While this game shows a lot of promise and is genuinely fun up to around level 20, it feels like the balance completely falls apart after that point. Pros: Great concept for an incremental/idler game Interesting tower combo system that unlocks bonus abilities Fun to experiment with stacking different effects early on Cons: Balance beyond level 20 is extremely rough Even with prestige upgrades, progression feels almost impossible Limited tower space and “pop” resources make building effective combos frustrating Progression hits a hard wall instead of scaling smoothly Some upgrades, effects, and star bonuses don’t seem to work as described—or the scaling makes them feel meaningless Overall: It’s a really fun idea with solid early gameplay, but the mid-to-late game balance needs serious attention. For $3, the price is fair, and I want to recommend it—but in its current state, it’s hard to give a positive review until progression and scaling are improved.
castle idler
by Unknown
What players are saying
Let's just cut to the chase here. [b] The prestige upgrades suck ass. [/b] They need to cost multiples of 2, not 3. Progression just feels hopeless and annoying, not to mention using newer technology on previous levels gets you SLOWER TIMES. [i] That. Shouldn't. Happen. [/i] This isn't what I wishlisted. Edit: Apologies if I came off as harsh, I just recovered from something bad. Anyways, I heard the game is getting balance changes, which obviously means this review will change in the future..
Nice game, fair price! A few more levels to max out the skill tree would have been nice or at least an option to go back and play the levels all over after finishing the final one, maybe even with increased enemy health for some more content or endless mode.
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