### Content and World - Added new gathering and exploration content for Iron Mine, Misty Cave, Mallow Mire, Cactus Flats, and rosemary gathering.- Expanded crafting and item content with more rare crafts, desert crafting additions, tier-2 guild hall crafting flow, and broader equipment content updates.- Added grass patches in the grass levels to improve visuals. ### Progression, Items, and Combat - Updated progression systems, including order tracking improvements, upgrade order progress fixes, and broader progression tuning.- Added new consumable tiers, later expanded them with medium elixirs, and renamed consumable tiers to the elixir naming scheme.- Improved item ability handling and fixed consumable description text for higher-quality items.- Refined combat pacing and added Thief bow support and Hunter melee weapon support and animations. ### Guild, Saves, and Character Flow - Added creation of Guild Emblem when starting a guild. Current active gives will get a random emblem.- Fixed a crash when creating a character in a new game.- Added guild setup flow, save validation, and guild save slots, allow the ability to create multiple separate guilds.- Improved level restore behavior and startup loading reliability. ### UI and Player Experience - Added manual order filters and equipment-slot-focused inventory browsing.- Improved tactic UI, UI sizing, and general interaction polish.- Added additional tactic conditions based on lasting spell effects.- Preserved world bars more reliably and adjusted character offsets so health bars stay readable.- Fixed talent tree border presentation and refreshed hunter weapon animation variants. ### Quests, Rules, and Gameplay Fixes - Preserved collect quest completion correctly.- Fixed iron content naming and improved pet targeting rules.- Reduced path decor collisions and tightened several gameplay edge cases across gathering and level systems. ### Localization, Tools, and Project Setup - Localized menu text and refreshed translati...
Hello Guildies! Just dropped the latest update for Herbalism and Food Update. There is now a new zone for collecting the early game Alchemy ingredients, the Blossom Valley. Collecting herbs works similar to the Mining Nodes and Trees except herbalism uses Prowess as its 'damage' stat. Every 10 Prowess a Character has increases their collection speed by 1. Potion items that previously used food items now uses these herbs. Also added were 3 starting potions that increase stats for 15 minutes. Food items have changed from being simple healing items to giving bonus health for 15 minutes. I'm also planning on adding the ability for characters to auto eat food soon. It will have the option of selecting the food to eat or eating the best food in the inventory. I've also added the "Encyclopedia". This shows up in the game options drop down and lets you read a tutorial you have seen at a previous time or some that are always unlocked. I want to keep tutorials that haven't been seen locked to prevent 'spoilers' and avoid confusing people with features they haven't unlocked yet. There are a couple more things I want to add to herbalism and food before starting the next thing but I wanted to get this update out before Next Fest ended. So small updates should keep happening through the weekend with potentially more potions, food items, dessert/cave herbs collecting, auto-eating and whatever I feel like doing all of a sudden. I think next I'm planning on adding some more expansion to pets. More rare pets, collecting and hatching eggs, maybe 'hiring' pet/workers to help with gathering resources.... Monster Girls?
Here's a list of some stuff that's been fixed / updated for 0.1.7.6 and 0.1.7.7-Added particle effects when a character is hit -Added building animations for Thief and Hunter for when Guild Housing is being built. -Updated running animation so the arm in the front of the character sways as well -Added Steam Achievements for killing bosses and building the Guild Hut-Changed "Branze", "Capper", and "Tiin" to just their regular names-Made the craft default amount to 1 and added a Max button to make the amount infinity-Added options to disable Screen Shake, Particle Effects and Shaders-Added options to hide hp, mana, and action time bars under characters -Added ability to increase stats by 5 if you shift click the arrow -Added option to 'Collect Up To' for Scheduled orders so for example you can collect up to 500 copper ore -Buffed the crafted equipment across the board -Nerfed the random equipment drop rate -It seemed that a lot of people were just skipping the crafting equipment completely because 1 they were able to get enough random equipment to keep their characters equipped and 2 by the time they could craft equipment it wasn't very strong so this way crafting will feel more worthwhile and necessary-Fixed shader effects not going away when the last character in a group was moved to another group -Fixed issue with camera when going from Building Guild Hall to another group -Fixed not being able to set target to gathering nodes or the items they drop for Schedule Group Orders -Fixed various typos and missing localizations -Fix the talent connector not changing color when the talent was added, (only updated on close and reopen) -Reduced the lag of various UI elements like Item Filter's Sell Now, quests and tutorial (although might still need some more optimization) -Got rid of some placeholder equipment art -Added a rarity color to item's equipment description, like "Uncommon Dagger" will be green now in item popup info -When selecting Talents, Equipment or Tactics U...