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Spiritstead

Spiritstead

by Turbo Dog Games · Published by Turbo Dog Games, Wings

★ 84%
Price N/A
Avg Players 9
Reviews 170
Released Coming soon
AtmosphericBuildingCasualCity Builder
View on Steam ↗

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Spiritstead asks you to nurture a magical settlement from the ground up, enlisting mysterious spirits as partners in development. You'll balance expansion, production, and aesthetics while managing the needs of your growing population. It appeals to players who want deliberate city-building without resource pressure, favoring creativity and discovery over optimization.

About this game

Players, last 30 days

Peak 22 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
If you enjoy idle games where progress is defined by waiting and decisions carry little weight, this might appeal to you. However, for those seeking a true strategy or management game where choices matter, I recommend looking elsewhere.

Spiritstead is clearly designed as a mobile idle game, complete with the hallmarks of heavy microtransactions. While the desktop version fortunately removes the need for payments, the core design remains rooted in mobile mechanics. Labeling this a "city builder" is a bold claim.

The city-building aspects are shallow, often limited to replacing buildings without any meaningful strategic consequences regarding placement. The sole exception is the positioning of outhouses, which workers must walk to (unless you choose to drag them there manually). However, the most frustrating element is the resource management. The game introduces various currencies like crystals and moons, which create significant production bottlenecks and halt progress.

The only potentially interesting mechanic involves searching for various spirits. Each spirit has a unique look—for instance, dropping a man from the sky might create an "angel" spirit—but even this isn't enough to save the experience. You can easily pay for a guide to find them since they spawn randomly, which further diminishes the sense of discovery.

While it starts as a cozy experience, after the first hour, the gameplay devolves into just waiting for things to happen, making it not fun at all.
62 found helpful Steam ↗
▲ Recommended 2 hrs
The pros:
Very adorable game, I usually am not a fan of top view, city builders. However, this one is quite special and very fun, a lot of eye candy. Music has cozy vibes and I got sucked into playing it for quite some time. As soon as I expanded my area I had to continue to re-adjust my houses, farms, fences, etc. And this is not a negative, its a plus point because it keeps you busy and keeps you active as you expand instead of getting stuck in one area that eventually gets to messy to organize.

The cons:
I wish I can delete something I've added to the map, I think there may be a button for it, I have no idea.
I kinda hated baby sitting the villagers sometimes thank goodness it's not many times, like if they're injured, can you please walk yourself to the hospital you stupid NPC?! I think laying down road paths should give them an upgrade to take care of themselves.
When placing a pathway and trying to connect 4 corners, it leaves a hole instead of making a solid 4 line path. I kinda hate how it looks lol.

Overall fun, cozy game and will continue playing!
19 found helpful Steam ↗
▲ Recommended 1 hrs
The demo was great, I finished it a 100%. I think the devs should re-release the demo for new players to try, but make it 50% shorter.
13 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Spiritstead FAQ, Player Feedback & What’s Next

32 days ago
Hi everyone!It’s now been a little over a week since Spiritstead launched, and we wanted to say a huge thank you to everyone who has played, left a review, shared feedback, reported bugs, or shown us their villages. ❤️We’ve been reading through your comments and discussions since launch, and we’ve already released updates addressing some of the most common feedback, including expanded visual settings, Bloom being disabled by default, bug fixes, and the new Summon Rain God Power.We’ve also noticed a few questions coming up regularly, so we’ve put together a Spiritstead FAQ covering gameplay questions, achievements, technical issues, Steam Deck, controller support, Mac, and more.👉 You can find the full FAQ here: https://steamcommunity.com/app/3501540/discussions/0/587308895728517969/ What to expect from SpiritsteadWe also wanted to clarify what kind of experience Spiritstead is for anyone who is considering picking it up.Spiritstead is a small, laid back village building game focused on growing your village, managing resources, discovering spirits, completing quests, and progressing through its different biomes.A typical playthrough takes around 3-5 hours, depending on how quickly you progress and how much time you spend building and exploring. You can continue playing afterwards to expand your villages, unlock anything you missed, and experiment with different layouts.What are we working on?For now, our main focus is continuing to improve the existing game based on the feedback we receive.We’re looking at balancing, quality-of-life improvements, bugs, and other commonly reported issues.We know there has also been a lot of interest in Steam Deck, controller support, and Mac. You can find more information about the current situation for each of these in the FAQ. We don’t want to promise features or release dates until we know for certain what we can deliver.If you encounter an issue or have a question that isn’t covered in the FAQ, you can always post in the Steam Disc...

Spiritstead v1.0.5 - Small Patch & New Settings

37 days ago
v1.0.5Added new expanded settings, including:Saturation sliderBrightness sliderContrast sliderFilm grain optionBloom is now disabled by defaultAdded a new Wizard God Power — Summon RainBug FixesFixed a soft lock in the Evil Lands when finishing the gameFixed third Wizard Tower translationsFixed Korean translations in the settings

Spiritstead is Now Available on Steam!

40 days ago
After almost two years of development, Spiritstead is finally available on Steam! 🥳What began as a small project we thought would take around four months grew into our first full game as a team. Along the way, we went through redesigns, stubborn bugs, countless playtests, and many late nights, but we kept going and finally made it across the finish line. ❤️We also want to give a huge thank you to the WINGS team. Their support allowed us to make Spiritstead into the game it is today. They guided and encouraged us throughout development, and we learned so much from having them by our side. We truly could not have asked for a better team to support us on this journey.And thank you to everyone who played the demo, shared feedback, wishlisted the game, created content, or supported us throughout development. We truly hope you enjoy exploring the world of Spiritstead!Spiritstead is available now with a 10% launch discount for the next two weeks.Important note for demo playersThe full game has changed significantly since the demo, so demo save files are not compatible with the release version. Although an old save may still appear in the menu, continuing it could cause bugs. Please start a new game for the best experience.

Posts come from Steam's official announcements feed.

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