GodWright v1.1.0 is now live! This is one of GodWright’s largest updates yet. Version 1.1.0 introduces complete world templates, the Custom Builder, direct Steam Workshop publishing, new map shapes, expanded character appearances, authored disaster artwork, a fully interactive tutorial, private in-game bug reporting, and many rendering, compatibility, and interface improvements. Complete World Templates Entire simulated worlds can now be saved, shared, reopened, and edited as reusable templates. Unlike a normal terrain preset, a world template is a complete snapshot of the world at the moment it is saved. Complete simulation snapshots: Templates preserve terrain, elevation, moisture, buildings, roads, farms, creatures, civilizations, villages, religions, diplomacy, warfare, trade, weather, time of day, the current era, and the camera position.Local template library: Saved templates appear in a new dedicated browser and remain separate from ordinary save files.Live previews: Every locally created template receives a generated preview image representing the saved world.Template metadata: Packages contain their title, description, preview, complete world snapshot, publication information, and SteamCMD metadata.Safe package naming: Template names are sanitized before being used as folders or package identifiers.Collision protection: Saving a new template with the same name as an existing package creates a unique package key instead of silently overwriting an unrelated world.Continue editing: A locally saved template can be reopened in the Custom Builder and updated using the same package.Workshop editing safety: Editing a subscribed Workshop template creates an editable local copy rather than modifying downloaded Workshop content.Automatic directories: The local template directory is created automatically on Windows, Linux, and Steam Deck. Template Browser The World Generation screen now includes a Templates button that opens the complete local and Steam Workshop templa...
GodWright v1.0.1 is now live! This update expands Steam Workshop support, improves mod management, refreshes the main menu, and fixes several simulation and interface issues. Steam Workshop and ModsMore reliable downloads: Steam Workshop subscriptions now install and update more reliably.Persistent mod controls: Local and Workshop mods can be enabled or disabled with checkboxes in the Mods screen.Clear status reporting: See whether a mod is active, disabled, downloading, or waiting for a restart.Easy recovery: Disabled mods remain visible so they can be re-enabled without editing files.Keyboard support: Navigate with the arrow keys or W/S, then press Enter or Space to toggle a selected mod. Mod activation changes take effect after restarting the game. Astral Covenant Astral Covenant is now available as a free optional Steam Workshop mod. Celestial Bloom, a restorative miracle that heals creatures and encourages regrowth.Starfall, a destructive celestial strike that ignites fires and scars the terrain.Astral Sanctums, violet shrines constructed by faithful villages.Empowered violet dragons with increased health and attack damage.Longer days, faster vegetation growth, increased tree spread, and stronger disasters. View Astral Covenant in the Steam Workshop Astral Covenant is distributed separately through Steam Workshop and is not bundled with the base game. Simulation ImprovementsRemoved unintended population ceilings for humans, elves, orcs, and dwarves.Well-supported civilizations can now continue growing based on housing, food, mortality, and the global simulation limit.Redesigned the main menu with clearer primary actions and improved keyboard navigation.Improved Powers toolbar layout and input behavior. Bug FixesFixed village-founding achievements so every new settlement, daughter village, and colony counts toward progression.Existing saves now reconcile village-founding achievement progress when loaded.Fixed Favourite and Possess actions responding to clicks ou...