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Insanity Clicker

Insanity Clicker

by PlayFlock

★ 67%
Price Free
Avg Players 34
Reviews 2,962
Released Jun 7, 2016
AdventureCasualClickerFree To Play
View on Steam ↗

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Insanity Clicker pairs a horror aesthetic with idle-game progression, tasking players to upgrade monster minions and accumulate currency through clicking and automation. The game struggles with severe balance issues at endgame, where progression becomes mathematically impossible without years of waiting or repeated use of paid fast-forward options, leaving players stuck indefinitely before reaching the final content.

About this game

Players, last 69 days

Peak 47 · Low 3

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 183 hrs
It's basically impossible to move from Dendroid (upgrade monster 26) to Spider (upgrade monster 27).
After upgrading all monsters prior(including Dendroid) and using the "fast forward 3" days paid option you can get 314 N(1N = 1 Nonillion = 1 followed by 30 "0")

To get the spider you need 9.799 U (or 9.799.000.000 N)

So basically you either need to wait 93.621.019 days (or 256,325.64 years)
OR pay using 31.207.006 crystals at 1300 crystals for 100 eur which amounts to roughly 2.400.538 eur.
That's right! This game wants YOU to pay 2.4 MILLION EUROS to get through the paywall

Edit: this was written at 19 hours played and the math was based on my past rate of progress for giggles.
341 found helpful Steam ↗
▼ Not recommended 1000 hrs
UNABLE TO REACH THE END.

When the last minion is hired, the game is over, the end of the game is bad balanced and it's impossible to beat, you will be stuck forever in a level around 2000 - 2400, impossible to reach level 3000 and 4000.

Developers changed the game to make it impossible and they say that this is not an error and it will not be fixed. Same problem occurs with PVP.

There are a lot of comments in the forum and developers don't care at all.

http://steamcommunity.com/app/393530/discussions/0/154641879464854593/

The game is good, but unbeatable. If you are here for achievements, go away, this game is not possible to 100%.
172 found helpful Steam ↗
▼ Not recommended 0 hrs
Well, well, so somebody thought to make a clicker game with a "horror" theme. So what does this mean for everyone out there in the wonderful world of Steam, other than more chronic bouts of w*nker's cramp? It means THE LEAST SCARY "HORROR" GAME IN THE HISTORY OF HORROR GAMING.

Now, before any of you go defending the devs and saying "I don't think they meant this to be scary, exactly," let's grab a few quotes from the Store page, shall we? "A terrifying survival simulator." No? How about "a time-killer game full of horror and fear that will make you tremble in a couple minutes" (sic)?

Well, at least they got the "time-killer" bit right. I certainly won't hesitate to recommend this to anyone who thinks they have far too much of that God-awful "time" stuff on their hands, or to anyone looking to get some easy Achievements. Anyone and everyone else should either avoid these clicker games like the f*cking plague they are, or at least waste their time on one of the better ones, like AdVenture Capitalist. At least that one's slightly witty and amusing, unlike this completely brain-dead garbage.

The scariest thing about this "game"? It may well be "free to play", but if you click on the in-game store options, you can spend up to NINETY-NINE DOLLARS AND NINETY-NINE CENTS USD on helping yourself "advance" a little quicker.

I'm just gonna come right out and say it: if you actually have that kind of money to burn, go out and give it to a homeless person or something. Or buy a BLOW-JOB off that homeless person, if they've still got any teeth (although I have heard there's benefits to lack thereof). Or just THROW YOUR F*CKING MONEY IN AN INCINERATOR, failing all else. Just don't spend it on this worthless wad of demon-sem*n.

Me: I'm ashamed just to have stuck with it long enough to get a few of the Achievements. But hey...I know my life is worthless. Don't go making yours even MORE so, for the love of f*cking Satan...

Verdict: 3/10.

(PS Nice monster designs and sound, but is there really any point when there's absolutely NO GAMEPLAY?!)

UPDATE: Okay, so I've been "playing" this more than I should. (I'm suitably ASHAMED, okay?) Therefore I'm gonna have to raise that rating a little bit, in acknowledgement of the fact that even the mighty can fall prey to this product's...I'm not gonna say "charms"..."scams", perhaps? Though I haven't spent any actual MONEY on it yet. Nor will I! EVER! I mean it...seriously...F*CK this effort-free (if slightly addictive) pig-swill...

