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Dino Time Raiders

Dino Time Raiders

by Webbysoft · Published by Armor Games Studios

Price N/A
Avg Players 0
Released Coming soon
ActionAuto BattlerCasualCombat
View on Steam ↗

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Guide a team of scientists through time-travel expeditions to capture dinosaurs and establish a profitable park. Balance research investments, facility upgrades, and unpredictable disasters while your dino collection generates income between sessions. The game appeals to players who enjoy management layers wrapped around creature collection and incremental progression.

About this game

Players, last 29 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Dino Time Raiders coming October 8th

20 days ago
Hello Friends! We are pleased to announce that Dino Time Raiders will be releasing on October 8th! We can't wait to see what you capture and how you safely display your Dinos for all park visitors to see! Dino Time Raiders will be $3.99 (or regional equivalent) with a 25% launch discount and a number of bundles for up to 15% more off!We expect game completion to be about 2 hours, while 100% will be closer to 3 hours.See you soon! Don't forget to feed your T-Rex!-Webbysoft & Armor Games

Demo Update – New Content & Fixes

190 days ago
Hi all,A big thanks to everyone who's played the Dino Time Raiders demo so far and left feedback, either in the form of a review or in the Steam forums... there's also the Armor Games and Webbysoft Discord channels if anyone feels like hanging out and chatting... just sayin' XDI take player feedback seriously and have added a bunch of new features, improvements and bug fixes to DTR as a result. While there's an absolute boat load of changes since the demo went live, I'll keep the following list to just demo changes since the last build, they include:SPECIFICALLY REPORTED ON BY PLAYERS (THANKS)- Greatly improved performance during battle when lots of units on screen at once. Should run a lot smoother on low-end PCs now (turns out there was a shader issue affecting certain GPUs).- A common theme in the feedback was that it was a bit too text-heavy early on. I've culled a bunch of those early lines and added a tip system to replace some of the tutorial onboarding that was happening through dialogue. Tips can be accessed by pressing 'T' in the park. They can be disabled in the menu.- A couple of users mentioned not being aware that holding the mouse button increases the accuracy rate of the rifle. This should be a lot clearer now with the tips menu, but just to be sure, I've added some additional sfx which I think helps to convey the aiming system further.- While we're on the tips system, I added a tip that explains the % number on the enclosures in order to better convey how paths affect enclosure visibility rating.- I've changed the way placing roads works. It's now a left click to place, right click to remove. This feels more natural than the old system. The only reason I didn't do it like this before was because right click acts as a cancel or back input for every other screen in the game, so placing paths is now the one spot where it doesn't work like that. The tradeoff for having a clearer system for path laying is worth it I think.- Unwanted dinos can now be exec...

🦖 Dino Time Raiders Revealed + Playable Demo Coming Feb 12

227 days ago
Hello everyone, we’re excited to officially reveal Dino Time Raiders, a tongue-in-cheek, time-travelling incremental park-building strategy game where dinosaurs, business decisions, and chaos collide!In Dino Time Raiders, you assemble a team of scientists (and probably a few unqualified interns) to travel back in time, capture dinosaurs, and return to the present to build your very own prehistoric theme park. It all sounds sensible enough, until the raptors escape, the herbivores eat the landscaping budget, and your PR team has to explain another “guest incident”.Gameplay is built around a clear, accessible loop. You head into short capture missions across different prehistoric eras, bring dinosaurs back to your park, then manage, expand, and upgrade your facilities to attract more visitors and unlock new opportunities. Each era introduces new risks, tougher dinosaurs, and fresh ways for things to go hilariously wrong.What to expectTime-travelling dinosaur capture missions across multiple prehistoric erasPark building and management focused on layout, upgrades, and visitor flowIncremental progression through research, income, and expansionA lighthearted tone filled with chaos, humour, and in-game mishapsCharming pixel art bringing tiny humans and massive dinosaurs to lifePlayable demo coming February 12!We’re also happy to announce that a playable demo will be available on February 12, giving you your first hands-on taste of dino capture missions and park management ahead of Steam Next Fest.This is just the beginning. Over the coming weeks, we’ll be sharing more details, gameplay, and updates as we get closer to release. What do do know?👉 Wishlist Dino Time Raiders to stay up to date on the demo and future announcements. 👉 Follow us on social media and join our Discord to share feedback and chat directly with the team.Thanks for checking it out, and welcome to the park!

Posts come from Steam's official announcements feed.

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