Leaf it Alone is a raking idle game where you clear leaves from yards, earning resources to unlock upgrades and progress through increasingly challenging properties. The core loop involves automating your rake work while gradually expanding your capabilities, though players note the current content can be exhausted relatively quickly. It's suited for anyone seeking a low-commitment incremental experience with a cozy, focused premise.
About this game
Finally, it's that time of the year to clean up this leafy mess. It's been a while since the last time you've done it, so don't waste any second and derust your raking skills!
Players, last 72 days
Peak 3,525 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
super fun, but very short... i wish it had other houses to continue
Pleaseee make a full 30-50 hour game out of this. Its got sooo much potential. More upgrades, different maps. I would gladly pay 25-35 eur for that. I really enjoyed this game :-)
It's the day.Having worked on this update for the past long months we were heartbroken numerious times, knowing that people playing here on Steam, can't get the grasp of all the improvements being implemented right away. Although, we wanted this update to make the game be worth coming back to once everything is nice and smooth. Let us guide you through it all!But before we dive into what changed, it's worth mentioning that this update is completely FREE for everyone who already owns the game! And if you haven't picked it up yet, now's a pretty good time to do so, because the game is now -50% OFF for novice leaf rakers! 🔥🏰 Castle & Sakura 🌸The main highlights of this update are of course, the two brand-new maps, packed with an absolute ton of leaves to collect! Across all maps combined, there's a whopping 500K leaves just waiting to be raked. We've put a lot of effort into making each map feel unique and keeping that sense of curiosity alive as you explore further... but we'll leave the rest for you to discover yourselves. 👀💾 Old Saves & Custom ModeYou don't have to worry about your old saves, as the game will be fully compatible with your existing files! We've also added a NEW GAME+ mode, which we've decided to call Custom Mode. It'll allow you to set up your own playthrough by tweaking things like your starting money, which tools you have access to from the get-go, or even starting with all upgrades already unlocked!🏆 New AchievementsEach map comes with its own set of brand-new achievements to unlock! So if you're the kind of player who likes to complete everything, you've got some new challenges to look forward to! Just keep in mind that achievements can only be earned in Story Mode or Custom Mode with Ranked Mode enabled. This way, everyone gets to tackle the challenges under the same conditions!⌨️ Input RebindingOne of the most requested features we've been missing in the previous version is also finally here! You can now customize your keyboard or gamepad bindi...
Hello everyone! 👋We're already halfway through July, and honestly? Seeing how many of you are counting down the days for the update has been incredible. Quick clarification before we dive in though: this is a devlog, not the update itself! But... mark your calendars, because after a long wait, we can officially confirm the release date is October 30th, 2026 - Leaf it Alone's 1st anniversary. Circle it, count down to it, we're just as hyped as you are! 😎 We've been sitting on this date for a while, and it feels good to finally say it out loud. October 30th isn't just a release day for us - it's the day this whole thing started. And it feels worth saying there's no publisher nor any big corporation behind Leaf it Alone. It's just us, a small team that only formed last year! Getting to hand you a free update on our own anniversary means more to us than we can really put into words 🎉 More Than Just LeavesThe Castle map is shaping up to be a little bit different from what you're used to. Alongside the usual leaf collecting, we're adding a handful of small activities scattered around the map. Think of them as little breathers - moments where you can put the rake down for a minute and do something else, before going back to clean up more leaves.We're not ready to show off everything yet (some of it we'd rather you discover in-game), but here's a peek at two activities we can talk about right now!OptimizationFollowing up the passive simulation performance enhancements from the first devlog, we took our time to inspect what could be improved when interacting with a large number of leaves simultaneously. To our surprise, quite a lot! It's difficult to provide consistent framerate comparisons, due to the nature of what's being optimized, but blowing all Greenhouse leaves through the Maze to its inlet doesn't scare us to death anymore! At least with the minimum hardware requirements being met 😅 It's important to provide this, not only because it will enable more people to fully...
Hello everyone! 👋June is here, and so are we, as promised! 😄 Today we're pulling back the curtain on something a lot of you have been requesting for a while, which is the NEW GAME+. We saw it come up a lot in reviews and discussions, so we're happy to confirm that it will be a part of the 1.1 Update.Story & Custom ModesGoing forward, the game will offer two distinct ways to play: Story and Custom.Story Mode stays the same as the classic Leaf it Alone experience, where maps are played one after another in sequence.Custom Mode, on the other hand, lets you start a fresh run on your own terms, with a set of options to configure. It unlocks once you've completed a given map in Story Mode.What Can You Actually Customize?Quite a bit! Before starting your run, you'll be able to configure the following:set your starting moneyadjust the income multiplierchoose which tools you begin withunlock all tool upgradesand even grant access to all areas, along with their associated cleaning rewardsThe goal is to let you jump straight into the parts you enjoy the most - whether that's experimenting with different setups or simply skipping the early game grind. We're also keeping the door open to adding more options down the line if something fits naturally!Progression and Achievement RulesOne important note is that Custom Mode won't unlock achievements. We want to keep things fair for everyone who has put in the effort to earn them the normal way, and modifying your starting conditions means the playing field just isn't the same. That said, there's an exception worth mentioning...Speedrun-Friendly ImprovementsIf you start a Custom run with all settings at default, achievements still unlock and your runs still count on the leaderboard! This is handled through the Ranked toggle, which enforces the default ruleset. But what does Custom Mode actually offer in that case? Some handy improvements nonetheless:cutscenes will be skipped automaticallyyou can choose which map to playand you can res...
Posts come from Steam's official announcements feed.