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Starvester

Starvester

by Syphono4 · Published by Future Friends Games, Syphono4

Price N/A
Avg Players 487
Released May 29, 2026
AutomationBuildingCasualClicker
Prestige loop
View on Steam ↗

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Starvester tasks you with building a sprawling factory across multiple star systems by deploying drone swarms, mining resources, and constructing megastructures. The core loop involves managing resource production, upgrading automation, and pursuing prestige resets to unlock permanent boosts for faster progression. It's best suited for players who enjoy short, straightforward incremental games but should note that content beyond the early demo feels underdeveloped and poorly explained.

About this game

What players are saying

▼ Not recommended 7 hrs

Demo-bait at its finest.



Demo-phase included everything from start to completing Oda's star (first sun basically). Every resource, most of prestige upgrades, managing drone ratios between planets, all of that felt sensible, balanced, managable. You were always upgrading your "factory" (as game calls it) to keep progressing further, you always had something to do and check for. There's no synergy between newly added planets as it was in the demo.


rant section, tl;dr past-demo is filled with timewalls



After unlocking next new planet - you're met with your first timewall. It's a drone maker planet. When maxed out-you will get 10 drones per 20 seconds and there's NOTHING to boost it any further. This will be your main stop cap at the end-game.
Next, a planet which generates "star dust" which boosts sun's currency (which you wont have any problems with after getting past demo-phase). It's capped at 1 per 4 seconds, and you will need 100 to progress. You just wait and be happy. Then a planet which allows you to buy star dust, but scaling goes so high - you will buy 20-30 at most. Next planet unlocks at 300 STARDUST. YOU JUST WAIT. AND BE HAPPY. Next planet just gets skipped past due to accumulated research points being able to max out the planet and reach the needed goals. Next, game forces you to prestige because an """upgrade""" to progress is locked behind a prestige point milestone (it will happen twice (thrice if you count the moment in a demo phase, but that was actually paced good)). Salt on the wound - it unlocks a resource which is used for factory expansion and then is obsolete. After resetting-have fun waiting again.
Welcome to your end-game timewall. It's a "birth rate" meter, which increases ever-so-slowly, and you will be needing B I L L I O N S of lives, and you're gonna fill this bar TWICE because after unlocking a "planet" that helps with birth rates - you get forced to reset again. It feels like game forces you to reset back-to-back rather quickly while reading this rant, but keep in mind, there's a lot of waiting during these 4 lines of the review.
After reseting for final required time - most of timewall'd planets are now unlocked, but its only because the final timewalls are going to force you to forget about the game and write a review. It's a drone timewall. You need 500 of them. They're still capped at 0.5/sec. Have fuuuuuuun.
Game's over. Only one achievement left. After getting the last "planet" - it generates a resource which can be traded for a prestige point. Sounds nice, but gen time is abysmally slow. It's based off the birth rate, or lives rate, I DONT KNOW! PROGRESS BARS DONT SHOW YOU VALUES! All i know is its minutes per one, and you need 10 for the final achievement. I'm writing this and its only 6/10 through.

rant over


When i reached mid-game, i thought broken AltTab'ing would be the biggest issue.
Useless mechanics (asteroids, not even worth talking about), useless/misleading/not-working-as-described-in-some-cases upgrades, bugs when restarting game, bugs when AltTab'ing the game, unbearable timewalls compared to how demo played out, Everything past-demo is just waiting, wether its waiting for drones to be made, for """challenge""" completion, for factory expansion, for birth rate to climb, you will feel the timewalls. There is no more resource management, half of the demo-phase resources gets completely obsolete when reaching new content. DID THE ORIGINAL DEVELOPER DIE AND SOMEONE ELSE TOOK OVER??? PAST-DEMO-PHASE IS NOTHING LIKE HOW DEMO FELT.
I gave this game a second post-endgame chance to see if there's actually a good way to play through sluggish parts/i missed something with all the prestige upgrades i got, and... yes... there's a mechanic where holding down a planet speeds up its production, which... doesnt work on new planets... I could've really used 5x faster drone gen/5x more drones generated/5x star dust, but as of release - new content is a ♥♥♥♥♥♥♥ slog.


