Spin Cycle is a roguelite where you manage financial operations for crime syndicates, juggling contracts, money laundering across multiple jurisdictions, and cryptocurrency trading while avoiding law enforcement attention. The game combines turn-based strategy with resource management as you navigate increasingly complex schemes across playthroughs, with each run offering new cartel clients and economic conditions to exploit.
About this game
A roguelite strategy game where you keep the books for the criminal underworld. Take contracts from cartels and sanctioned regimes, route money through 20+ jurisdictions, play the market of sanctioned coins. And don't poke Interpol.
Players, last 37 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey!I know how many problems people run into with figuring out where to even start and how to get a grip on the game!While I'm working on a new tutorial, I've written a general guide to the game: what it's about and what to do at the very start.It may not be interactive enough, but I hope it'll be useful to at least someone!ːsteamsaltyː:https://steamcommunity.com/profiles/76561199837102288/myworkshopfiles/?appid=4689930§ion=guides— BadGafi
Hey!A fairly big update is waiting for you: lots of fixes based on player feedback, plus brand new mechanics.But first, thank you for playing, for the feedback and for helping to build this game! We're already at almost 600 wishlists and almost 400 people who played the demo!A small request: if you enjoyed the demo, please leave a review on the demo's Steam page. The game will take part in the autumn Steam Next Fest, and reviews genuinely help developers (10+ Steam reviews push a game into recommendations for people who like the genre).Alright, on to the substance!1. Updated art and presentationI've updated every icon in the game and commissioned a more professional logo than the one I "glued together" myself 😂Here's how the changes look:The closer we get to release, the more the game will look like one coherent style!2. New feature: futuresA new tab under Market. I have fairly big plans for this mechanic, but for the demo I want to test it on the content that's already there. How it works:You can bet (long and short, on a rise or a fall) on coins and syndicate sharesUp to 2 open positionsAll bets in USD, from $50,000Every turn a position charges a holding fee. Go deep into the red and it gets force closed: your margin burnsLeverage x2 / x3 / x5 (up to x3 on Hard)A position lives for 6 turnsDARKCOIN positions attract InterpolTrading halts during a war3. Big perk system rebuild, part 1Previously you could unlock up to 12 perks in the demo and they stayed with you forever. Now it gets both harder and simpler:30 perks instead of 12Perks are tied to syndicates. At the end of a run you're offered perks based on whose contracts you took most oftenOn the run start screen you now pick which perks come with you. Up to 3 at a time4. Route draftYou can now lay out a route before accepting a contract.On turn 2 you'll get a letter offering to enable planning (if you don't, the feature switches itself on a little later)After that every order card gets a "lightbulb" icon. Click it...
Hey!I'd like to ask for your feedback on the latest demo versions 2.0 / 2.1 once again. If you played and it's not too much trouble — share your experience here or drop me an email at badgafigames@gmail.comAnd thanks for playing!— BadGafi
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