Collect All These Stones pairs minimal idle mechanics with speedrun-style optimization challenges, tasking you to gather resources using three upgradeable units and research paths. The game's appeal is modest—it's a brief, cozy experience that requires active engagement rather than passive progression. Best suited for players seeking a short, low-stakes optimization puzzle rather than a traditional idle game.
About this game
Cozy Optimization Speedrun-based Idler
What players are saying
▼ Not recommended0 hrs
Tl;dr "Just because you didn't charge alot doesn't mean you should get away with selling nothing and calling it a game"
Lets go over what you get with this game 1. A simple but kinda cool art style 2. Three units, each getting their own upgrade that I'm 60% sure does something 3. Three research upgrades
lets go over what you _don't_ get. 1. A game that keeps playing when out of focus, even on a 2nd screen 2. An ending! That's right at floor 20 the game just grays out. 3. saving the game 4. offline progress 5. more than 40 mins of gameplay.
If this was some free game on itch, I would be like "Wow you got a nice foundation for a good game some day!" but seeing as you're charging money, I'm left wondering why you publish a game without putting in any effort
Theres barely any game. No Saving and it not playing out-of-focus just makes the 30 minutes of gameplay even less appealing. Review from lev describes it pretty much perfectly.
UI Overhaul updates:Major UI redesign of all screens. Pixel fonts replaced with high-res font to be more readableImproved unit UI view interface to better use space and make it more intuitiveAdded hover tooltips that show information about buffs, tiles, unit upgradesBuff System Overhaul:Buff and debuffs system is reworked and now it's a queue for 5 rounds, giving the players challenge of choosing the right buff and debuff. Most of buffs/debuffs are stacking and boosting their effectsSome buff icons are made more intuitiveFonts:Added Chinese (Simplified), Chinese (Traditional), Japanese, Korean, Hindi, Bengali and Arabic font support for in-game texts. Used only in Leaderboards now but will be also used for localization in future updates
Added buffs and debuffs window after each round where you can choose advantage and disadvantage for the next roundRebalanced stone rewards, stone generation likelihoods, research prices and effectsResearch screen now shows unified K-notation for pricesLeaderboards are now tied to the game versionMax level increased from 20 to 30Minor fixesUser feedback was taken into account and partially implemented
Even Steam couldn't handle too much attention to the patch 1.1 for Collect All These Stones (CATS) and had been down for a whileNow, it's up and running and you can enjoy the game!Patch notes:Fixed leaderboard score registrationAdded finish screen with statisticsFixed current random seed display in escape menu. Random seed for restart game is generated correctly now. Current seed is a read only text field now, so it can be easily copiedAdded two more achievementsThe game stays active in background now
Posts come from Steam's official announcements feed.