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COMBOLITE

COMBOLITE

by Kristoff Red

Price $6.99
Avg Players 0
Released Apr 28, 2025
ActionArcadeAuto BattlerCasual
View on Steam ↗

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Combolite combines roguelike deckbuilding with physics-based combat, asking you to arrange weapons and buffs into devastating combo chains that launch enemies across the screen. Each weapon strikes in a specific direction, creating emergent strategies around momentum and damage multiplication. It's a satisfying autobattler for players seeking engaging number progression without demanding difficulty.

About this game

What players are saying

▼ Not recommended 3 hrs
Tl;dr: COMBOLITE is a promising, unique roguelike deckbuilding game that is inappropriately balanced in its current state.

The theme of COMBOLITE revolves around creating a powerful line of weapons and buffs to deal the most damage to a "ball." Each weapon also hits the ball in a certain direction, making the ball move, and you can also squeeze in certain combo upgrades to deal more damage or get other benefits. Although the theme is pretty interesting in its essence, I quite did not like its application after playing close to 4 hours and getting all the achievements.

The most apparent problem with COMBOLITE is that it is too easy. The current state of balancing is quite inappropriate, so the limits you need to reach to advance in the game stay much below the damage you can actually apply. This makes the game a cakewalk, which drives the fun away. It is not easy to balance such a game that has tons of parameters, but still, it is the most obvious issue with it.

Another negative is that the upgrades are too bland. Things do not interact with each other naturally but just via certain combo upgrades. During my playthrough, I realized that it is most of the time not so easy to fit your current build into those combo upgrades, which makes you pick another upgrade right away so you deal more overall damage. I believe it would be better if upgrades were more varied so that I could mix and match different weapons other than just combo upgrades.

Overall, COMBOLITE is quite a unique game given its theme, and if it excites you, I think you should give it a chance. However, if you are looking for a properly balanced deep roguelike deckbuilding game, this is not it.
16 found helpful Steam ↗
▲ Recommended 10 hrs
I saw this game grow from a very early draft during the Pirate Software game jam all the way to being fully released on Steam!

The visual effects, sound effects and general juice.
Very satisfying number go brr autobattler game!

Had a great time being an early beta tester, breaking the game over and over again and seeing issues being solved and content added.
13 found helpful Steam ↗
▲ Recommended 1 hrs
For 6$, it's a pretty fun game. There's unfortunelty no real challenge. It never felt like I was in danger of losing, but it was still fun for about 2 hours. Money well spent.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update 1.3 hotfix 1

354 days ago
BugfixesBuffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff.Crossbows play their animation properly with the Marksman skill now.Rarity based buffs should no longer show up on buffs.Group multipliers should now be properly calculated when you load a savefile in.

Major Update 1.3 - Bunch of new content!

355 days ago
Hi there!I've been working on a pretty large update for the Steam Summer Sale, and welp here it is!Weapon Changes◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction.🟩 Donut gives a 4x damage multiplier instead of a 2x one.🟩 Cleaver no longer removes bleed after attacking and does 2.0x more damage per bleed instead of 1.5x🟩 Hammer does 5.0x more damage instead of 3.0x when the sphere has broken armor on it.🟥❗Base damage global buffs now evenly split the damage boost between each hit of the weapon. This means that additional base damage will have an equal effect on both single and multi-hit weapons. This change doesn't include the gems, or projectile buffs.🟥 Banana is now epic rarity instead of rare.New WeaponsAdded Pizza roller (epic, shortblade)Added Beach ball (uncommon, object)Added Spiky ball (common, heavy)Added Fish (rare, food)Added Crossbow (legendary, bow)Added Orange Gem (legendary, gem)New BuffsAdded buff strength, which buffs the effectiveness of item buffs like the donut or the dice.Added base damage and multipliers that affect a certain rarity.Projectile Changes🟥 Nerfed projectile buff values (strength, power) to be less ridiculous.🟥 Changed stat ramping to be slower for projectiles that appear in the shop.🟨 Final Blow buff is now a percentage increase to projectile count rather than a flat one. Also nerfed the values a bit so they aren't ridiculous late game.🟩 Changed rounding function on the stat ramping to have more "in-between values".🟩 Increased the base damage of every projectile type by 2x.🟩 Increased the base damage of falling projectiles by roughly 3x.New ProjectilesAdded a new projectile that applies weakness to the sphere. (next weapon hit deals +10% more damage)Added a new projectile that spawns a ring of fire. It deals the projectile's damage (with buffs) eve...

Update 1.2.2

374 days ago
Entrepreneur skill now properly resets between savefiles.World ender skill now bypasses the 10 weapon limit at the end of an area.Shop refresh price should properly reset between deaths and savefiles.Objectives should no longer generate with absurdly high targets on new savefiles after playing on a different one beforehand.I might add something cool to the game later :3

Posts come from Steam's official announcements feed.

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