Clicker Ore pairs mining with incremental progression, letting you tap for ore while building idle income through automation and upgrades. As you descend deeper, RPG elements like character progression and equipment enhance your mining power, rewarding both active play and extended offline gains. It's suited for players who enjoy steady advancement loops combined with light progression systems.
About this game
Grab your pickaxe, descend into the depths, and become the master of wealth! Combine idle clicker mechanics with RPG depth in this mining adventure.
Players, last 30 days
Peak 14 · Low 2
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Insanely bad balancing. It seems smooth.. And then suddenly, your damage skyrocket, your gold skyrocket, and you progress through the 'level' at insane speed, you reach the last avaible boss quickly, which allow you to infinitely get prestige point without actualy prestiging ( since you can convert ore/skill orb to boss key, which allow you to grind those infinitely ) The heat resistance feature is literaly useless, just buy 200 level of each mining gear every once in a while and it will literaly never matter that the heat system exist The skill are 100% useless, because you one-shot everything anyway at insane speed.
There's an entire tab meant for golem, which is a paid feature, but i'm sure they are just as useless considering you one shot everything at insane speed...
It was clearly NEVER playtested before and it shows. I mean, putting a shop with a +1000% damage as a shop is a gigantic indicator that the dev clearly don't know how he should balance number to begin with.
I want you to look at my playtime : I am at the rock level 1300, more or so. I've stopped there because i'm not interessed in this mess anymore.
NEW- Added the Abyss: a new region that opens after floor 700. You break six stages against the clock; each stage the ore gets tougher and you take penalties.- Abyss stages reward ore stone and enchantment materials. Whether time runs out or you leave, you keep the rewards of every stage you cleared.- Added the Abyss Key: bought with diamonds in the store, and free once a day.- The Dungeon Key is now sold for diamonds.- Added Discord Rich Presence: your floor, Awakening level and region show up on your Discord profile.- Added a stage indicator in the Abyss; hover over it to see the current stage's rewards and penalties.IMPROVEMENTS- Prestige has been renamed Awakening.- Boss and Abyss cards are simpler; reward and penalty details live in the tooltip.- A purchase or paid wheel spin whose response never reached you is completed on its own the next time you start the game.- Key pack purchases are now listed in the activity log.BALANCE- Boss floors, health and rewards were rebalanced.- Achievement rewards were rebalanced; late achievements now give far more ore stone.FIXES- Fixed the game process lingering in the background after the window was closed, which kept the game marked as running on Steam.- Fixed the same purchase occasionally being rewarded twice.- Fixed the game stalling at startup while Steam is offline.- Fixed worker income stopping for the rest of the session after an error.- Closed a leak that degraded performance in long sessions.Happy digging!
NEW- Added a region panel: you now switch between the main mine and the dungeon from a single panel.- Added promo codes: type a code into the Promo Codes tab under Settings and claim your reward.- Added a chest to the store: it drops enchantment dust or a piece, and the card lists every reward with its chance.- Added sorting to the inventory: sort your items by tier or by number of affixes, and your choice carries over to your next session.- Added three new achievements for crafting legendary enchantments.IMPROVEMENTS- The trader now shows item icons instead of item names, so you can see what you give and what you get at a glance.- The trade, dismantle and reward screens now show the item's tier color.- The dismantle screen now shows the tooltip of the enchantment you picked, so you can read its affixes before destroying it.- Ore brightness was toned down; some ores were bright enough to hurt your eyes.- When you are short on diamonds the diamond store opens on its own, paid wheel spins included.- If your diamond balance drifts from the server's it is corrected during the purchase, so you no longer get an error message out of nowhere.- If your connection dropped, the game reconnects by itself when you make a purchase.- Task and daily mission completions are now written to the activity log.- Information messages that used to appear at the top of the screen now show in the middle.FIXES- Fixed some players getting stuck on Steam verification while entering the game; a player who cannot connect at startup now retries automatically.- Fixed task, skill and worker counters breaking after loading a save or resetting your progress.- Fixed an error in the task slots that locked the task panel.- Fixed clicks near the edges missing in the dungeon and the damage number appearing in the wrong place.- Fixed the statistics page not opening in some cases.- Fixed the Settings panel not opening on a fresh save.- Fixed an error in some purchase and upgrade actions.- Fixed the "floor ti...
NEW- The enchantment system is here: enchantments fitted to your pickaxes, suits and pets raise your damage, critical hits, gold gain and heat resistance.- Enchantments come in four tiers: Common, Rare, Epic and Legendary; higher tiers mean both stronger effects and more properties on a single enchantment.- Every enchantment rolls its own values the moment it is crafted and never changes again, so no two enchantments of the same tier are alike.- An inventory has been added: everything you collect is kept here.- The Crafter page has been added: you craft enchantments from the dust and pieces that drop while breaking ore.- The Trader and the Crafter now sit as two sub-tabs under the General tab.- Dismantling has been added to the Trader: pick an enchantment you no longer want and turn it back into materials.- Enchantment slot indicators are shown on pickaxe, suit and pet cards; the slots unlock as you go deeper.- Daily missions have been added: complete the missions that refresh every day and collect currency and timed boost rewards.- Floor jumping has been added: the floor selector now moves in 1x, 2x, 5x and 10x steps.- An activity log has been added: everything important that happens shows up as a short notification in the corner and is collected in the log.- You can click the notification to open the log.- An in-game update notes panel has been added: when a new announcement goes live it opens once the next time you start the game.- A shared reward panel has been added: prestige, boss, task, achievement, daily mission, daily reward, wheel, worker collection and purchase rewards are now all listed one by one in the same panel.- Shortcut keys have been added: hold Shift to see the keys on the buttons, then press Shift together with that key to trigger the button.- An indicator showing your prestige level has been added.- A tooltip has been added to the temperature gauge: it shows the temperature at which the effect starts and how much damage you are losing.- Four ne...
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