A big Gothic Hell: Survivors demo update is live, just in time for Steam Bullet Heaven Fest. This is our biggest update yet. We added a lot of new content, rebuilt a big part of the foundation, and fixed a lot along the way. New spells and synergies: 32 spells across 11 types: aura, beam, chain, explosion, dash, projectile, melee, shockwave, tornado, meteor, and passives 7 Legendary Synthesis upgradesAround 1,666 possible build combinations (32 spells x 7 upgrades x 7 spell slots, plus all aura and passive combinations) Monsters: 18 new monsters, all with a new look 3 of them are Elites Reworked enemy behavior New zones: 3 new big zones hidden behind a secret teleport: the Ruins, the Graveyard, and the Maze Visuals: New VFX for everything: spells, impacts, enemies, and more UI/UX:Rebuilt the UI from the ground up. It's still wireframe, but now we have a foundation we can build everything on. Updated HUD, card selection, banners, spell bar, and spell preview New, more functional minimap Technical and fixes: Overhaul of all core systems Many bugs and crashes caught and fixed General stability improvements If you're checking out Bullet Heaven Fest, we'd love for you to give the demo a try. Every bit of support means a lot to us.
A new Gothic Hell: Survivors demo update is live.This update focuses mostly on performance, stability, and gameplay fixes based on player feedback.One important change: on the first launch (or after a new version) the game now precompiles all shaders, which should eliminate most runtime stuttering.We also added crash reporting via Sentry (only with player consent) and a Report an Issue form in the menu so problems can be tracked and fixed faster.Gameplay changes:Player can now die up to 3 times before the demo endsAdded a few new type of spellsHarder to get Legendary upgradesAdded DOM skyEnemies now spawn farther away from the playerBoss regeneration adjusted (each 1 second -> each 4 seconds)Waves/Monsters/Boss gameplay and behavior fixesNavigation improvementsA lot of small changesTechnical improvements and fixes:Shader and material optimizationTexture fixes & optimizationFog rendering fixedDLSS and graphics menu fixesGeneral menu fixes and updatesAlso, Gothic Hell: Survivors is participating in the Women’s Day Sale. This game has been built by a two-person team—me and my wife—doing everything ourselves, so the support means a lot.P.S. Demo playtime is still around 20 minutes. Our goal is to make it playable on most PCs for a better experience. After that, we will push all content updates to make it ready for big events like Steam Next Fest.
Hello Survivors!Here’s what we’re actively working on to make every descent deadlier and more rewarding:Loot/Inventory system - loot to discover and twist into powerful buildsGreater versatility in playstyles – go full glass cannon, lightning-fast, tanky with armor, or even summon the damned to fight for youNew events on the map to surprise and punish between swarmsExpanded arsenal of spells, upgrades, and relics so every run feels uniqueBetter Cards description Boss encounters that will test how creative (or reckless) your build really isMore content for Next Steam Fest DemoOngoing polish: darker visuals, richer atmosphere, smoother progression and more CLEAR understanding what happening on screen when the bullet hell starts.Why wishlist now? Each update grows the chaos: more loot, more builds, more ways to carve your path through hell. Wishlisting lets you be part of the run from the start - and ensures you won’t miss when the next wave hits.P.S. We know the current demo is bite-sized, but thanks to your feedback it’s now more stable at its core. Next step: adding content until the minimum gameplay time hits ~1-2 hours per run - without repeating builds or events.The Gothic Hell never waits. Survivors, prepare yourselves - Wishlist Now.