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Fishing Inc

Fishing Inc

by BigBonk Studio

★ 92%
Price $3.49
Avg Players 63
Reviews 1,989
Released Apr 14, 2026
CasualClickerColorfulEconomy

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Fishing Inc is a low-stakes incremental about catching fish across different ponds to earn currency and unlock upgrades. The core loop involves clicking to catch, watching automated progress, and purchasing skill improvements that gradually expand your fishing capabilities. It appeals to players seeking a relaxing, visually appealing experience with minimal complexity, though some find the upgrade systems lack meaningful progression depth.

About this game

Players, last 70 days

Peak 103 · Low 21

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 6 hrs
Feels fine at the beginning, but the upgrades don't feel significant enough, especially nearing the end.
No change in gameplay throughout the playthrough.

I also wish there were more excotic fish varieties.
41 found helpful Steam ↗
▼ Not recommended 3 hrs
Been playing a ton of incrementals recently, and this one ranks among the most boring.
It's charming and has good style, but the systems never evolve or add new mechanics.
Wait - React - Autoclick. That's it for three hours (and that's after taking the extra time to get the rest of the trophies). None of the branches of the upgrades feel like you make any meaning decisions on how best to advance, boiling down to "just buy whatever you can afford, it doesn't really matter".
It was *fine* for three bucks, but it almost overstayed its welcome even with it's short runtime.
41 found helpful Steam ↗
▼ Not recommended 6 hrs
This game is an incarnation of padding.
I enjoyed the demo and was hoping for an improvement of the demo / continuation with more engaging upgrades and functionality.
Sadly upgrades seem to be doing pretty much nothing at all and are just tiny percentages, while being described (upgrade names) as the ultimate upgrades.

The way it is released this game is unfortunately a do not buy.

Graphics are neat, audio ends up very monotonous after some time, gameplay is just bad.
33 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Roguelike Mode Patch v2.9.1 + Our Next Game's Demo Is Out!

8 days ago
Hey everyone! Two things today, the free demo for our next game Pack Ripper is out now, and a patch for Roguelike Mode based on all your feedback Money Popups: The money you earn now pops up right where you caught the fish.-> Crit & Multi Catch Callouts: Crits and double catches now show big CRIT / x2 stamps on the catch, so you can finally see your augments firing.-> Screen Shake: Big catches, crits and multi catches now shake the screen, with bigger shakes for bigger hauls.⠀Run Flow-> Quota Celebration: Hitting your daily quota now shows a QUOTA MET moment the second it happens, instead of a quiet colour change.-> Day Banners: Each new day starts with a banner showing the day number and its quota.-> Cast Counter: The counter now reacts when you spend a cast and pulses red on your final cast of the day.⠀Easier Easy Mode-> Guaranteed XP Start: Your first augment offer of every run now always includes an XP augment. A lot of you said runs felt lost without an early XP perk.-> Cheaper Rerolls: Rerolls on Easy cost half as much. Normal, Hard and Endless are unchanged.⠀Hub & Menus-> Lifetime Stats: The hub now shows your total runs, clears, best day, fish caught and best run.-> Menu Polish: The hub and difficulty select got an animation pass, and locked difficulties now shake when clicked instead of doing nothing.⠀Pack Ripper Demo - Out Now!Pack Ripper is an incremental like Fishing Inc, but this time you're opening card packs and collecting cards.-> Rip Packs: Tear open every pack yourself. A clean rip can get you Gem Mint cards.-> Sell or Keep: Sell the junk for quick cash or lock your best pulls into the binder.-> Level Up Your Packs: Better foil odds, guaranteed rares, and god packs where every card is foil.-> Golden Ticket Giveaway: Hidden at the end of the demo is a Golden Ticket. Pull it to enter our raffle for 1 of 20 full game keys! Entries close 15 November.⠀If you enjoy Fishing Inc, playing the demo and wishlisting is the biggest way to support a small studio...

Our Next Game - Pack Ripper is on Steam!

19 days ago
Hey everyone! Massive thanks for all the support on Fishing Inc over the last six months. We’re still blown away by how many of you are playing and sending us feedback Rip Packs: Tear open every pack yourself. A clean rip can get you Gem Mint cards. -> Sell or Keep: Sell the junk for quick cash or lock your best pulls into the binder. -> Level Up Your Packs: Better foil odds, guaranteed rares, and god packs where every card is foil. -> Prestige: Start a new series with everything reset except your binder.Demo Coming Soon We’re dropping a free demo very soon! Wishlist the game and Steam will let you know when it’s out. Come tell us what you think on the Discord!Wishlisting is the biggest help for a small studio like ours. And don’t worry, Fishing Inc isn’t going anywhere, we’ll keep fixing bugs and listening to your feedback :) - Big Bonk Studio :)

Fishing Inc - Patch v2.9.0

30 days ago
Massive thanks for all the bug reports on the forums and Discord! This patch goes through the list of issues you've sent us since the Roguelike update, with a big focus on Steam Cloud and achievements, plus a bunch of quality of life fixes. There are no balance or progression changes in this one, the game plays exactly the same length as before :) ⠀Steam Cloud & Saves-> Cloud Money Bug: Fixed the bug where the cloud save prompt showed a wrong money amount (like 3.5M when you had a few hundred gold) and then loaded you in with 0 money. Old broken cloud saves get repaired automatically when you launch.-> Cloud Sync Safety: Progress made while offline is no longer silently overwritten by the cloud. If the two saves disagree you'll get the conflict prompt with both saves shown properly, and quitting at that prompt no longer messes with either save.-> New Game vs Cloud: Starting a New Game no longer gets undone by an old cloud save appearing a few seconds later. ⠀Achievements-> Did You See That?: Fixed the kingfisher achievement staying locked forever for some players even after spotting the bird. If this happened to you, just visit Forest Lake again.-> Missing Achievements Re-granted: If your save proves you earned an achievement but Steam never got it (for example Kraken Slayer), it now unlocks automatically the next time you load into the game.-> Old Save Wipe: Loading an outdated save no longer resets your Steam achievements along with it. ⠀Bug Fixes-> End Day Soft-Lock: Fixed the game getting stuck if you pressed End Day during the Kraken sequence. The day now ends properly once it's over.-> Fake Level Ups: The End of Day screen was showing "UP!" on fish that hadn't actually levelled up. It now shows the real old level -> new level.-> Window Mode Reverting: If you switched to windowed with Alt+Enter, changing scenes would force the game back to your saved fullscreen setting. It now stays how you left it, and the settings menu shows the mode you're actually in.-> Bit...

Posts come from Steam's official announcements feed.

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