Clicky Islands combines clicking, resource management, and city building as you develop an undiscovered island on behalf of the crown. The game layers incremental progression with active clicking and settlement construction, requiring you to balance immediate rewards against long-term infrastructure growth. Players who enjoy the strategic depth of management games alongside the satisfying pace of clickers will find its hybrid approach rewarding.
About this game
Clicky Islands is a unique blend of incremental gameplay, clicker mechanics, city-builder elements, and resource management. You play as a governor appointed by the king to discover and develop a new island for his future kingdom.
Players, last 30 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
We're excited to release demo update 1.8.0 today! Here's everything that's changed since the previous demo version: Quality of lifeProper hotkeys We've added a full hotkeys menu to the settings. You can now assign custom keybindings to actions such as: - Camera controls - Road placement - Demolish structure - Inspect mode - Spawning units - Opening the port menu - Toggling different build tabs (Camp, Settlement, Village etc) - Selecting different buildings via keyboard Inspect mode adjustments We're expanding Inspect Mode's functionality, while in inspect mode: - Hovering over a structure now shows its name and production output - Resource gain displays now show the actual amount you're earning per resource - Buying an upgrade now automatically purchases every level you can currently afford, in one goCustom cursor We've added a custom cursor! (You can disable it anytime in the settings)Building cost preview When placing a structure, a small tooltip now displays its cost above the building preview - turning red if you're missing the required resources. Comfort visual indicator A small face icon now sits next to your island's average Comfort level, so you can tell at a glance whether your settlers are happySmall Screen & UI Scaling The game should now renders significantly better on smaller screens.Game scale changes The possible game scale now adjusts to the screen resolution in order to prevent content from not rendering correctly (also on 2560+ you can now scale the game up to 2x instead of 1.5x)Challenge rewards Challenges now complete automatically, and rewards are granted instantly upon completionBalanceTweaked food costs for units to improve balanceBrain Eating Parasite Artifact Zombies will now stay permanently assigned to the structure they first choose to work on, rather than randomly switching buildingsOtherVarious translation fixes and smaller bug fixes
Hi everyone! 👋 We just wanted to take a moment to say a massive THANK YOU. We've officially passed 15,000 wishlists - which is completely mind-blowing for a two-person team like ours 🎉And a huge thank you to everyone who's left a review or shared a suggestion with us. We read every single one, and they genuinely shape where Clicky Islands is going. You all are the best! Stay tuned for more news soon!
We're excited to release demo update 1.7.0 today! Here's everything that's changed since the previous demo version: Quality of lifeSee who's working on a structure A new button (and the ALT hotkey) now lets you preview whether a unit is currently assigned to a given structureHotkeys Build roads with E and demolish with Q. Fully customizable keybindings are coming down the lineBuilding counts Each building button now shows how many buildings of that type you've already built, making it easier to keep track at a glance Clearer tutorial videos Some tutorial clips now fade in and out for a smoother, more readable presentationAll artefacts visible on smaller screens There was an issue with the artefacts list not showing scrollbars correctly on smaller screens - it should be now fixedClearing fog no longer blocks building placementFog that's in the process of disappearing will no longer prevent you from placing the next building - much less annoying when laying down a row of houses etc.BalanceMinor price adjustments to barrels and honey.LocalizationVarious translation fixes
Posts come from Steam's official announcements feed.