This game is a literal bait-and-switch idler. Play the demo and leave it as is. My dissapointment is immesurable and my release hype is ruined.


oh, no demo anymore?.. Wow.
280 found helpful Steam ↗
▼ Not recommended 6 hrs
The demo was fun. The full game runs with that. However, if feels like non of the stuff past the demo content was planned very well and definitely not explained.

The worst offender, and best example, is the last step you need to do. It is not explained that you need to summon a ship. You need to then pilot the ship using WASD and then, when you are where you need to use it, you have to press spacebar.

And you know what, none of that is explained. It is so unlike the rest of the game that it makes no sense as it is never explained.
41 found helpful Steam ↗
▼ Not recommended 0 hrs
It's just not fun and should cost $2 at most with this little content.

It's a very barebones incremental game with no depth and a tiny (and incredibly uncreative/uninteresting) prestige tree. I didn't make it very far before giving up, but I was absolutely bored out of my mind from the beginning and based on the screenshots, it really looks like it's just the same thing over and over; Unlock a planet -> get miners to increase the speed at which you get resources from that planet -> Prestige when it's going too slow -> Rinse and repeat. I mean it is literally the description of the game, but I really didn't except it to be so dry.

I feel really disconnected from steam reviews, I don't get how people find this fun and I'm a huge enjoyer of incrementals/idlers.
41 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.0.4 update

11 days ago
Hey everyone! Thank you for your patience while I roll out the updates with the requested fixes and changes! The most requested feedback so far has been about: bug fixes, reducing idling time and giving more clarity to the player.To that extent, I've just pushed the v1.0.4 update with the following changes: Fixes:- Titanium requirement for expansion (at Pistol Star) has now been removed- Triton's Eye Satellite cost no longer freezes when discount is maxed- Integer Overflow at Aeolus has fixed by putting a hard cap on costs = 1 Quintillion resources (for now)- Loss of drones while loading game - a potential fix has been put in placeBalancing changes:- Star Dust requirement for expansions have been reduced- Proxima Ares upgrades have been extended so Star Dust can be collected faster- Population requirement for expansions have been reduced- Black Hole - Population requirements have been reduced- Black Hole - Requirement for detonation has been reduced- Neutron Stars - upgrades scaling has been reduced- Max Drone limits at Vesta and Triton's Eye have been increased from 200 to 300 (for now)- Buying Trades at Cybele cost have been increased from 1 Spyce to 2QOL changes:- Numbers now shown on progress bars on Cindermoon and Black Hole- Golden Asteroids now look more golden (instead of orange lol)I know that these changes will not fix every issue and there's more that needs to be done. I'm also reading every feedback so please be assured that I'll get to your suggestions eventually. But while I work on those, hopefully these changes result in a smoother experience for your next run! This update has had quite a few changes so please let me know if there's anything that isn't working correctly after this update that used to before. Also please let me know if you're still encountering any of the issues that this update should have fixed! (especially about the loss of drones when loading in)Please keep the feedback coming :)On another note, I wanted to quickly say another tha...

v1.0.3 hotfix

15 days ago
Hey everyone! Hope you're all having a relaxing time playing the game this weekend! While I take a bit of a breather, I've gone ahead and pushed update v1.0.3 with the following changes:\ wrong icon for certain expansions showing after you prestige - fixed\ wrong icon showing in tooltip for an upgrade on Cybele - fixed\ exiting to main menu from prestige screen allows player to keep prestige upgrades without resetting the run - fixed\ Commercial Hubs on the Ringworld have been slightly nerfed :)I'm rolling out updates as/when I find fixes for the bugs, but I'm reading and working on all reports and feedback, so please keep them coming! Have a great weekend,See you all soon!- Shaun (dev)

windowed-mode hotfix

16 days ago
Hey everyone! For those of you who were experiencing the issue with windowed mode where it auto-centers after the last update, this should now hopefully be fixed with the latest v1.0.2 update. Thank you for your patience and sorry for the inconvenience! Please let me know under this post whether you're still encountering the issue after updating to v1.0.2. Please keep the feedback coming! :)See you all soon,- Shaun (dev)

Posts come from Steam's official announcements feed.

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