Vanguard Galaxy streamlines space MMO gameplay into a casual idle experience where you trade, mine, and salvage across a procedurally generated galaxy. Set tasks to autopilot and let them run in the background while you accumulate resources and upgrade your fleet, or play actively with combat and exploration. It's designed for players who want Eve Online's economic loop without the overwhelming time commitment.
About this game
A relaxing game about space exploration that can be played full screen or at the bottom of your screen. Trade, fight, mine and salvage your way through a procedurally generated galaxy. Let the game idle while your autopilot handles business and builds your fortune.
What players are saying
▼ Not recommended9 hrs
I'm hoping to give a better review than the other ones that I've seen here that seem to be positive without giving any useful information.
This game is trying to be an idle and casual / simplified version of Eve Online. I've tried all 3 initially available playstyles: mining / combat / salvaging, and honestly: they all seem to play the same. You go to a hub (space station), dock, go to the mission board, grab a quest, open your map, fast travel to that place, then either mine / salvage / kill any amount until you get the quest done, then go back to the station, turn in the quest, gain a minute amount of XP / money / faction reputation, then....do it again until you're the next level to go to the next sector to do it again, but the level is +1 now.
Clearly, the game is not shy about being an idler because when the gameplay loop is that repetitive, you're gonna want it to play by itself. It's not that that in itself is the problem, but rather that you're constantly asking what am I working towards? A bigger ship? A main storyline / quest? Just to get to the highest level and see what lies beyond? Maybe the first few hours are just way too slow because I'm not sure where all of this is going, and when you have 10 hours into a game and you're still wondering what am I doing here?, then maybe the game needs to be re-examined a bit.
There IS huge potential for this to become a great, huge, tremendous game and it CAN become fantastic, but currently it oozes "Early Access" where even the skill tree has 3 tiers and "REST TO BE ADDED", so all I can do for now is also wait for the game to maybe get to that level, but it's not here now.
Got this game a few days ago and really enjoying it. It's very much Eve-Lite, but that's a good thing. Eve is like a full time job, this is fun, and casual. I love the AFK auto grind feature. I'm several days in and still finding new things to work on. I'm obsessed with leveling up, exploring the galaxy, getting better ships and gear, and solving the quests. Highly recommend this game to everyone.
For the developers... a few requests...
1) Bookmarks: Would love a way to bookmark locations. Stations, gates, etc. It would help keep track of things I need to do.
2) Ability to scrap or remove old ships.
3) Ability to dismiss crew members.
4) Ability to mark items in cargo to not be removed. I have modules I want to stay with a ship, but the autopilot AI keeps moving then to storage when running AFK.
5) More options for AFK AI. Use or don't use fuel, restocking levels for ammo, mining/salvage options (a couple AFK sessions stalled because the AI couldn't find things to do).
Hello captains,A quick fix for some savegames not loading.Fixes- Fixed error thrown by some savegamesCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Hello captains,Just a bunch of fixes and some Quality of Life stuffs :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Added ability to view hull upgrades when not in dry dock (personal hangar and sidepanel)- Favourite now works properly on stacks- Information panel shows more stats and more accurate calculations- Signals for the same boss can stack- Ships will be a bit smarter in engaging targets in range rather then chasing one that damaged them firstFixes- A few memory cleanup improvements- Fix for boardable sometimes dissappearing after a failed boarding attempt, causing the mission to not succeed or fail- Fixed Stella's special skill- Fix for opening the shipyard when the UI is stacked- Fix for stats properly calulcating at the moment that officer levels up or is assigned- Another pass to fix jumpgate passes- Fixed close button showing up in filter list when in hangarloadout screen, added close button to that screen itself instead Cheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under Game Versions & Betas as shown below.
Hello captains,A bunch of fixes and more story for you all to enjoyUpdate availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Fighters gain refit XP, carriers gain the same amount if their fighters gain XP- Ctrl + click for fighters in the hangar view opens the personal hanger and shows the fighter- Personal hangar as a clear label showing if a spaceship is assigned to a carrier- The ship filter list will now keep into account if there is screen space available to properly show and shift down if there is not enough space above. Added close button for easier closing of this panel- Increased availability of different crew types for the personnel centers- Added aggro for allies of the target when the player boards / attacks a ship that has support in the POI. Transponder won't save the player in this case either. It only prevents rep loss- Supporter Pack names added- Added some story missions for the Umbral ReachBalance- Increased Armory max capacity, we added a 0 somewhere :)- Improved Armor and Shield resonant booster values to bring them closer to the others- Investigation events triggered after capturing a boardable no longer damage ship integrity, so a captured ship stays capturedFixes- Fix for error during travel causing the spacestation to sometimes not be there on arrival- Fighters will no longer dump credits items in the player's ship cargo, they will be consumed right away- Fixed fighters not properly releasing their target when docking with the carrier- Fix for fighters not leveling their own resonant boosters, these impact the fighter stats, but required kills and such for unlocking the bonus only were affected by the carrier- Fighters will now level their own hull upgrade XP- Fix for upgrading an engine in the workshop causing it to lose ...
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