Idle Squire
by White Cape Games
Media
Idle Squire ties your keystrokes to dungeon combat, letting your squire gain levels and loot while you work or browse normally. As you progress, you unlock talents and artifacts that boost damage and add passive automation to the grind. It's a straightforward typing-based idle RPG for players who want low-friction progression integrated into their daily computer use.
About this game
Idle Squire is a desktop idle roguelite RPG where every key you press is an attack. Type, browse, or work while your squire clears dungeons, finds loot, and grows stronger. Unlock talents, artifacts, and perks that bring speed, power, and even partial automation.
What players are saying
Edit: Also, pretty sure the dude that said he lost his progress twice, actually just hit the X next to his name and deleted his progress. I accidently did this as well once early on lol. Just don't click the X and your progress is fine! It would be nice to have like a confirmation screen if you accidently click it though!
Great concept, but the execution needs polishing
The game does exactly what it advertises, and the squire attacks while you're being productive.
Unfortunately, this is where lack of any polish of the features comes: you can either have the game "always on top" which isn't ideal when the smallest size setting takes up roughly 1/8 of my 24" screen, covering up parts I'd need to see if I'm working on something.
Toggling off "always on top" (which is only available in the main screen, not when you're playing) solves the issue, though it'll still stay on top until you click other buttons: there's no "minimize" or "send to background" option while in game. And the game being in the background becomes an issue if you want to fight in the dungeon, as each out of 10 fights is paused for collection of rewards, which means that every 15-60 seconds you will have to pause your work to go and collect your rewards if you want to continue battling. Otherwise, you're happily typing away, while your squire is doing nothing, because the game is stuck on the reward window. Also, if you'd rather work focused, without the constant sound of battling in the background, you won't even know when you've defeated the enemy/enemies on the current floor unless you have the window on top, because it's all or nothing: switching the sound off switches off all the sounds. You also can't access settings menu once you're in game, so you can't decide to toggle always on top or sounds on/off. You have to quit back to the main menu to do so.
There is an option to not do a dungeon, but then all you're doing is grinding levels by attacking the same dummy which is not all that exciting.
At the same time, I do like the concept, and it is a fun way to gamify your productivity. Despites its flaws and frustrations of the setting, it is fun to get that extra reward of beating enemies while you're working on something mundane, and I'm hoping there will be fixes and improvements to the game that will address the issues. I'm very hesitant to give it "recommended" at this stage, but at the same time, it feels unfair to bury the game so early by not recommending it, so heed the limitations and issues listed above, manage your expectations, check for updates if you're reading it weeks or months later, and proceed with caution.
Reviews are by Steam users, hosted on Steam.
Latest updates
Update notes May 16
82 days agoBug Fixes
90 days agoQuality of Life update
90 days agoPosts come from Steam's official announcements feed.
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