Lead a tribe of stone villagers in gathering resources and constructing increasingly powerful upgrades around a mysterious cube. Each run progresses through clicks and idle gains toward skill points that unlock meta upgrades, creating a satisfying loop of incremental power growth. The escalating effects and numbers will appeal to clicker and prestige system enthusiasts who enjoy frequent restarts for fresh progression.
About this game
Lead your stone villagers to build an ever-growing tribe around a mysterious cube. Gather resources, create powerful builds, and maintain the cycle of growth as the entire system spirals into overwhelming floods of effects and numbers.
What players are saying
▲ Recommended26 hrs
Game is fine, with one exception: "Automatic" in the Forge screen keeps turning itself on and spending all my resources on things I don't want it to. Every run all of the options switch BACK to automatic and I have to turn them off one-by-one EVERY time. This reeeeally needs to default to off.
Edit: even worse than I thought! It's spending resources on upgrades I don't even have unlocked yet, before I can even see them to uncheck "Automatic." Please, please default this option to off.
A fun and well polished clicker/idler. Very addicting, satisfying music and visual effects. Progression curve feels good too, reminds me of Gnorp Apologue. Worth the buy, even without a sale discount.
Runs start with clicking to buy the upgrades for idle gains, and when you get high enough gains you get skill point exp, which lets you buy the meta upgrades. The upgrades range from incremental stat boosts to more passives and powerup items to get more gains. So you get a couple of new toys every restart to fuel the dopamine.
It's got an ok mix of clicking vs idling, feels about 20/80 so far since you have to click a lot at the start of runs then most of your gains come from idling. I feel that the start of a run is pretty slow before you can really start idling (I'm at island 2 of 4 so far) and the game expects you to restart a lot but it feels reasonable so far
🛠 Bug FixesFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.⚙️ ImprovementsAdded a hotkey (Space) to quickly show or hide the Statistics panel.Significantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.⚡ Performance OptimizationsAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.Fixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.Additionally, the game has been upgraded to Godot 4.7, which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.
🛠 Bug FixesFixed an issue where the “Storage” skill disappeared after loading a save file.⚙️ New FeaturesAdded production and collection statistics system. Hovering over the bottom-right corner now displays the data panel.⚖️ Balance AdjustmentsIncreased the base trigger chance of the Archer’s “Precision Shot” from 7% to 15%.Adjusted the Archer’s “Target Practice” equipment effect: maximum burn point consumption speed bonus increased from 500% to 1000%.
🛠 Bug FixesFixed an issue where the Vein Holy Sword would not activate properly when activated again while already inserted.Fixed several text strings that were not localized.Fixed an issue where the Gardener could stop working under certain circumstances.Fixed an issue where the character upgrade button would not display the "MAX" badge after all skills had reached MAX level.Fixed an issue where the Boxer's Countershock Strike would not be displayed after loading a save.Fixed an issue where collecting an Energy Sphere could incorrectly accelerate disabled reward-type item slots.Fixed an issue where disabled item slots in the Research Lab displayed incorrect backgrounds after loading a save.Fixed an issue where some talent upgrades did not take effect immediately after being unlocked.⚙️ ImprovementsAdjusted various UI sound effects.Added a new option in Settings: Enable Auto Forging by Default.Added an explanation of the Auto Upgrade feature to the tutorial.⚖️ Balance ChangesLucky Clover reward count adjusted:Level 1: 80 → 60Level 2: 120 → 100Level 3: 160 → 150This update focuses on fixing known issues and further improving the onboarding experience and automation features. Thank you for all your feedback and suggestions—they continue to help make the game better.
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