Hexisle tasks you with excavating a cursed island through mining, combat, fishing, and crafting while upgrading over 200 tools and abilities to accelerate your progress. The core loop—dig, fight, loot, repeat—follows familiar incremental patterns but delivers enough varied content and discoveries to sustain engagement across dozens of hours. Best suited for players who enjoy relaxed grinding with tangible mechanical depth and don't mind repetition as the price of steady advancement.
About this game
Grab your shovel and dig your way across a vast expanse of varied terrain, upgrading 200+ tools & abilities to ramp up the demolition. Hexisle is a casual, relaxing, incremental game where you mine, fight, craft, fish, enchant, and loot your way toward the mysterious heart of a cursed island!
What players are saying
▲ Recommended5 hrs
diggi diggi hole
edit: seriously though, this game has a lot more content than i first expected. in terms of "how long to beat" my save file shows 20% completion after about 5 hours.
is it repetetive? sure, a bit at least, but which incremental game isn't? and for now there's still enough stuff to discover to keep me going. so in case you like digging, mining, looting and upgrading, go for it.
Hi everyone! I've uploaded another hotfix for Hexisle. The changes are as follows: Fixed an issue where the Hexology's display and interaction layers could become out of sync when re-opening the menu. Fixed the Persistence upgrade. Fixed a bug where the "Insta" upgrades in endless mode did not save properly. Totems can no longer impart curses in Endless Mode. Fixed the Buried Treasure upgrade in Endless Mode. Fixed an issue where some objects' HP fell drastically over the course of a run in Endless mode. Fixed an oversight where sparkling hex timers and burning timers still ran while selecting upgrades in Endless mode. Fixed the enchanting menu being broken on certain refresh rates. Fixed the Accuracy buff. Fixed several miscellaneous bugs. That's all for now. Thanks for playing!
Well, I decided to take a couple days off after uploading the last patch and of course everyone immediately found a game-breaking crash. Sorry for that... This hotfix should make the game stable again. Here's the full changelog:Fixed a common crash that occurred when zooming out while the Dowsing effect is active.Fixed a rare crash that could occur when zooming rapidly in and out on the Upgrades screen.Fixed a bug that prevented Sanguine hexes from functioning on the Hexology board.The status of submenu tutorial tabs is now saved per-world.Thanks for playing, and thanks for your patience. I'll stick around to make sure this patch doesn't break anything.
Hi everyone! The first hotfix for 1.1 is here. If you aren't on the unstable branch, see this post for the changes made in 1.1: This hotfix adds the following changes:The game will now remember your last-used windowed resolution and position, and should no longer reset to the default when opening the game.Fixed an oversight where destroying the Orb of Fire after the Orb of Death could cause one or more of the Pharaohs to be overwritten, softlocking the game. Loading an affected save in this version should resolve the issue by spawning new Pharaohs as necessary.Fixed a crash that could occur if you close the Upgrades menu, then attempt to zoom the map before the menu has completely faded out.The setting that remembers which tutorials you've seen is now shared between all save files, meaning you'll no longer be hit with the same tutorials every time you start a new game.Nerfed Ghosts, Cinder Trees, and Sanguine hexes in Endless mode.Greatly buffed all shield upgrades (as well as starting block chance) and Bomb upgrades in Endless mode.As usual, if you experience any problems with this new build, feel free to set your Game Version to "previous_build" to revert, and post in the Discussions board, Discord, or the Feedback form with your feedback!
Posts come from Steam's official announcements feed.