Pupple Pop is an incremental clicker where tapping bubbles generates currency to unlock upgrades and hire fish helpers that gradually automate the process. The straightforward feedback loop—popping, purchasing improvements, watching passive gains compound—creates a relaxing progression loop ideal for playing passively while doing other things.
About this game
Pupple Pop is an incremental game where you pop bubbles to earn money. Buy bigger and better bubbles, unlock upgrades and hire fish helpers to automate the process and take care of all the busy popping work for you. Simple. Satisfying.
Players, last 62 days
Peak 19 · Low 1
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
I played the demo before release and had been looking forward to the full version, and honestly, it delivered exactly what I was hoping for. The game has a really cute visual style, and popping bubbles on the side while watching a video or just relaxing is surprisingly enjoyable. Great work, this is a lovely little game.
I will probably chase the final achievements, but I'm still recommending against this game—at least for now. It has a decent premise, but the UI is really counterintuitive and the pacing is quite slow. Information is withheld from the player for seemingly no reason as well; the most notable example of this is how to gain more prestige points. The game does not tell you the threshold for gaining more and doesn't indicate how they're gained either.
One of the prestige features rewards idling but you'll trigger active play anytime you go to upgrade/buy new things because of how large the hover hook is. Some way to disable the hook if you plan to rely on idle gains seems like it'd be a good QoL add.
In many ways this feels like it's trying to be one of those short 4-hour incrementals, but the pricing of upgrades forces this into being over three times the time commitment for not really any good, discernible reason.
The game also crashes quite often. I'd say it crashes 70% of the time when saving, quitting, or prestiging.
Hello everyone, The Steam Autumn Sale is here! As GrindWill Labs, we are thrilled to announce that our relaxing incremental game Pupple Pop is joining the sale with a 25% discount. It’s the perfect opportunity to jump into this simple yet incredibly satisfying experience where you pop bubbles to earn money. Upgrade your bubbles, unlock new upgrades, and sit back as your cute fish helpers automate the entire process for you. Plus, with our full Steam Deck support, you can kick back and enjoy this satisfying loop anywhere you go this autumn. Visit our store page now and add some color to your library at a discounted price! Have fun, GrindWill Labs
Hey guys,Just pushed a small update with two fixes:Fixed an issue where Steam achievements could sometimes stop unlocking after playing for a while.Added a Background Animation Toggle under Settings > Visual for anyone who prefers the background to stay still.Thanks for the reports and feedback!
Hey guys,Small update and a quick apology from me.While trying to fix the Clownfish bug, I accidentally uploaded a broken Steam build that only included the .exe file instead of the full game files.Because of that, for a while the game was missing the files it needed to run properly.So yeah... this was just me having a very professional clownfish moment.The proper build has now been uploaded, so the game should work normally again.If Steam does not update the game automatically, please try one of these:Restart SteamVerify the game filesReinstall the game if neededSorry for the inconvenience, and thank you to everyone who reported it quickly.
Posts come from Steam's official announcements feed.