Chop Chains tasks you with upgrading your lumberjack operation through chopping, resource gathering, and skill progression, with a prestige system encouraging periodic resets for long-term advancement. The core loop emphasizes active play over extended idle sessions, though players note the prestige mechanic feels grindy and the post-reset progression can feel slow. Best suited for those who enjoy short-session incremental games with tree-chopping theming and don't mind repetitive progression systems.
About this game
Chop Chains is a relaxing incremental game where you chop, gather, and upgrade to become the ultimate lumberjack through trees, axes, and skills.
What players are saying
▼ Not recommended5 hrs
Suffers with the same issue most incremental games do. The prestige upgrades are VERY boring. Getting back to the point you were at before prestige takes an absurd amount of time. And the impact of prestige is minimal, it feels like you barely get any further on the next prestige before hitting the wall.
Was waiting for the release of the final version after the demo and it did not disappoint. Very fun and satisfying progression loop. The game can be finished in one sitting, there are no need to idle for long periods.
Some tips if you want to accelerate your progress : - don't be scared to reset your tree the first time, actually do it as early as you can - spec first into additional upgrades, as these will give you more points for next reset - late game what I found to absolutely wreck the game were the instant respawn forest (which procs way more often than the tooltip seem to imply, basically perma full trees forever) and the forest upgrades. At first the forest seem pretty ♥♥♥♥, but once the CD is around 0.1s and you start to earn 10k wood from it, you can just afk each reset with all skills on autolearn and the forest income will finish the game for you in less than 3min.
Great art and an interesting concept, but the execution really misses the mark.
Right from the start, I ran into multiple crashes. A few of them even negatively altered my save data, and one forced me to reboot my pc.
The gameplay quickly turns into a repetitive rebirth looping simulator. You end up spending most of your time repeating the exact same thing over and over again with absolutely no variation. The rebirth skill tree is extremely underwhelming and largely pointless. There are no meaningful boosts to income, rebirth currency or unlocking new content. Instead, you get some discounts, two starter wood upgrades and a bunch of upgrades for around 15 axes, even though you'll realistically only use 2 to 3.
Don't even get me started about the HORRIBLE achievements. Especially the 'Don't cut any trees for 1 hour' one.
Update incoming around June 10! 🌍 7 New Languages Serbian Czech Turkish Danish Hungarian Romanian Ukrainian 🪵 2 New Artifacts Forest amount multiplier Void wood amount after prestige ⌨️ More keyboard controls for autoswipe 🐛 More bug fixes 📱 Mobile version coming to the Play Store! In other news — Increbouncer! 🎱 I've been working on a new game: Increbouncer — a short incremental ball game where balls bounce, collide and generate income while you upgrade and automate everything. You can already play it on itch.io! 👉 Play on itch.io The Steam page is live — wishlists are very much appreciated! 👉 Wishlist on Steam Finally, I just want to take a moment to thank every single one of you who has played Chop Chains since launch. I have never been this happy making games, and it's entirely because of you. Your support, feedback and enthusiasm mean the world to me. Thank you, truly. 🙏
🪓 Patch 1.0.8 🔧 UPDATE - Save system for currency and forest from the menu now fully works - Added new autoswipe patterns (press J to switch): Up/Down, Square, Circle - Added axe opacity settings - Improved formatting for Void Wood / Super Prestige Wood - Optimized performance for large maps 🐛 FIXES - Fixed issue where oversized axes (scale > 300) were no longer dealing damage ❤️ Thanks for playing and supporting the game!
🪓 Patch 1.0.7 🔧 UPDATE - Improved overall game performance (FX, Update loop, etc.) - Added FPS display in the F1 stats panel - Increased scroll speed in Achievements & Leaderboards - Reduced tree bending animation when map size is above 7 - Pressing left on the first axe now loops to the last axe 🐛 FIXES - Fixed Fortune Axe (no longer gives Void Wood) - Fixed save issues when quitting from the main menu (axes & forest) - Fixed AmountRestartWood / AmountRestartSuperWood not resetting properly ❤️ Thanks for playing and supporting the game!
Posts come from Steam's official announcements feed.