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Project P.I.T.T.

Project P.I.T.T.

by Froke · Published by Pretty Soon

Price N/A
Avg Players 0
Released Coming soon
3DActionAutomationCapitalism
View on Steam ↗

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Project P.I.T.T. tasks you with feeding an ever-expanding corporate maw by constructing increasingly elaborate physics contraptions that launch rubber ducks into its gaping mouth. Chaining successful feeds together multiplies your profits while the creature grows larger and more demanding, creating a feedback loop between your building creativity and the entity's appetite. It's a darkly comedic sandbox that appeals to players who enjoy tinkering with systems, absurdist humor, and watching mechanical chaos unfold from a first-person perspective.

About this game

Latest updates

Project P.I.T.T. Launches August 19

7 days ago
Hello, interns.The Maw is ready. The Corporation needs you.Project P.I.T.T. launches on Steam on August 19.I want to thank everyone who played the demo, shared feedback, posted videos, or threw far too many ducks into the pit.Join the Project P.I.T.T. Discord and meet your fellow interns.

Project P.I.T.T. Joins Steam Next Fest + FAQ

45 days ago
Hello, interns. Project P.I.T.T. is part of Steam Next Fest, which starts today! First of all, thank you for playing the demo, sharing your thoughts, and leaving your reviews. It means a lot. I hope Next Fest brings many new interns into the facility.FAQFor the more curious employees, here are answers to some of the most common questions. Q: When will the full game launch? A: There is no specific date for now, but it will most likely launch this summer. Q: How do I jump, crouch, sprint, interact, and use objects? A: Here are the basic controls: Space — jump C — crouch Shift — sprint F — interact Left Mouse Button — pick up an object Right Mouse Button — throw an object, once the throw upgrade is unlocked Middle Mouse Button — rotate an object (move the mouse up/down to rotate on x/z axis, left/right to the y axis) R — snap mode Q: Is there a way to disable the 5-second height countdown? A: Yes. The game gives you hints on how to disable it. A small tip: look at the pillars around the map. Q: Is flying with an object a bug? A: Originally, yes, but I liked it so much that it became a feature. Q: My game is lagging. Is there anything I can do? A: Try turning off the retro effect, setting the graphics details to LOW, and reducing the resolution. Q: How do I make panels stay where I want them? A: You will need the "sticky tools" upgrade. When you unlock it just put the panel you want to stay in contact with the floor or another sticked object. Q: It is too dark outside the main area. Can I turn the lights on? A: Yes. You can do that by unlocking new machines. Q: What will the full game have? A: The full game will have three fresh new phases, with new tools, toys to mess around with, products to farm, and yes… THERE IS MORE GAMBLING. For now the full game includes:13 new toys 8 new tools, some of them manipulating reality itself 3 new products to farm Q: That sounds like a lot. Is there a way to see some of it earlier, without waiting for the full release? A: Yes. Join th...

Demo Update V1.0.1

47 days ago
Hello interns. I want to thank everyone playing and reviewing the demo, I read everything, everywhere (I SEE YOU) and I try to fix things as soon as I can. So here are few things I fixed:Fixed an issue with fuses that could not be retrieved if put in the holeChanged the player movements so it feels less floatyAdded an "Unstuck" button in the pause menu to respawn the playerAdded a "Scale menu" in the visuals menu to reduce the size of the BIG MENUSChanged the unlocking of the sticky tools so it's earlier and just after the panelsFixed the end demo sequence triggering again after loadingAdded more visual clues when resolving the fuse thingChanged the save file format (compatibility preserved, seamless)Changed the default font for Simplified Chinese (the previous one was too hard to read)I'll keep working to satisfy the maw (and you), so I encourage you to Wishlist, leave a review, join my Discord to report any issue, feedback or what you've been working on.

Posts come from Steam's official announcements feed.

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