[後半に日本語レビューあり] [h1] Cute pixel dolls in a “not-so-idle idle” resource-management strategy [/h1] Famous Touhou characters drawn in cute pixel animations move around a charming fantasy-like field, collect books to raise their abilities, and defeating the boss 15 times becomes the primary goal of this strategy game. On the screen, attackers, carriers, and supporters move busily at all times, and as the number of companion characters increases, the screen changes accordingly, making the lively motion fun to watch on its own. Meanwhile, the content itself is far more for serious play than expected, and although it claims to be an “idle game,” the system is unique in that it actually does not progress if left completely idle. The game proceeds based on book collection and character unlocking/upgrading, and repeated battles occur against Marisa, who launches large-scale attacks at set intervals. In the later stages, carry speed and production costs rise sharply, and generally firepower, carry efficiency, or support effects become bottlenecks. Once things start stalling, you end the run, use the points earned to enhance shared upgrades, and attempt the next challenge—there is also a roguelite-style design here. However, the points obtainable per run have a limit, and in the end, the important factor becomes how you allocate those finite points to passive upgrades (you can also reset points, allowing for various builds). Each character has a clearly defined role: attackers drop books, carriers transport them, and supporters raise overall efficiency. In the early stages you can progress simply by lining up your favorite characters drawn by their cuteness, but from the midgame onward, carry efficiency and the priority of upgrade routes have clear impact, naturally making you aware of the depth of team building. Contrary to its outward cuteness and casual appearance, this part of the tuning carries a strategy-game-like feeling. Another major attraction of this title is the hidden characters (treated as Easter eggs) unlocked through interactions such as clicking on the field. [spoiler]Eyes lurking between trees, fallen leaves, small shadows on rooftops[/spoiler]—there are many little elements scattered across the screen that make you chuckle when you notice them. Each unlock provides a new way to play or makes the run slightly easier, helping maintain motivation for exploration. Overall, while wrapped in cute visuals and lively animations, it offers a highly rewarding experience that balances lightness with strategic depth. Those seeking a very relaxed game that can be left fully idle may find it a bit busy, but if you enjoy the type of strategy game where you stack passive builds and moment-to-moment upgrades while pursuing large and small optimizations, it is guaranteed to be deeply enjoyable and worth more than its price. [h1] 可愛いドット絵の人形たちと巡る、「放置できない放置系」資源管理ストラテジー [/h1] 可愛らしいドットアニメの著名東方キャラクターたちが、ファンタジー感あるフィールドを行き交い、本を回収して能力を高めていき、ボスを15回撃破することが第一目的となるストラテジー。 画面上では攻撃役・回収役・補助役が慌ただしく動き続け、仲間キャラクターの増加に応じて画面に変化が生まれるため、見ているだけでも楽しい賑やかさがある。一方で内容自体は想像以上にやり込み向けで、「放置ゲーム」とは謳っているが、実際は放置しっぱなしでは進まないという独特な仕組みとなっている。 ゲームは本の回収とキャラクター解放/強化を軸に進み、一定時間ごとに大規模な攻撃を仕掛けてくる魔理沙との連戦が発生する。後半になるほど回収スピードや生産コストが跳ね上がり、だいたい火力・回収効率・補助効果あたりがボトルネックになってくる。詰まり始めたら周回を切り上げ、集めたポイントで共通強化を伸ばして次の挑戦を行うという、ローグライト的な設計も存在している…が、周回で得られるポイントにも上限があり、最終的にはその有限ポイントをどんなパッシブ強化に割り当てるか(ポイント戻しも可能なのでいろんなビルドが可能)が重要となってくる。 各キャラクターには明確な役割が設定されており、攻撃役が本を落とし、回収役がそれを運び、補助役が全体効率を底上げしていく。序盤は見た目の可愛さに惹かれて好きなキャラを並べるだけでも進めるが、中盤以降は運搬効率や強化ルートの優先度が如実に影響し、自然とチーム構築の奥深さを意識するようになる。表向きの可愛さとカジュアルさに反して、このあたりの調整には戦略ゲームらしいプレイ感がある。 また、本作の大きな魅力として、フィールド上のクリックなどの要素によって解放される隠しキャラ(イースターエッグ扱い)が挙げられる。[spoiler]木々の隙間に潜む目、落ち葉、屋根の上の小さな影[/spoiler]など、画面のあちこちに散りばめられた“気づけばくすっと笑ってしまう”ようなものが多い。ひとつ解放するたび、新しい立ち回りが生まれたり少し楽になったりするので、探索のモチベーションにもつながる。 全体として、可愛い見た目と賑やかなアニメーションに包まれながら、気軽さと戦略性を両立した非常に遊びがいのある作品だ。完全放置のゆるい作品を求めていると少し忙しさを感じるかもしれないが、パッシブビルドと都度強化を重ねながら大小の最適化を積むタイプのストラテジーが好きなら、価格以上に深く楽しめること請け合いである。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
Marisa!ReturnTheBook!
by NARROW, TSUKUYOMIC | Published by NARROW&TSUKUYOMIC
Media
About This Game
A 2D top-down idle AFK & battle stage-clearing game set in Gensokyo. In the peaceful and tranquil Gensoukyo, a little girl with yellow hair who likes to borrow books everywhere has aroused Alice's anger. Therefore, she calls on everyone in Gensoukyo to gather in front of Marisa's house for a battle
What players are saying
It's cute, but pretty basic, you really aren't doing much most of the time and the loop is pretty much the exact same throughout the whole thing. As much as I'd love to recommend it based on the amazing art, there just isn't enough here to be worth actually playing, most would be better off watching someone else play it.
alice commits domestic terrorism because of thief the movie the game the book
Reviews are by Steam users and hosted on Steam. Shown here with attribution.