Keep on Mining!
by EagleEye Games
Media
Keep on Mining is a short incremental game where you mine rocks, gather materials, and unlock artifacts while progressing through a skill tree of permanent upgrades. The core loop involves active clicking followed by purchasing enhancements, though reviewers note the gameplay loop remains largely unchanged throughout its roughly three to four hour runtime. It's best suited for players seeking a brief, low-commitment idle experience rather than those expecting strategic depth or long-term progression.
About this game
Keep on Mining! is a short incremental mining game. Mine rocks, gather materials, find artifacts, craft pickaxes and spend your materials on permanent upgrades inside the big skill tree!
What players are saying
Edit: Instead of adding maybe a (free) DLC or update, they're just releasing an entire "sequel" to the game. This just seems like greed to me. Very disappointing.
yet I am ranking this game negatively as it has way too many weaknesses to recommend it
4 hours is what it took to 100% it btw
The Mine, the one way to generate passive income is simply never worth investing a single penny. I understand if the game was a longer, more idle focused experience, but as it is, playing actively was more effective in every conceivable way.
The artifacts were great, but considering you have a whole 2 talent slots dedicated to finding them, you'd expect there to be more to them.
The talents themselves swing between amazing and awful, and considering just how big the gap between obtaining a new talent is, many felt insanely underwhelming, especially in late game.
The D100 especially, I got a single roll in my 100 runs since I unlocked it, which checks out statistically, but it feels sad to grind levels for half an hour, for an ability that only triggered once. Maybe the 5x effect should be nerfed and more effects for other outcomes should be present.
Generally, maybe the talents and artifacts system may have been better nerfed, yes this reduces the mechanical complexity of the game, but a single solid system feels better than 2 underbaked ones.
The game had a perfectly slow beginning, a way too exciting middle and a very boring end.
I feel like all the fun abilities, lightning, plasma, beams, dynamite, should have been spread out more between ores. So you unlock them more gradually and make the experience more exciting throughout the whole game.
The way how all upgrades for the last 3 ores felt marginal, was a bit sad.
"More Talent Points" should have been retroactive. I didn't even get to benefit from the last one at all, as I unlocked it so late, the next talent unlock was literal hours away and not worth it.
Reviews are by Steam users, hosted on Steam.
Latest updates
Bug fix!
104 days agoKeep on Mining! - Worlds, the sequel to Keep on Mining!, now has a store page!
131 days agoPatch #8
274 days agoPosts come from Steam's official announcements feed.
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