to be an idle and casual / simplified version of Eve Online. I've tried all 3 initially available playstyles: mining / combat / salvaging, and honestly: they all seem to play the same. You go to a hub (space station), dock, go to the mission board, grab a quest, open your map, fast travel to that place, then either mine / salvage / kill any amount until you get the quest done, then go back to the station, turn in the quest, gain a minute amount of XP / money / faction reputation, then....do it again until you're the next level to go to the next sector to do it again, but the level is +1 now.

Clearly, the game is not shy about being an idler because when the gameplay loop is that repetitive, you're gonna want it to play by itself. It's not that that in itself is the problem, but rather that you're constantly asking what am I working towards? A bigger ship? A main storyline / quest? Just to get to the highest level and see what lies beyond? Maybe the first few hours are just way too slow because I'm not sure where all of this is going, and when you have 10 hours into a game and you're still wondering what am I doing here?, then maybe the game needs to be re-examined a bit.

There IS huge potential for this to become a great, huge, tremendous game and it CAN become fantastic, but currently it oozes "Early Access" where even the skill tree has 3 tiers and "REST TO BE ADDED", so all I can do for now is also wait for the game to maybe get to that level, but it's not here now.
56 found helpful Steam ↗
▲ Recommended 235 hrs
Got this game a few days ago and really enjoying it. It's very much Eve-Lite, but that's a good thing. Eve is like a full time job, this is fun, and casual. I love the AFK auto grind feature. I'm several days in and still finding new things to work on. I'm obsessed with leveling up, exploring the galaxy, getting better ships and gear, and solving the quests. Highly recommend this game to everyone.

For the developers... a few requests...
1) Bookmarks: Would love a way to bookmark locations. Stations, gates, etc. It would help keep track of things I need to do.
2) Ability to scrap or remove old ships.
3) Ability to dismiss crew members.
4) Ability to mark items in cargo to not be removed. I have modules I want to stay with a ship, but the autopilot AI keeps moving then to storage when running AFK.
5) More options for AFK AI. Use or don't use fuel, restocking levels for ammo, mining/salvage options (a couple AFK sessions stalled because the AI couldn't find things to do).

Thanks!
40 found helpful Steam ↗
▲ Recommended 90 hrs
I love Drones, do you love drones?, everybody loves drones, this game has drones, this game is good
35 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Beta Hotfix 0.8.1.9

1 day ago
Hello captains,Thanks all for your feedback on the game, we want to keep moving the game forward with you. And crafting is one of the things we do want to improve upon further. So stay tuned for more.Added/Changed- Standard, Enhanced, and High Grade gear blueprints now craft at your captain level (how it was)- Returned the Forge Overdrive I & II skills, these will now boost High Grade and lower equipment- Returned Standard, Enhanced and High Grade blueprints to the shopsBalance- Wounded units in boarding operations go to staging area and slowly recover thereFixes- Further improved movement in boarding- Fixed reinforcement button not showing when crew is available- Fixed dungeon state properly persisting between runsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.

Beta Hotfix 0.8.1.8

1 day ago
Hello captains,Quick hotfix for some scaling issuesFixes- Fixed a bug with stats scaling a bit too high- Fixed an issue with blueprint not being the correct level- Some movement fixes for units in boarding minigameCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.

Beta Update 0.8.1.7

1 day ago
Hello captains,A nice new blueprint system update to give you crafters out there some more incentive. And a bunch of fixes on top.And as always, if you run into anything, lets us know here on the Steam forums or Discord. Thank you all for enjoying Vanguard Galaxy. :) Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Recommisioning ships at the dry dock cost takes the captured ship's hull upgrade level into account- Introduced a cancel button above a boardable in world, so the boarding operation can be canceled while still on approach and it wont get canceled when moving the ship around- Blueprints now have an item level, when you obtain one, you unlock that item at that specific level- Blueprints are now stored in the Data inventory, separate from cargo (on load it migrates existing ones to the correct inventory)- Activating a blueprint unlocks that item at the same level for all lower rarities as well- Workshop changes, removed Upgrade Level and added Upgrade Quality, items can now be upgraded up to 25 quality levels at Legendary rarity (lower rarities will go to 15 and 20), each level boosting the item's substats- Added a retreat from compartment order to the movement orders for boarding- Cleaned up UI a bit for boarding- Player crew is prioritized when returning after boarding. If there is space left over side switching units will be added and otherwise spaced (in a comfy pod of course)- Removed Industrial skills: Forge Overdrive & Forge Overdrive IIBalance- Removed equipment Blueprints from shops- Increased NPC HP (due to all the recent player buffs)- Supporting fire in installations and boardables prevented from staging area. This made it really easy to pull enemies back to the airlock and overwhelm them- Added chance for specialist t...

Posts come from Steam's official announcements feed.

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