Summoner's Cookbook combines creature collection with crafting progression, letting you summon beings from recipes and assign them productive tasks while you're away. Discover new formulas to expand your roster, complete requests to earn resources, and watch your automated workforce handle the grinding. Ideal for players who enjoy idle mechanics paired with the satisfaction of filling out a compendium.
About this game
An incremental, idle, creature collector about summoning creatures and giving them tasks. Craft them using ingredients and fill out your Cookbook with your discoveries. Take on requests, build, expand and let your creatures do the hard work while you discover new recipes or do other things!
Players, last 36 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
🔨 v092 Changes 1) You now have an option to order a summoner minion to summon "Any" creature. This gives them some more independence and less micromanagement if preferred. With this option a summoner will summon a random creature with the ingredients available in storage. Butcher and Witch minions work similarly at their respective tasks. 2) The Auction house now also has the "Any" option putting a random creature from storage on auction.
🔨 v091 ChangesEven less dragging and dropping required! 1) I've reworked how adding ingredients to the summoning circle works. You no longer have to drag and drop from the top. Instead simply click each spot on the circle and select an ingredient from the menu. You can still access any item from storage at the top to drag out if needed. 2) Similarly, adding creatures to command slots work in the same way. 3) You can now also add a minions to their respective work building simply by clicking the building. 4)Also reworked the alchemy/transmutation system. Any unlocked transmutation can now be selected with "quick transmute" button working similarly to the quick summon button. Just select what to transmute from a menu.5) Added some font options6) Some art and SFX polish
🔨 v080 ChangesThis update comes with a big QoL change. Some feedback I've gotten is that manual summoning is a bit too cumbersome with a lot of dragging and dropping. 1) I've added a quick summon button which can be used for all creatures you have unlocked. Once you have summoned a creature once you can simply select it from the menu to automatically add its ingredients to the circle. This also removes the need of the recipe page objects which cleans up the UI a bit. 2) The chalk tool now only appears when it becomes relevant and has been relocated above the quick summon button. The trash portal has been removed as well as it is not really needed. 3) Another thing I've noticed is that players often skip the tutorial and end up confused and overwhelmed. After thinking about it, I've decided to just have the basics explained at the beginning of the game. 4) The demo has also finally been updated to more closely match the current version of the game.
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