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Idlemon

Idlemon

by Jakub.T, 4ydam

★ 92%
Price $4.99
Avg Players 2
Reviews 13
Released Mar 16, 2026
ActionAdventureCasualClicker
View on Steam ↗

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About this game

What players are saying

▲ Recommended 0 hrs
I got to buy the game to support the DEV. Hopefully they will add more content like Monster evolution. This is really similar to Ropuka's Island. You should have this idle on your desktop! 👍👌
4 found helpful Steam ↗
▲ Recommended 3 hrs
A cute little monster-collecting game that runs in the corner of your screen while you focus on other things.
For me, the music and pacing are perfect for multitasking and leveling up my monsters on the side. For a more active playstyle, there are several mini-games that help drive progress.
The graphics are really nice and there are tons of decorations you can get from packs or other sources.
I especially like the Arena mode, where you can test your current strength against other monsters and get rewarded for your progress!
Overall, it’s a very well-rounded and chill game, and it’ll be running on my screen for a lot of more hours!
2 found helpful Steam ↗
▼ Not recommended 4 hrs
The game looks pretty nice, but that's about it. It has no real sense of progression, and the game focuses on cosmetics more than anything, it only does the bare minimum to be considered an idle game, which is why I can't recommend it.

Gameplay:
- As usual with idle games, you wait for your monster to farm you points which you can spend to improve it, so it can generate you more points.
- The monsters are not interactable, you can only improve their stats. You can't speed up gains by clicking on anything. At best, the only interactable thing you can do with your cursor is move the grass on the island.
- There are however, minigames which help you gain a lot more points. These minigames are pretty simple, so they get tedious to do after a while. There are also betting minigames which you almost always lose, because it is luck based, and not very rewarding when you win, so there is no point in playing them.
- There are no abilities, neither passive or activatable. The monsters only have one basic attack.

Progression:
- All you can do for progression to ever so slightly improve the stats of your monster, by attacking faster, attacking more, less rest time and movement speed. But you need a ton of points on one stat to feel the difference, because it is very minor.
- You can also improve xp gain from defeating enemies, their count (up to 6 enemies at a time), and their spawn rate.
- Points gained by minigames can also be improved.
- You can't have more than one monster active at a time, the other ones you unlock are simply skins.
- Monsters do not evolve, so you're stuck with the same monsters.
- You don't get to fight stronger enemies or anything, just skins for them as well, with no stat changes whatsoever.

Cosmetics:
- This is where the game is shines, and it does it pretty well for the most part, but there are a couple things that could be improved.
- You can unlock new monsters, which are skins for your current monster, and enemy skins can also be unlocked, but both are pretty limited.
- New soundtracks can be unlocked.
- The best part is island customization, you can unlock several different decorations and terrain, some of which have different weather and effects, including sound effects, which is pretty damn nice.

And this is where the nice things end, the island decorations although nice, can't be customized themselves, like, you can't place, resize or recolor any of them. They all have preset placements and sizes.
In a game where cosmetics is the focus, you'd expect them to at least let you place the decorations on your island and make it your own.
The same goes for any other cosmetic, what you see is what you get.
The game has a really good base for something greater, great concept but the execution is quite there yet.

Pros:
- Very nice soundtracks.
- Great looks and decorations.
- Great UI and UI SFX.

Cons:
- Terrible progression, grindy and slow, done on purpose because there is barely any content other than unlocking cosmetics.
- No ability to customize placement, sizes and colors of island decorations, which is sad because cosmetics are the only thing the game has going on.

Suggestions:
- Add progression. There are several things that can be added, which would make this game a great pick for any idle game lover.
- Add passives, maybe one for each monster so that they actually feel unique.
- Add abilities.
- Add bosses.
- Add the ability to raise your monsters, maybe giving them food, washing/cleaning, etc.
- Add evolutions to your monsters, a visual indicator that they are improving and getting stronger by fighting all those enemies endlessly.
- More active monsters, so you can raise multiple at the same time.
- Enemy variety, right now you always fight the same monsters, only increasing in numbers, and only up to 6 at a time.
- Add the ability to place cosmetics, rotate, scale and maybe recolor them.
- Add ways to interact with the environment and your monsters.
- Monsters could have some visual changes, like a better shader for a more cel-shaded look and colors, and the black outline doesn't fit the rest of the environment so it feels out of place.
- More minigames like tictactoe, minesweeper, snake and some arcade ones that would be great for replayability, like a tetris, pac-man, solitaire, block breaker, asteroids, etc.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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