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The Loopler

The Loopler

by Mheep · Published by Zero Percent

★ 91%
Price N/A
Avg Players 466
Reviews 551
Released Q2 2026
CasualIdlerIndieRacing
View on Steam ↗

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The Loopler combines idle mechanics with roguelite structure, letting you automate a car circling an endless loop while selecting upgrades and strategically placing gates between runs. The core appeal lies in watching your earnings compound across attempts and witnessing the hypnotic visuals unfold passively. Ideal for players who enjoy the incremental progression of idle games but want occasional decision-making and the replayability of roguelikes.

About this game

Players, last 39 days

Peak 1,323 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
full disclosure: i worked on this game, making the music and sounds. but the reason i did so is because i played the original demo, fell in love with it, and got in touch with mheep to ask if i could come aboard.

with that in mind, let me just say: i got to watch this game turn from a great little concept into a truly special fully-shaped roguelite. one of the best experiences of my life, full stop. i hope y'all love it as much as i do.
144 found helpful Steam ↗
▲ Recommended 0 hrs
Fun little game. I do think it's more of a $4.99 kind of game, but you'll definitely get your money's worth regardless.
17 found helpful Steam ↗
▲ Recommended 1 hrs
Banger game, I go in loops and loops and loops and loops. Sometimes I get taxed, but very good, very fun
15 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

A crazy week

11 days ago
Heyo Looplers! Today marks 1 week since launch, I figured I'd share some stats and other bits to celebrate.Reviews are sitting at a cool 90% with around 397 total reviews, incredible. If you haven't already reviewed I would appreciate if you left one, they help out immensely! Okay some big stats incoming:Over 40,000 units have been soldOver 1500 Infinity Editions Sold42,000 lifetime unique usersA peak of 2068 CCUAlmost 200,000 total hours playedA new patch is launching alongside this announcement, Patch V1.0.2Check out the patch notes ALL LEADERBOARDS HAVE BEEN RESET WITH THIS PATCH!More content updates are coming, as well as patches to fix bugs and improve things. The Loopler will not be abandoned. Every piece of feedback, every bug report and even the suggestions are very appreciated, as always your input is invaluable and I'm very grateful for your help. If you have any questions don't hesitate to reach outI hope you all have a great day/evening/nightCheers,Mheep

V1.0.2

11 days ago
Heyo Looplers!Second patch is live now! Fixing some more bugs, doing some small changes Thank you to everyone who has given a review. Currently sitting at just under 400 reviews! (wow) If you haven't left a review yet, doing so would help me out an incredible amount.PATCH V1.0.2BUG FIXESFixed a brief hitch when boss rounds start by loading the boss music in the backgroundFixed a pause when choosing Infinity by loading the infinity music in the backgroundFixed a bug where the tax counter would wrongly be activatedFixed a bug where the boss effects would not stop when the round goal was reachedFixed a bug where the Track Mastery badge would show up when diamond was beaten and not all difficultiesFixed a bug where the Multiply Gate would round its value to the nearest 2 decimalsFixed a bug where quitting to menu during the Rich Get Richer boss would not reset the score goalFixed a bug where Mirror Gates were ignoring difficulty and Lucky Strike bonuses when replaying effectsFixed a bug where the daily achievement wasn't counting progress correctlyFixed a bug where the car could appear frozen at the start of the track at extremely high speedsFixed a bug where the Reserve Tank card banked no overflowed fuel at very high speedsFixed a bug where the Loadout menu was showing card and gate numbers scaled by the previous runFixed a bug where the Refuel Efficiency text could escape containmentFixed a bug where the freeze snowflake on the speedometer stayed hidden when freeze came from the Jackpot Gate, Alchemist, Gate Gourmet or the Icy hazardFixed a bug where the Grave Gate showed the Surge Gate's bonus in its tooltip but never paid it outFixed a bug where garage modifier levels vanished when a part was shown in a slot that had previously held a maxed out modifierFixed a bug where the round reward screen could open with no controller selection, leaving the reward impossible to chooseFixed a bug where the garage closed itself when the car repaired mid roundFixed a bug where th...

V1.0.1

15 days ago
Heyo Looplers! First patch is live now! I've been seeing yalls feedback and bug reports so I hope these changes are helpful to yall. It's been incredibly heartwarming seeing the reception for the game. Thank you to everyone who has tried it out and reviewed it. Currently sitting at 237 reviews! If you haven't left a review yet, doing so would help me out an incredible amount. Patch V1.0.1----------BUGFIXES----------Fixed a bug where flasks could multiply Liquid Assets gold payouts by batched loops, causing excessive gold gainsFixed a bug where certain cards didn't display the Emerald and Diamond decreases in their tooltipFixed a bug where controllers could not inspect hazards and bosses while inspecting the track from the pitstopFixed a bug where Blueprints rejected depleted and disabled cardsFixed a bug where Drift By Ghost capped its speed bonus before it reached the ghostsFixed a bug where an Overload Gate emptying a tank made fuel depletion skip refuel cardsFixed a bug where the game would recognise peripherals as controllers incorrectly (peripherals with xinput as xbox controller will still be recognized)Fixed a bug where Inspect Track, Open Pitstop and Exit Pitstop labels showed empty boxes in Japanese and ChineseFixed a bug where the Peek Rewards and Reward Details map hints didn't update with languageFixed a bug where the garage button on the map stayed greyed out for the rest of the session after leaving a run with the garage openFixed a bug where the Tax Gate coin counter was left tilted and out of place if the car hit the gate during the forfeit animation after a repairFixed a bug where cards, charms and gates unlocked from level 6 onwards were never added to the loadout automaticallyFixed a bug where the 100% lucky chance achievement did not trigger when the luck came from Lucky DriftFixed a bug where the text animation setting only applied the next time a menu openedFixed a bug where placing a gate on a glitched version of that gate would not replace it...

Posts come from Steam's official announcements feed.

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