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Bioneers

Bioneers

by Azza Apps

Price N/A
Avg Players 0
Released Coming soon
AutomationBase BuildingCity BuilderExploration
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Media

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About this game

Latest updates

Develog №4. When a prototype became a real game...

33 days ago
Hi everyone! Every week our team internally tests the latest builds, analyses the project’s progress, and prepares new features to show you soon. This week, we focused on progression systems, organism upgrades, and combat variety. Audio System We added a full audio system module to support dedicated sound design integration. This will allow us to greatly improve atmosphere, feedback, and immersion in upcoming updates. New Cells (check the video!) We added 4 types of stinging cells with different attack types: • Mechanical • Thermal • Electrical • Chemical Feature upgrades • Large organisms now function better thanks to faster resource movement and reduced delays. • Deleting cells now returns a percentage of their resource cost. • Players can unlock the ability to absorb new types of resources through evolution upgrades. Game design This week was a big one for us, as we focused on solving a number of game design challenges. These decisions are shaping the future of the game and the mechanics you’ll experience. Our «Bioneers team» is looking forward to release the internal DEMO in June this year! 🎮👾 Keep an eye on our updates on different social media platforms! Instagram TikTok X

Devlog #3. Internal Demo Update!

75 days ago
Hey everyone! The time has finally come for our Internal Demo update. The most important thing I’d love to share is that Bioneers is really starting to feel like a complete game! More and more features are being added every day. We now have: • A starting location First AI bots • Crafting system • Storage cells And many more mechanics already in the game! There’s still a lot to be done, and for the Playtest we are planning to add: • Evolution Tree • Quest System • Stinging Cells and 3 types of attacks: chemical, thermal, and electric • Epithelial Cells • Organism Regeneration We’re moving forward with confidence, planning to share more video content, and doing our best to create a game that will be exciting for you to play! Due to a huge amount of polishing we decided to move Playtest to Q3 2026! How do you feel about the concept? Check out our lates video 👇 If you want to be among the first to try the game, join our Discord community! We’ll be selecting 500 testers to access the early pre-release version. Follow for more: Instagram TikTok Reddit

Devlog #2. Xmas Update 🎄

169 days ago
This is our Christmas update 🎅✨ Hello everyone! We wish you a Merry Christmas and a Happy New Year! Over the past month, we’ve done a lot of work and added the ability to fight with other organisms in the game! We’ve already designed the starting location for the Public Demo and planned dozens of organisms that will inhabit it. We’re incredibly excited and already exploring the possibility of adding an editor to the Internal Demo, giving you the chance to create your own locations and creatures. Some of them could even be included in the final version of the game! 👀 👇 Drop a comment if this idea sounds interesting to you! ⸻ 🧬 Full Feature Log 1. Mechanical and fermented damage mechanics 2. Crafting system: converting one type of resource into another 3. Organism save & load system 4. Ability to place multiple organisms in the world 5. AI logic for organisms

Posts come from Steam's official announcements feed.

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