Revised Verdict: 4/10 (and that's FINAL)!
170 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

ON OCTOBER 30 AT 21:00 UTC, "MADNESS" RETURNS!

20 hrs ago
ARE YOU READY?! THE WARDS ARE ABOUT TO OPEN!It seems the wait is finally over! Very soon, our favorite asylum will swing its doors open again, and the orderlies will start admitting the first patients!ON OCTOBER 30 AT EXACTLY 21:00 UTC, "MADNESS" RETURNS!And here’s the best part: right at midnight (21:00 UTC), our landing page will turn into the game! Yes, right at the same link where you are currently pre-registering: https://remad.me/welcome/Over the past few weeks, we conducted two stages of closed beta testing, received a huge amount of feedback, gathered game analytics, refined the economy and balance, and fixed numerous bugs.Thanks to our testers, we gathered an extensive list of feedback, suggestions, and ideas. Some bugs have already been fixed, while others are still being addressed. That is why we won’t hide the fact that for some time after launch, you might still encounter certain bugs and flaws.However, we want to assure you: we are working almost non-stop on fixes and will continue this work after release. We are monitoring stability, optimizing performance, refining gameplay mechanics, and paying close attention to your feedback.We intentionally decided not to postpone the launch date, as the remaining issues do not disrupt the core gameplay. And making you wait even longer while we polish every tiny detail to perfection is something we really didn't want to do))And one more important note for our future patients!Thanks to our testers, we compiled an extensive list of feedback, suggestions, and ideas. Some bugs have already been fixed, while others are still being addressed. That is why we won’t hide the fact that for some time after launch, you might still encounter certain bugs and flaws.However, we want to assure you: we are working almost non-stop on fixes and will continue this work after release. We are monitoring stability, optimizing performance, refining gameplay mechanics, and paying close attention to your feedback.We intentionally decided ...

The asylum is almost ready to open its doors! Only 9 days left!

8 days ago
We've got great news! The first phase of the "Madness" Closed Beta Test has successfully wrapped up, and we are steadily heading toward the long-awaited release on October 31st! 🎃During the testing, our first patients thoroughly explored the wards, pushed the orderlies' nerves to the limit, and uncovered plenty of bugs and ailments—which we promptly treated right on the fly.Thanks to the active support of our participants, we squashed numerous bugs, improved overall game performance, and gathered a ton of valuable feedback.Ahead lies another testing phase, final polish, and the last preparations for the grand opening.Everything is going according to plan, and the doors of our asylum will swing open very soon!HAVE YOU SIGNED UP AS A PSYCHO YET?Now is the perfect time to pre-register for "Madness"!REGISTER RIGHT NOW 👉 https://remad.me/welcome/en/Don't wait for the orderlies to come get you! Call your friends, assemble your crew, get ready to join clans of the most unhinged lunatics, and claim your spot among the very first patients!On October 31st, we're waiting for YOU!⏳ Only 9 days left until the asylum opens!

The Asylum Never Lets Its Own Go: “Madness” Is Coming Back

32 days ago
So many years have passed, yet you still remember our “Madness”: its characters, its bosses, those familiar corridors, the stories you created, and all the time you spent in the game.That is why we are coming back.We want to bring back the “Madness” you remember and love—with its unique atmosphere, familiar characters, memorable bosses, iconic locations, and all the beautiful insanity that made the game so special.A lot of the technology has to be rebuilt almost from scratch to make sure the game works properly on modern devices. This is not the full release yet. We still have a few important things to finish before the asylum opens its doors to everyone.But those doors are already beginning to creak open.Today, we are launching the official return page for “Madness.” You can leave your email address, add the game to your home screen, subscribe to notifications, and follow the asylum as it prepares to welcome its patients once again.You can also call your fellow lunatics back. Everyone will receive a personal invitation link, and the asylum has prepared special gifts for those who bring old patients home.So dust off your old straitjackets, remember your wardmates, and gather your crew.The asylum remembers you. The doors will open soon. And we cannot wait to see you on the other side.👉 remad.me/welcome/

Posts come from Steam's official announcements feed.

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