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Geritmia

Geritmia

by DevHaskell

Price N/A
Avg Players 0
Released Q4 2026
Auto BattlerClickerExplorationIdler
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Geritmia strips down the idle formula to its essence: mine resources and battle enemies while an ever-accelerating apocalypse closes in from behind. You'll upgrade your character and unlock new abilities between runs, with each cycle pushing you further before the World Eater catches up. Best for players who enjoy pressure-based progression and don't mind restarting as part of the core loop.

About this game

Latest updates

Demo Update 0.10.4 - Improved Onboarding

19 hrs ago
Most notably, this update adds a tutorial world with step-by-step onboarding. It also adds a World Output multiplier, making it easier to compare each world’s current output to its initial state.Changes:Added tutorial world for the first journey with step-by-step tutorialAdded World Output multiplier to visualize each world's power compared to its initial stateDisabled Paradoximus frenzy when making money from buying+selling resourcesSignificantly reduced world max exp requirementReduced shop purchase base modifier from 10% to 4% (to balance the removal of frenzy)Improved Paradoximus widgetAll world milestone permanent perks can now have multiplier (x2/x3/x4) instead of just inventory.These are no longer counted as separate perksParadoximus awoken animationParadoximus world destroy animationAdded ability to zoom the gameAuto-leveling can now prioritize proficiency and stronger level-upsAuto leveling presets (Prioritize: Exp, Perks, Value)Auto switching conditionsALT now shows the amount of money obtained when mining resources are sold (per second) below resources.Primary action is now default view instead of storageImproved crystal modifier visualizationImproved crystal filteringRemoved Demo (Slower) gamemodeRelocated + reworked "navigation between worlds" componentReworked "Permanent Perks" view

Demo Update 0.9.3 - More Choices Update

43 days ago
Main changesWorld Selection - When unlocking a new world, you can now choose between two options.Permanent Perk Selection - Permanent perk milestones now offer three choices instead of one.Milestone Rerolls - Mining milestones can now be rerolled with reroll tokens, helping worlds reach their true potential.Alternative Level-ups - Level-ups now include an extra option from a new alternative level-up pool:A fixed amount of resources, money, or XPMilestone reroll tokensA stronger next level-up (x2/x4/x8)Perk proficiency (certain types of perks are stronger)Run Duration - The expected run duration has been adjusted from 40 minutes to 24 minutes.Other changesPause rework:Overlay menus now auto-pause: Level-up, World selection, Tutorial messages, etc.New Pause/Inactive text makes the state more visible.Many mining nodes now has a random modifier proficiency.The mining node list now remembers its last state. For example, the selected mining node no longer resets after visiting the shop.General Crafting has a new icon to make the distinction between Tile Crafting and General Crafting clearer.Random Perk has a new icon to make it more different from Copy Perk.Added a highlight indicator to General Crafting when there is an unused Journey Token and there are unlocked key features remaining.Mining view UI overhaul.

Demo Update 0.8.13 - UI & QoL Improvements

90 days ago
- Added error logging. Log file available in %APPDATA%/geritmia/log.txt- Added feature flag --disable-gpu to start the game without hardware acceleration \. This might fix the random freezing problem the few people have experienced.- Added hint to storage-view that right-clicking opens the action menu- Added sleeping Paradoximus inditor: Tells after how many actions awakening happens.- Added button to shop restock indicator which opens the shop in the currently selected world- Added tooltips to navigation icon buttons: Title and short description about the location- Added some other tooltips- Added a setting to toggle on/off navigation tooltips- Added more clarity and explanations to tutorial messages and increased the amount of tutorial messages. - Obtaining a perk now triggers a tutorial message - Obtaining a world key now triggers a tutorial message - Unlocking the shop now triggers a tutorial message - Obtaining a journey token now triggers a tutorial message - Unlocking quests now triggers a tutorial message- Mining always yields money. No need to unlock separately.- Shop will now be hidden in the beginning and becomes unlocked after having more than 500 Gr.- Sleeping Paradoximus is now visible in the bottom left corner before the awakening.- World Key milestone is now highlighted- Added "All" tab to General Crafting which is now the default tab.- Added a tooltip to Fortify-button.- New Feature (Requires a Journey Token): Early Restart, Restart button becomes available when two wolds has been unlocked and Paradoximus has awakened.- When pressing \, the loot multiplier is now included in the affected values.

Posts come from Steam's official announcements feed.

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