Clicky Islands combines clicking, resource management, and city building as you develop an undiscovered island on behalf of the crown. The game layers incremental progression with active clicking and settlement construction, requiring you to balance immediate rewards against long-term infrastructure growth. Players who enjoy the strategic depth of management games alongside the satisfying pace of clickers will find its hybrid approach rewarding.
About this game
Clicky Islands is a unique blend of incremental gameplay, clicker mechanics, city-builder elements, and resource management. You play as a governor appointed by the king to discover and develop a new island for his future kingdom.
Players, last 71 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello there, Governors! We’re thrilled to announce that Clicky Islands launches on Steam on November 16! Time to oil up those mouse switches. And if your mouse has started double-clicking on its own, maybe hold off on throwing it out. It might be your secret weapon. BTW: We’re also updating the demo to better match the current state of the game A huge thank you to all of you for your support so far, and for your patience while we got here. It really means the world to us See you on November 16!
With the full release just around the corner, we’re excited to announce that the demo is getting a major update to bring it in line with the current state of the game. Please note that this version won’t work with previous demo saves This update features (among other things):Reworked UI/UX - We’ve rebuilt the game’s UI from the ground up. The old interface was confusing and overwhelming, and honestly one of the weakest parts of the game. The new one should be much clearer and easier to use4 new music tracks - this will help a bit with audio fatigueSpecial buildings rework - The Campfire, Scarecrow, and other special buildings have been reworked. Each one now has its own unique mechanics, which makes them more engaging to use and truly specialOptimizationBalance changesA quick heads-up: progress from the demo will NOT carry over to the full game - We’ve noticed that a lot of you have played every single demo version so far (which we are really grateful for), so we wanted to make this clear up front. Whether you jump back in now to see what’s changed or hold off for the full release is entirely up to you Once again thanks for all your support!
We're excited to release demo update 1.8.0 today! Here's everything that's changed since the previous demo version: Quality of lifeProper hotkeys We've added a full hotkeys menu to the settings. You can now assign custom keybindings to actions such as: - Camera controls - Road placement - Demolish structure - Inspect mode - Spawning units - Opening the port menu - Toggling different build tabs (Camp, Settlement, Village etc) - Selecting different buildings via keyboard Inspect mode adjustments We're expanding Inspect Mode's functionality, while in inspect mode: - Hovering over a structure now shows its name and production output - Resource gain displays now show the actual amount you're earning per resource - Buying an upgrade now automatically purchases every level you can currently afford, in one goCustom cursor We've added a custom cursor! (You can disable it anytime in the settings)Building cost preview When placing a structure, a small tooltip now displays its cost above the building preview - turning red if you're missing the required resources. Comfort visual indicator A small face icon now sits next to your island's average Comfort level, so you can tell at a glance whether your settlers are happySmall Screen & UI Scaling The game should now renders significantly better on smaller screens.Game scale changes The possible game scale now adjusts to the screen resolution in order to prevent content from not rendering correctly (also on 2560+ you can now scale the game up to 2x instead of 1.5x)Challenge rewards Challenges now complete automatically, and rewards are granted instantly upon completionBalanceTweaked food costs for units to improve balanceBrain Eating Parasite Artifact Zombies will now stay permanently assigned to the structure they first choose to work on, rather than randomly switching buildingsOtherVarious translation fixes and smaller bug fixes
Posts come from Steam's official announcements feed.