Defend against escalating numerical waves by unlocking skills across an infinite, procedurally generated tree that offers fresh upgrade paths each run. The game rewards both active play and idle progression, making it ideal for those who want a strategic defense experience that doesn't demand constant attention.
About this game
Explore an infinite, procedurally generated skill tree as you defend yourself against ever-growing waves of numbers. Play in full screen or as a side-window companion while doing other things.
Players, last 39 days
Peak 47 · Low 14
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
bought this game and within seconds starts spinning my fans at full pelt , even when set to 60 fps. Better to hold off until optimised better , would almost swear it was crypto mining 😆
Even for a cheap incremental game this is fairly dissapointing as it wants to be a giant oroborus but lacks any engagment or mechancis for the player to actually invest into while the skill tree lists different variations of upgrades its essentially all the same as it all just lets you do a bit more damage and doesn't evolve beyond that.
Hi everyone!We’ve just released a new update for Incremental Infinity!Today, two new features have been added to the game:Detailed damage statistics per weaponBrick Breaker Explosion Synergy UpgradeWhen hovering over the damage or DPS stat in the stats menu, you will now see a breakdown of how much damage has been dealt by each weapon. It also takes into account whether you are hovering over the damage dealt since the last explosion or the total total damage dealt.You can also check the detailed DPS for every weapon by hovering over the DPS stat.Additionally, we added a new synergy node: Brick Breaker Explosion, which unlocks at Ascension 9. Once unlocked, every Brick Breaker hit will trigger an explosion. This should significantly boost the damage output when using Brick Breaker and Explosion together!We hope you enjoy this new version, and we look forward to hearing your feedback!Thank you for your continued support!The Rablo Games Team
Hi everyone!We’ve just released a new update for Incremental Infinity!A few days ago, we added two new skill tree filters:Quest FilterUnlockers FilterThe first one highlights all the nodes required for your current quests.The second highlights all the nodes that unlock new powers.We hope these filters make it easier to find exactly what you're looking for in the skill tree!Cheaper Chests and Wave Start NodesToday’s update also includes an important change to Chests and Wave Start nodes: their costs have been significantly reduced.In the previous version, their costs increased exponentially. This meant that at very high levels, they eventually became impossible to afford.In the new version, their costs increase quadratically instead, making them much more affordable in the long run.To give you an idea:The 20th Chest previously cost 9 Diamonds. It now costs 7 Diamonds.The 200th Chest previously cost 284,000,000 Diamonds. It now costs only 85 Diamonds!At very high levels, Chests should no longer be something you avoid at all costs. Instead, they should become a useful way to actually spend your Diamonds.We also hope this helps with the issue of players accumulating too many Diamonds. Some of you have asked for a way to convert Diamonds into Skill Points, but we first wanted to improve the system that already exists for spending Diamonds: Chests.Rather than adding another way to get rid of Diamonds, we'd like to see whether making Chests affordable again solves this problem first.Let us know what you think, and whether this update helps!By the way, the previous update included a bug that made all Chests cost only 1 Diamond. This wasn't intentional, so we've fixed it to restore a more balanced Diamond economy.Bug FixesFixed incorrect Chest prices.Fixed an issue where enemy values could become incorrect at extremely high levels. This could also turn the player's number into NaN.Fixed a very rare bug where the amount of Skill Points or Diamonds could become negative.Thank ...
Added 2 new Skill Tree filters: - Quests (highlight all nodes useful for active quests) - Unlocks (Highlight all the nodes which will unlock new powers) Increased the ceiling of variables managed by the game from E+38 to E+208
Posts come from Steam's official announcements feed.