# Guildamation Patch Notes## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot. - Changed loot drop and crafting calculations so it doesn't get out of control at high levels.- Corrected healing and multi-stat ability scaling, including source attack contributions to healing and high-level scaling for Stoneheart Strike, and removed unintended Intelligence scaling from Multi Shot and Pierce Shot.- Fixed multiplicative boss health scaling and improved enemy combat-stat handling.- Added Battle Exhaustion to prevent indefinite fights: after 10 minutes, combatants gain one stack per minute, reducing healing received by 10% per stack up to 100%. The effect clears when combat ends.- Added Guild Hall Training Area 3. It unlocks Advanced Tactics and the Damage Meter.- The Level cap at 40 is Removed! Level to the heavens Demo is still capped at 40.- Added Guild Talent auto-buy batching and refreshed Fighter/Bard talent and effect icons. Corrected Intellect Foundation and Vitality Foundation prerequisites.### Gathering, crafting, equipment, and loot- Expanded the high-tier material ladder with Topazite, Viridium, Rimeite, Zephyrite, Terranite, Argentite, and Luminite ores, bars, cloth, leather, and crafting components.- Added five high-level mining areas: Rimeite Mine, Zephyrite Mine, Terranite Mine, Argentite Mine, and Luminite Mine, with matching nodes, drops, experience, group-order aliases, and boss-progression unlocks from levels 110-150.- Added tiered gathering and crafting tools, including smithing hammers, scales, anvils, calcinators, wood axes, mining picks, gardening gloves, lanterns, and garden shears.- Added scalable custom equipment crafting with the Gnome Dust, custom equipment templates, a commission quest, stat-weighted crafting, saved recipes, and an accomp...
Fixed some crashes Fixed issue with Greater Elixir of Quick Mind Fixed issue with talent point disappearing after mastering a job Fixed issue with shift+click not not doing a max craft amount in the crafting UI Added some element types to the crafted wands so they're not Normal Added more crafting recipes from the Azure, Amethyst, Crimson, and Rose crafting materials