▼ Not recommended
3 hrs
Tl;dr: COMBOLITE is a promising, unique roguelike deckbuilding game that is inappropriately balanced in its current state.
The theme of COMBOLITE revolves around creating a powerful line of weapons and buffs to deal the most damage to a "ball." Each weapon also hits the ball in a certain direction, making the ball move, and you can also squeeze in certain combo upgrades to deal more damage or get other benefits. Although the theme is pretty interesting in its essence, I quite did not like its application after playing close to 4 hours and getting all the achievements.
The most apparent problem with COMBOLITE is that it is too easy. The current state of balancing is quite inappropriate, so the limits you need to reach to advance in the game stay much below the damage you can actually apply. This makes the game a cakewalk, which drives the fun away. It is not easy to balance such a game that has tons of parameters, but still, it is the most obvious issue with it.
Another negative is that the upgrades are too bland. Things do not interact with each other naturally but just via certain combo upgrades. During my playthrough, I realized that it is most of the time not so easy to fit your current build into those combo upgrades, which makes you pick another upgrade right away so you deal more overall damage. I believe it would be better if upgrades were more varied so that I could mix and match different weapons other than just combo upgrades.
Overall, COMBOLITE is quite a unique game given its theme, and if it excites you, I think you should give it a chance. However, if you are looking for a properly balanced deep roguelike deckbuilding game, this is not it.
The theme of COMBOLITE revolves around creating a powerful line of weapons and buffs to deal the most damage to a "ball." Each weapon also hits the ball in a certain direction, making the ball move, and you can also squeeze in certain combo upgrades to deal more damage or get other benefits. Although the theme is pretty interesting in its essence, I quite did not like its application after playing close to 4 hours and getting all the achievements.
The most apparent problem with COMBOLITE is that it is too easy. The current state of balancing is quite inappropriate, so the limits you need to reach to advance in the game stay much below the damage you can actually apply. This makes the game a cakewalk, which drives the fun away. It is not easy to balance such a game that has tons of parameters, but still, it is the most obvious issue with it.
Another negative is that the upgrades are too bland. Things do not interact with each other naturally but just via certain combo upgrades. During my playthrough, I realized that it is most of the time not so easy to fit your current build into those combo upgrades, which makes you pick another upgrade right away so you deal more overall damage. I believe it would be better if upgrades were more varied so that I could mix and match different weapons other than just combo upgrades.
Overall, COMBOLITE is quite a unique game given its theme, and if it excites you, I think you should give it a chance. However, if you are looking for a properly balanced deep roguelike deckbuilding game, this is not it.
16 found helpful
Steam ↗
Comments
Log in to leave a comment.