Nightwater blends survival crafting with factory automation as you forage resources, build production chains, and gradually mechanize your island across multiple technological eras. Progression unfolds through unlocking new technologies and biomes while working toward discovering the Lighthouse's mystery. The game appeals to players who enjoy methodical resource management and watching simple operations evolve into complex automated systems.
About this game
Forage, craft and automate to grow your factory, unlock new technologies and expand your island to discover new biomes. Progress through the ages from sticks and stones to the Bronze Age, the Industrial Era and into the future to uncover the secret of the Lighthouse and escape this reality.
Players, last 35 days
Peak 412 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended4 hrs
I wish there was a thumbs up/down 50/50 I mean, straight to full release without a bunch of early access? Looks pretty, is functional? Yes, I have to give it that. BUT.. it's just boring. I have 1000+ hours in Satisfactory, this is my type of game, but it's just too... plain. After unlocking 5 areas... it's not an automation game, it's just like a grindy basic game. Like a mobile tycoon game.
I don't care about the lighthouse I don't care about my memories I don't care about the minigame There is zero drive for me to continue.
4.7 hours at time of review. I will bet everything that no matter when you read this review, it will be 4.7 hours on record. This is being uninstalled and I'll forget it existed by tomorrow.
I played the demo when it first released, and really enjoyed it. I stopped playing and added the Release date to my calendar.
Now that the game is out, I bought it right away and as I am on the couch (weekend) I opted to play with a controller. Words can not express how half-arsed the controller integration is. The tutorials still told me the M&K Keys, and there are no settings or controller config to let me work out what buttons to press. Every interface is awful with a controller. Why do I have to press A after moving the cursor to anything, just to bring it up, then press right 4 times to get to the craft button. Its truely horrible to play with a controller.
I have turned the game off. I may give it another go on M&K during the week. I may just refund it,
It's very cute, and very basic. I didn't try the "dungeons" and basically just played the automation portion, which is underwhelming. Oh, and don't be fooled by the official trailer: the game does NOT look like that. Nice bullshotting, dev.
You basically get access to a biome, put up some mining equipment to grab the resources, use the resources to unlock the next biome, repeat 4x times. The automation options are very sparse and the room for building cool stuff just isn't there. Everything you build ends up looking really chaotic because it's too much effort to lay things down properly (there's no vertical building, no snap to grid, everything clips over each other, resources will spawn on macines). So for the automation stuff I was super unimpressed. Satisfactory isn't much more expensive than this game and it's 4000% times better, but they had an actual budget.
I'll Youtube the ending if someone bothers to finish it.
- Fixed infinity pipe item transfer bug - Chili buffed - Pineapple slightly nerfed - Increased Infinity upgrade gold amount in oasis minigame - Fixed a bug that causes craft/building corruption when saving after an achievement - Fixed a bug where endings don't show in cave table - Fixed a bug where oasis multiplier can go to -1 - Fixed a bug where some boons reset after loading the game - Fixed Data Rush infinity upgrades not working as intended
- Renamed Alloy Forge to Simple Metal Smeltery - After leaving Minigame 1 you now directly look at the minigame entrance - Reduced fuel quotas for Minigame 4 - Doubled progression speed for Minigame 5 - Altars now need 4 seconds instead of 1.5 to produce items - Fixed Loot Manifesters becoming ready after 3 seconds instead of 300 - Fixed Minigame 4 WIP Icon showing - Fixed text saying runes have no cap to scaling
Posts come from Steam's official announcements feed.