Clicky Islands combines clicking, resource management, and city building as you develop an undiscovered island on behalf of the crown. The game layers incremental progression with active clicking and settlement construction, requiring you to balance immediate rewards against long-term infrastructure growth. Players who enjoy the strategic depth of management games alongside the satisfying pace of clickers will find its hybrid approach rewarding.
About this game
Clicky Islands is a unique blend of incremental gameplay, clicker mechanics, city-builder elements, and resource management. You play as a governor appointed by the king to discover and develop a new island for his future kingdom.
We're excited to release demo update 1.7.0 today! Here's everything that's changed since the previous demo version: Quality of lifeSee who's working on a structure A new button (and the ALT hotkey) now lets you preview whether a unit is currently assigned to a given structureHotkeys Build roads with E and demolish with Q. Fully customizable keybindings are coming down the lineBuilding counts Each building button now shows how many buildings of that type you've already built, making it easier to keep track at a glance Clearer tutorial videos Some tutorial clips now fade in and out for a smoother, more readable presentationAll artefacts visible on smaller screens There was an issue with the artefacts list not showing scrollbars correctly on smaller screens - it should be now fixedClearing fog no longer blocks building placementFog that's in the process of disappearing will no longer prevent you from placing the next building - much less annoying when laying down a row of houses etc.BalanceMinor price adjustments to barrels and honey.LocalizationVarious translation fixes
Hi everyone! 👋 We've got some big news to share: as you've probably already seen, Pocketpair Publishing is co-publishing Clicky Islands! They'll be working alongside us on marketing, QA and localization, and taking the lead on bringing the game to players across Asia - reaching people we'd never be able to reach on our own. We're really thrilled to be teaming up with the talented and awesome folks at Pocketpair Publishing! Also, more news coming you way soon!
We're excited to release demo update 1.6.1 today! Here's everything that's changed since the previous demo version: LocalizationJapanese, Simplified Chinese and Traditional Chinese Three new languages are now available in the game.New systemsComfort system Your island's average comfort level now grants your units various bonuses - the higher the comfort, the better the rewards.New artefacts This demo includes several artefacts that weren't obtainable in the previous version.Artefacts are now grouped by rarity Easier to browse and compare at a glance.Blessings system Blessings let you pick one of three randomly drawn boosts for your island or your units. Like artefacts, Blessings come in different tiers. The full version will offer more ways to earn Blessings during a run.New Perks in the meta-tree Including Blessings, increased income from various resources, treasure marks and more.Visuals & UIRefreshed meta-tree UIRefreshed in-game UINew art for most buildingsWe've got a new ship sprite! No more sailing around on a suspicious triangleSand tiles A new tile type, laying the groundwork for features coming in the full version.Extra polish New small animations, lighting effects and tweaks to make the game feel juicier.Quality of lifeBuilding placement We've reworked how buildings, and roads in particular are placed. You can now hold and drag to build roads in one motion.ZoomZoom in and out with the mouse scroll wheel.Live in-game statistics A new modal lets you track your run's stats in real time.Random island name option A new checkbox in the settings skips the naming sequence entirely and assigns a random island name.BalanceFull rebalance The game has been rebalanced from the ground up. The balance in this demo reflects what you'll find in the early stages of full version.Bug fixes & performanceLots of bug fixes and optimization work The game should now run noticeably smoother.
Posts come from Steam's official announcements feed.