Chop Chains tasks you with upgrading your lumberjack operation through chopping, resource gathering, and skill progression, with a prestige system encouraging periodic resets for long-term advancement. The core loop emphasizes active play over extended idle sessions, though players note the prestige mechanic feels grindy and the post-reset progression can feel slow. Best suited for those who enjoy short-session incremental games with tree-chopping theming and don't mind repetitive progression systems.
About this game
Chop Chains is a relaxing incremental game where you chop, gather, and upgrade to become the ultimate lumberjack through trees, axes, and skills.
Players, last 30 days
Peak 36 · Low 15
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended7 hrs
Ok, let’s get this out of the way first: the developer has no appreciation for your time whatsoever. Prestige upgrades are a joke in this game. In most games, prestige upgrades help you get back to that point faster. Not here. There are only about four economy upgrades, and even with those, they don’t help much. Most of the prestige upgrades are axes, which are mostly pointless because you only use two or three in your playthrough. You also don’t want to upgrade them with valuable prestige credits because it feels like a waste, but the game still forces you to get them. The passive earning system is okay if you have already progressed very far, since it helps boost the early game. Honestly, I would say this gives more of a boost than all the prestige upgrades combined. The graphics are fine/good. Performance is good. The idea of the game is also not bad, but it is not fun in its current state. They added “Super Prestige,” which wipes everything from the game, including your prestige, for one artifact that is basically useless. Then you have to upgrade every axe and everything else to max again. This feels like a slap in the face. Something like 2x resources should be a normal prestige upgrade, but it isn’t. Also, with the axes and forests, why do I have to unlock them and choose my axe again and again? This is really not fun. So I would maybe buy this on special and wait to see if they fix it. But if the developer does not value people’s time, then this game will not go far.
Suffers with the same issue most incremental games do. The prestige upgrades are VERY boring. Getting back to the point you were at before prestige takes an absurd amount of time. And the impact of prestige is minimal, it feels like you barely get any further on the next prestige before hitting the wall.
Was waiting for the release of the final version after the demo and it did not disappoint. Very fun and satisfying progression loop. The game can be finished in one sitting, there are no need to idle for long periods.
Some tips if you want to accelerate your progress : - don't be scared to reset your tree the first time, actually do it as early as you can - spec first into additional upgrades, as these will give you more points for next reset - late game what I found to absolutely wreck the game were the instant respawn forest (which procs way more often than the tooltip seem to imply, basically perma full trees forever) and the forest upgrades. At first the forest seem pretty ♥♥♥♥, but once the CD is around 0.1s and you start to earn 10k wood from it, you can just afk each reset with all skills on autolearn and the forest income will finish the game for you in less than 3min.
Patch Note 1.0.10 ✅ New Added controller support for axe control 🐛 Bug Fixes Fixed a soft lock in the Converter Fixed a save loss issue with the Forest 🎱 Increbouncer launches tomorrow! My next small game is finally here! A short incremental ball game where balls bounce, collide and generate income while you upgrade and automate everything. 👉 Wishlist on Steam
Update incoming around June 10! 🎉 🌍 7 New Languages Serbian Czech Turkish Danish Hungarian Romanian Ukrainian 🪵 2 New Artifacts Forest amount multiplier Void wood amount after prestige ⌨️ More keyboard controls for autoswipe Stay tuned, more details coming soon!
Update incoming around June 10! 🌍 7 New Languages Serbian Czech Turkish Danish Hungarian Romanian Ukrainian 🪵 2 New Artifacts Forest amount multiplier Void wood amount after prestige ⌨️ More keyboard controls for autoswipe 🐛 More bug fixes 📱 Mobile version coming to the Play Store! In other news — Increbouncer! 🎱 I've been working on a new game: Increbouncer — a short incremental ball game where balls bounce, collide and generate income while you upgrade and automate everything. You can already play it on itch.io! 👉 Play on itch.io The Steam page is live — wishlists are very much appreciated! 👉 Wishlist on Steam Finally, I just want to take a moment to thank every single one of you who has played Chop Chains since launch. I have never been this happy making games, and it's entirely because of you. Your support, feedback and enthusiasm mean the world to me. Thank you, truly. 🙏
Posts come from Steam's official announcements feed.