Vanguard Galaxy streamlines space MMO gameplay into a casual idle experience where you trade, mine, and salvage across a procedurally generated galaxy. Set tasks to autopilot and let them run in the background while you accumulate resources and upgrade your fleet, or play actively with combat and exploration. It's designed for players who want Eve Online's economic loop without the overwhelming time commitment.
About this game
A relaxing game about space exploration that can be played full screen or at the bottom of your screen. Trade, fight, mine and salvage your way through a procedurally generated galaxy. Let the game idle while your autopilot handles business and builds your fortune.
Players, last 71 days
Peak 308 · Low 123
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended9 hrs
I'm hoping to give a better review than the other ones that I've seen here that seem to be positive without giving any useful information.
This game is trying to be an idle and casual / simplified version of Eve Online. I've tried all 3 initially available playstyles: mining / combat / salvaging, and honestly: they all seem to play the same. You go to a hub (space station), dock, go to the mission board, grab a quest, open your map, fast travel to that place, then either mine / salvage / kill any amount until you get the quest done, then go back to the station, turn in the quest, gain a minute amount of XP / money / faction reputation, then....do it again until you're the next level to go to the next sector to do it again, but the level is +1 now.
Clearly, the game is not shy about being an idler because when the gameplay loop is that repetitive, you're gonna want it to play by itself. It's not that that in itself is the problem, but rather that you're constantly asking what am I working towards? A bigger ship? A main storyline / quest? Just to get to the highest level and see what lies beyond? Maybe the first few hours are just way too slow because I'm not sure where all of this is going, and when you have 10 hours into a game and you're still wondering what am I doing here?, then maybe the game needs to be re-examined a bit.
There IS huge potential for this to become a great, huge, tremendous game and it CAN become fantastic, but currently it oozes "Early Access" where even the skill tree has 3 tiers and "REST TO BE ADDED", so all I can do for now is also wait for the game to maybe get to that level, but it's not here now.
It's all SplatterCatGaming's fault for me playing this. I kept meaning to put it down but it's very chill and kind of a bit old school. Go watch Splats play of it if interested. It doesn't have sound effects at the moment from what I can tell. Has potential for what I would consider to be a sort of Eve offline and chill game.
Got this game a few days ago and really enjoying it. It's very much Eve-Lite, but that's a good thing. Eve is like a full time job, this is fun, and casual. I love the AFK auto grind feature. I'm several days in and still finding new things to work on. I'm obsessed with leveling up, exploring the galaxy, getting better ships and gear, and solving the quests. Highly recommend this game to everyone.
For the developers... a few requests...
1) Bookmarks: Would love a way to bookmark locations. Stations, gates, etc. It would help keep track of things I need to do.
2) Ability to scrap or remove old ships.
3) Ability to dismiss crew members.
4) Ability to mark items in cargo to not be removed. I have modules I want to stay with a ship, but the autopilot AI keeps moving then to storage when running AFK.
5) More options for AFK AI. Use or don't use fuel, restocking levels for ammo, mining/salvage options (a couple AFK sessions stalled because the AI couldn't find things to do).
Hello captains,A bunch more fixes and improvements. And also a big change for the balance especially regarding HP levels of enemies. See balance notes for details.And keep in mind this beta is still running for a while to iron out the overall leveling and scaling towards the end game. So there will be more changes in the future. In the meantime keep letting us know what you think and what your experience is like with these changes. Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Changed outline for salvage and wreckage to new drawing method, will show while there is an item in a wreck. Boardables get their own color now too- Added right click on a cargo ship to open the trade route- Damagenumbers will be merging faster and also no longer show per damage type when they are many. Option added to show only flagship or for all fleet ships in general settings. Defaults to flagship only- Ship filter size now does descending in stead of ascending (higher sized ships first)- Escalation will let you override the values (higher), just for players to play around with for now, what feels right for your setup or if base is fine, so you can leave feedback.- Changed the cargo tab and the Cargo Management popup for fleet ships so inventory handling with fleets ships should be better nowBalance- Added a cap to the amount of officers you can hold (200 max)- Increased the enemy strength, more point allocation on all front and spawning larger ships, to better account for the player fleet- Escalation now has enemies doing increased damage output the higher tier you go- The effect of the aspect Nanite Repair on enemies has been decreased- Removed randomness in enemy HP pools (could be a swing of ~15x)- Base HP and damage of NPC ships increased, scaled with le...
Hello captains,A bunch more fixes and improvements. Thank you all for your continued support :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- The first player sector is now fully secure, the player will not be raided or attacked by enemy factions. (You can recapture these systems if these got taken)- Changed the route window with search options, filter, grouping, renaming routes etc.- Changed the splash screen slighty for full screen and better fade to menu- Trade route station select also lets you search for materials and some other smaller changes- Changed the amount of equipment sold in General/Mining/Salvage shops (lowered, since shops beccame a bit too large)- Boss cores are now materials, so the crafting mechanism doesnt have to check the armory- Right click on a station on the map will open the system empire view giving some information on that system- Added some more buttons to owned stations for easier navigating- Changed tooltip on besieged/raided stations to the minimum time it takes untill a station/outpost falls for better understanding- Changed the fleet and ship filter UI to become more in line with the rest, plus added more functionality (one of them being not removing flagship when boarding new ship in same fleet)- Reworked how items are instantiated after a load, which should massive improve loading times with a lot of items in the armory for example. It should also clean up memory a lot better. Balance- Tweaked the emergency travel checks. If current or potential repair station is under attack it will be skipped. The player can also redirect if its current location is under attack and repairs are required- Pressing enter or space while buying / selling bulk will confirm popup- Changed player non-personal fleets to fie...
Hello captains,Just a quick little extra fix. Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Balance- Boardables will go through the same balancing scaling as regular dropsCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Posts come from Steam's official announcements feed.