A reincarnation-based RPG that frames progression through successive playthroughs where you select different builds as a dark lord. While marketed as an idle game, it functions more as a time-management puzzle where specific level routes become optimal, and straying from them wastes precious minutes. The early exploration of each new level offers the most engaging moments, but the reincarnation mechanic plateaus quickly and offers limited strategic depth once systems unlock.
About this game
An idle RPG where you play as a dark lord with the power to reincarnate. Choose different paths with each life to grow progressively stronger, eventually gaining enough power to conquer the world.
What players are saying
▼ Not recommended3 hrs
The time management is so strict that it feels less like my decisions matter and more like i need to follow a set out path each and every time or else i'm just wasting my time and will need to burn through that time to get back to where i was.
Not really an idle game. Its Time mangagment game. The reincarnation mechanic on each level caps out really fast and its not really that impactufull. With everything unlocked some ending are secods aways from failing.
Most of the intertesing stuff happens during when you first come to level and you need to explore it. Then the puzzle part comes as some level endings are easier then others and you need to plan your route to get to the end fast as possible.
This patch aims to reduce friction while keeping the strategic resource management of Chapter Memories intact. Earn 30% more Time Warp with the same cost of Chapter Memories XP Boost: Cost reduced by 50% for the first 3 levels (out of 10) Minor improvements: Added a mini guide for Shadow Slave. Hover over the Shadow Slave node, or check the Game Control Guide in the bottom-left corner. (note: you must purchase Shadow Slave first for the guide to appear). Thanks again for all your feedback!
Fixed Chapter 7 start up brick (no pickable bonus) Resource generator tooltip now appears when hovering over actions revealed via memory recall Minor typo fixes Thanks again to everyone for the feedback!
Thanks everyone for the feedback and support during the first week! it's shaped this update, which focuses on improving the Shadow Skills from Chapter Memories.1. New Shadow Skill : Shadow DecoyFor those finding the game too demanding, you can now spend Chapter Memories to deploy a Shadow Decoy that stalls enemies, giving you a little more breathing room. That said, the core design still rewards finding and executing the right path without relying on it. Honestly, that's the more satisfying way to play. 2. Shadow Scout is now easier to seeExploration is central to the game, and Shadow Scout marks actions that have follow up actions chained behind them. The icon was easy to miss, so it now also displays a Scout Line extending from the source action, making it much clearer that there's more to follow. 3. Shadow Slave now supports multi-action queuingShift + Middle Click any action and Shadow Slave will automatically queue all actions along the way. No more adding them one by one.Other fixes & improvementsGeneral performance improvements, especially in chapters with many actions and generatorsCertain nodes are now excluded from town destruction in Chapter 4Visit The Great Kingdom's resource requirements in Chapter 2 now update correctly after a specific event happenedFixed a bug where actions appeared red even when the player had sufficient resources across all chapters with resource generatorsThanks again for all the feedback!
Posts come from Steam's official announcements feed.