▼ Not recommended
1 hrs
I really like the aesthetic and concept of this game. However, i have had technical issues with the game in almost every possible way. The game doesn't scale to my screen properly, is forced into full screen and has no options to affect this, even worse, the games menus and interactions are individually bugging out while in this unstable state. I was able to stabilize it long enough to complete by using -windowed in launch options, however every time i reboot my pc i would have to remove this setting, launch the game, close the game and re input the launch option to avoid a crash. A few other bugs i encountered:
- Fighting any of the boss cubes always displayed a "boss defeated" message even when failing.
- Fully Upgrading the snake caused it to be only 1 segment long and die instantly.
- Block breaker achievements not tracking for my entire first play through.
- XP achievement not progressing at all.
- Presumably a side effect of my screen issue mentioned before, right clicking would sometimes tab me out and back into the game multiple times in a row, and then not at all for minutes.
This would be a competent and charming incremental game right up there with the likes of Nodebuster and Max Manos, but it is severely held back by its technical issues and poor achievement balancing. If the developer(s) address these issues the game will be a solid 8/10 and i would certainly recommend it, however in its current state it is impossible to recommend with a lot of potential. Looking forward to where these devs go in the future, they have talent, this project just needs a lot of work.
- Fighting any of the boss cubes always displayed a "boss defeated" message even when failing.
- Fully Upgrading the snake caused it to be only 1 segment long and die instantly.
- Block breaker achievements not tracking for my entire first play through.
- XP achievement not progressing at all.
- Presumably a side effect of my screen issue mentioned before, right clicking would sometimes tab me out and back into the game multiple times in a row, and then not at all for minutes.
This would be a competent and charming incremental game right up there with the likes of Nodebuster and Max Manos, but it is severely held back by its technical issues and poor achievement balancing. If the developer(s) address these issues the game will be a solid 8/10 and i would certainly recommend it, however in its current state it is impossible to recommend with a lot of potential. Looking forward to where these devs go in the future, they have talent, this project just needs a lot of work.
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