Project P.I.T.T. tasks you with feeding an ever-expanding corporate maw by constructing increasingly elaborate physics contraptions that launch rubber ducks into its gaping mouth. Chaining successful feeds together multiplies your profits while the creature grows larger and more demanding, creating a feedback loop between your building creativity and the entity's appetite. It's a darkly comedic sandbox that appeals to players who enjoy tinkering with systems, absurdist humor, and watching mechanical chaos unfold from a first-person perspective.
About this game
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Players, last 69 days
Peak 1,590 · Low 52
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended7 hrs
This game is very fun up to a point, and this is my first negative review of ANY game ive ever played. Everything about it is great, except the fact that they encourage automation, only for a scripted event to destroy said automation after an hour of building. That wouldnt be so bad if it didnt take an hours to set up the small panels they give you to work with, or give an easier way to get rid of whats left after the scripted event. I had to take pieces of my destroyed "conveyors" and bring each small panel one by one to the trash. It made the rest of the time completely unbearable. i wouldve much rather they completely destroyed my builds instead of just damaging them with no way of moving the debris that did the damage. This game would be great minus that one part, but its too big of a thing not to complain about. If there is an update that allows the removal of the debris, or the complete removal of said event, i might touch the game again.
For the people who bought it. some bugs may have popped up when going from demo to the full game. Like the Broom being unable to equipped. I have found going back to the demo fixes the bugs and full game content does come back to the demo. so what i did on the full game, exists in the demo, but the demo doesnt have the broom equip bug. i think it maybe related to needed to buy the snap to grid tool option in the full game, hope it helps some one.
Hello, interns.I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes:The main loading should be a bit longer (especially the first one) but safer and should not crash entire machines nowThe Anomaly workbench (Cauldron) is now able to craft lessen quality anomalies with 3 of the same products, normal quality ones with 2 different products (3 total still) or enhanced quality with one of eachThe mining minigame now requires only 3 ores for each upgrade instead of all 5Spring pads should be a bit more reliable now and have more similar outcomesThe upgrade terminal UI should be less broken with wide textsThe pistons can now be moved and objects sticked to its head follow it (and they are now pickable again)Fixed the keypad keys interactionsThe update 1.0.8 is now live.After this update, I think I'll be able to focus a bit more on the content I want to add (while still fixing issues reported). Don't hesitate to suggest what you'd want for the game! I'm doing my work as fast as I can, but the quota is always higher.- Froke
Hello, interns.Here's the small list of the latest changes:The Panel Rack can be rebind to the interact key also and an option to toggle auto dispense has been addedA small rework of the pistons has been made: Now you can stick tools on its head and it will follow the head of the piston. Also, the turning off a piston will lock its current position, turning it on again will continue the motion it was doing.The trading terminal can now wipe all placed tools to (long press on the tool lever)Markings on the ground have been added to show where future machines will appearThe trading terminal and the clear all option in pause menu now handle gambling crates tooTorch light control prompt now appear when it is unlockedFixed issues with pinatas and cushions (cushions should be more reliable now)Fixed an issue with the automatic duck workbench animation stoppingFixed the issue bricking saves after the main endingThe update 1.0.7 is now live.Working conditions still improves a bit more, you have even less excuses to not improve your quota.The work is never really completely done.- Froke
Hello, interns.Here's the list of the latest changes:The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again)The player can now crouch while in the air to get back to the ground fasterThe action key (default to Q) now change the grid and rotation finesseIt is now possible to recall some unique tools (when lost or stuck)Made the saving more reliable (possibly fixing some rare crashes and saving all values better)Fixing a visual bug on the antenna when using the remoteNow using Godot 4.7.2, fixing low fps issues with high polling rate mousePortals will no longer teleport fixed toolsWhen finishing the main ending the player should not be stuck when continuing the last saveThe fuses should get back to their spawn position when saving (unless placed)Fixed the shift scheduler inconsistenciesThe lava should now respawn tools lost in itThe update 1.0.6 is now live.Working conditions improves a bit more, you have even less excuses to not improve your quota.The work is never completely done.- Froke
Posts come from Steam's official announcements feed.