A fantastic incremental that doesn't get completely ruined by an autoclicker *and* keeps up the pace of upgrading phenominally. However, I want to specficially mention the devs here. The devs literally updated the game and added a startup option for compatability with lower-end PC's *specifically* for me. I'm sure this will help others too, but the simple fact they're willng to go to those lengths purely so *one guy* can play their game is a level of integrity that deserves to be commended. Buy this game, have fun, and be sure to leave a review, because these guys absolutely deserve it.
A Game About Feeding A Black Hole
by Aarimous, Thornityco
Media
About this game
A short incremental game about feeding a Black Hole matter by destroying Asteroids, Planets, and Stars.
What players are saying
Its cute, a sorta ok time waster, but it just doesn't feel satisfying. The tech tree, even tho its laid out branch style, is extremely linear due to its costs; you're expected to get the upgrades in a certain order, which causes gaps in what you would like to get. Like I wanted to focus more on electric asteroids early, or breaker size, but no, the game decides you've had enough and its time to increase the mass or go to planets. So now you don't feel like you can break anything again, it never lets you feel like you got a nice power spike, because then the costs and hp immediatly go up so you can't enjoy anything. The moons don't last nearly as long as they need to to feel satisfying, and theres no upgrade to increase the duration, so it just constantly feels like being edged the whole time. You can never get anything going.
This is an early access game in disguise. The upgrade path is effectively forced, to the point where it might as well be automated. The main game mode is okay, while the additional modes are just worse versions of it. It would have been better to focus on making one great game mode instead of shipping four subpar extra modes alongside six ‘coming soon’ ones.
Reviews are by Steam users, hosted on Steam.
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