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Crystal Keeper

Crystal Keeper

by Wombart · Published by Wombart Games

★ 29%
Price $2.99
Avg Players 0
Reviews 7
Released Jul 31, 2025
2DActionArcadeAutomation
View on Steam ↗

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Crystal Keeper combines tower defense with active resource management, asking you to mine crystals while fending off enemy waves through strategic upgrades. The survival-focused gameplay demands real-time attention rather than passive progression, making it best suited for players who enjoy hands-on tower defense over traditional idle mechanics.

About this game

What players are saying

▼ Not recommended 0 hrs
The basics are really good, but it's def not idle! Was hoping for permanent upgrades between games in order to improve.
6 found helpful Steam ↗
▼ Not recommended 1 hrs
No disclosure of using AI. Files labeled ChatGPT and Photoroom. I was having fun despite the many bugs, jamming to the music. Man I knew it was too good to be true.
2 found helpful Steam ↗
▲ Recommended 0 hrs
Small little TD Game. Its not really Idle and still pretty buggy, for example I died while being afk and the game didn't stop, so there was no way to kill me again so when I came back i had the 40 Waves completed.
BUT apart from that I can definetly see how I would get a few Hours of Fun out of this.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch Notes - Fixed the Weird Card Thing + More (steam page genre updated)

344 days ago
Hey everyone, just pushed fixes for several bugs that were affecting gameplay:✅ Fixed Input Control Issues - Keyboard input is now properly blocked during upgrade selection screens - no more accidental unfreezing! - Escape key no longer disrupts game over cinematics or upgrade panels - Game remains properly frozen during all UI interactions ✅ Fixed Second Turret Upgrade - Second turret skill now spawns correctly when selected - Added robust fallback system to find turret references ✅ Fixed Upgrade Progression - Level 2 upgrades no longer appear without selecting Level 1 first - Enforced proper tier progression (I → II → III) ✅ Game Over State Protection - ALL keyboard shortcuts disabled after game over until restart - No more spacebar unfreezing after death - Game over sequence plays uninterrupted ✅ Removed Conflicting Controls - Cleaned up hardcoded spacebar shortcuts ✅ Fixed that weird card bug - Upgrade cards would get HUGE if the mouse was over during the initial animation. - Cards should animate in smoothly no matter where your cursor isThanks for your patience while I worked through these issues.(Please let me know in the comments if you encounter other bugs or still encounter those bugs I mentioned)

Posts come from Steam's official announcements feed.

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