Back to rankings
Incremental Infinity

Incremental Infinity

by Unknown

Price N/A
Avg Players 0
Released July 2026
CasualIdlerStrategy
View on Steam ↗

Latest updates

Demo Update: Quests!

46 days ago
Hey everyone,Today we’re releasing a new major update for the Incremental Infinity demo.The main addition is the new quest system. It lets you earn extra Skill Points and Diamonds by completing objectives. Starting from wave 3, you’ll always have 3 active objectives. When you complete one, the other two are discarded and replaced with a new set of 3 objectives.This lets you make meaningful choices as you explore the endless skill tree of Incremental Infinity and will fasten your progression.Change list:Added the Quest systemPut colors on resources everywhere, so that it's easier to differentiate Skill Points from DiamondsFix a bug with the Compact ModeWe hope you'll like the new version!As always, feel free to share your feedback with us, either on the Steam forums or on our Discord server.Take care,-The Rablo Games team

Demo Update: Saves, Blinking Stars, New Languages, and more

66 days ago
Hey everyone,We're back with a new update for Incremental Infinity! This patch brings several improvements to the demo, including saving, new gameplay elements and additional languages.Here’s a quick overview of what’s new:SavesStars in the Skill Tree9 New LanguagesReworked BalancingEnemy PatternsBug FixesQuality-of-Life ImprovementsSavesUntil now, the demo didn’t save your progress. This has now been fixed! When you relaunch the game, your progress will continue from where you left off.If you want to start over, you can reset your progress in Options → Reset Game.Stars in the Skill TreeThis is the main gameplay addition in this update. You may now notice blinking stars appearing across the skill tree map. Try to reach them!New LanguagesIn addition to English and French, the game is now available in 9 new languages:Portuguese (Brazil)SpanishGermanItalianJapaneseSimplified ChineseTraditional ChineseKoreanRussianReworked BalancingSeveral balance adjustments have been made:Epic Chests now cost 1 Diamond instead of 32, but grant 2 skill points instead of 3The exponential cost scaling of starting waves and normal chests has been reducedMany additional small balance tweaks have been appliedEnemy PatternsEvery 10 waves, enemies will now spawn in predetermined patterns instead of appearing randomly.This makes certain waves feel more distinct and strategic.Bug FixesThe game now has better support for various screen sizes, including ultra-wide monitors. Quality-of-Life ImprovementsPress ESC to open and close the Stats MenuPress TAB to open and close the Skill TreeUpgraded turrets and mines now have a level indicatorWe believe the visible stars in the skill tree make progression more engaging and give players new goals to chase. We hope you enjoy this new version of the demo! We're already working on the next update, which will introduce even more features and improvements.Until then, have fun with Incremental Infinity, and feel free to report any issues or share feedback in t...

Demo Update: Super Sectors, Synergy Upgrades, Ascensions, and more

94 days ago
Hi everyone,We just updated the demo of Incremental Infinity. Let’s take a look at the changes!Super SectorsWe recently updated the way super-upgrades are offered in the game. Epic chests and Ascension upgrades now only appear in dedicated sectors, called super-sectors. Super-upgrades also have a distinct icon to make them stand out. Synergy upgradesWe started implementing various upgrades that create synergies between the upgrades you previously selected. At the moment, we have three of them, but more are planned to be added soon. They can be very powerful and only cost 10 diamonds to acquire, so be sure not to miss them if they pop up in your skill tree.Mines Critical HitsAllows your mines to inherit from Critical Chances and Critical Damage Upgrades. Missile Critical HitsAllows your Missiles to inherit from Critical Chances and Critical Damage Upgrades. Turret MissilesGives every turret a 2% chance to launch a missile every second for every Missile upgrade unlocked. Ascension Types3 types of Ascension now exist:Ascension XP - raises XP gain permanentlyAscension Damage - raises damage permanentlyAscension Start Bonus - gives an amount of diamonds after every AscensionThey are not available in the demo, but you will be able to try them as soon as the full game releases. Smaller changesThe stat list on the left menu now shhows how many upgrades of each type you've picked. This makes it easier to get an overview of your current build at a glance.Mine damage is now displayed correctly.We added tooltips when hovering over the XP gauge and the player to provide more information.We added a shooting animation for turrets.Fixed minor graphical issues in the skill tree.We updated the game capsule on the Steam storeWe hope you'll enjoy the new version of the demo! If you do, please consider leaving a review for it, it would help us a lot!Take care,The Rablo Games team

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…