▼ Not recommended
42 hrs
It has lots of problems, and they're obviously due to balance/progression issues that were never addressed as there was no testing phase. I'm sure the developer skipped it completely. How do I know? I'll give you a couple of examples:
1. Cooking and gathering are separate skills. You can cook a red mushroom at 15 Cooking skill level. Guess what Gathering level do you need to gather them in the first place? 75. Yep, you read it right. You need lvl 75 Gathering skill to cook something that requires lvl 15 Cooking.
2. Fishing a few stacks of Sardines (the best 'time to health and energy' ratio consumable imho) and cooking them takes several hours. Yes, it takes several hours to gather some health and energy items so you can kill something. Let's say, Green Goblins. You go through several stacks of cooked Sardines in LESS THAN A MINUTE when killing Green Goblins, and they're just an average mob. Several hours of preparation gets you less than a minute of fighting time.
3. I've gathered so much berries, cotton, katnis plants, and red mushrooms that my Gathering skill is at level 80. I can swear I also chopped thousands of Oak Trees (lvl 1 trees), but I'm at lvl 10 Woodcutting skill. And the second tree you can chop is at lvl 25. Skill progression is chaotic with one being fast, the other impossible, so there is no cohesion. It's like the developer just picked random numbers for skill levels and experience points, and never checked them again to see if they give you any progression.
I hope the developer reads this and acts on it. It is a very simple game to begin with, but with some 'good' math and actual testing, they can make it fun, and get some positive reviews. I will certainly update my review if they do so.
TLDR: I cannot recommend this game at this stage as it's incredibly unbalanced and obviously not tested at all as the problems are right in your face.
1. Cooking and gathering are separate skills. You can cook a red mushroom at 15 Cooking skill level. Guess what Gathering level do you need to gather them in the first place? 75. Yep, you read it right. You need lvl 75 Gathering skill to cook something that requires lvl 15 Cooking.
2. Fishing a few stacks of Sardines (the best 'time to health and energy' ratio consumable imho) and cooking them takes several hours. Yes, it takes several hours to gather some health and energy items so you can kill something. Let's say, Green Goblins. You go through several stacks of cooked Sardines in LESS THAN A MINUTE when killing Green Goblins, and they're just an average mob. Several hours of preparation gets you less than a minute of fighting time.
3. I've gathered so much berries, cotton, katnis plants, and red mushrooms that my Gathering skill is at level 80. I can swear I also chopped thousands of Oak Trees (lvl 1 trees), but I'm at lvl 10 Woodcutting skill. And the second tree you can chop is at lvl 25. Skill progression is chaotic with one being fast, the other impossible, so there is no cohesion. It's like the developer just picked random numbers for skill levels and experience points, and never checked them again to see if they give you any progression.
I hope the developer reads this and acts on it. It is a very simple game to begin with, but with some 'good' math and actual testing, they can make it fun, and get some positive reviews. I will certainly update my review if they do so.
TLDR: I cannot recommend this game at this stage as it's incredibly unbalanced and obviously not tested at all as the problems are right in your face.
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