A minimal evasion game where a single mistake—letting the snail touch your cursor—permanently ends your run with no restart option. The premise trades conventional gameplay for a high-stakes tension mechanic, demanding perfect attention over extended play sessions. Suits players seeking novelty over accessibility, though the permanent-failure design and lack of save functionality have frustrated those expecting standard game features.
About this game
You lose forever the second the snail touches your mouse.
What players are saying
▼ Not recommended0 hrs
It really is a cool concept, I really wanted to play this game, especially when it came out on my birthday. But, less than a minute in, I had to go do something, didn't figure out how to save, so I just left it running, thought nothing bad would happen. And I died. If you want to make a good game, just make a simple restart please. I get the concept, but a paid game being unplayable if you mess up is a little harsh.
I know the game says that once you die you cant play again but out of curiosity i touched the snail to see if you can somehow respawn, if this ♥♥♥♥ was atleast free id understand but paying for this is vile
The fact that if the snail touches you, the game is "bricked forever" (unless you edit the files I'm assuming) and that one of the achievements is staying alive for an entire year, I'll pass.
Hey friends! Here are some minor patch notes for Don't Touch the Snail :) Changes: - Fixed issue that prevented Steam from registering application exit. - Added support for Supporter Pack II, releasing tomorrow! Once again, thank you all for playing
- Fixed a bug that prevented the "Snail Race" achievement to be completed. - Fixed a bug that prevented Steam friends from being displayed properly. The leaderboard now has 5,537,186 seconds of snail! Thank you all so much for playing