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Path of Idle: Old Gods Rising

Path of Idle: Old Gods Rising

by Small Mill, Small Mill

Price N/A
Avg Players 0
Released Q3 2026
2DAdventureCartoonCasual
Offline progress
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Path of Idle: Old Gods Rising blends incremental progression with Lovecraftian mythology, tasking you with automating combat, farming loot, and opening chests while constructing a corrupted town between battles. The game layers mechanics like gear crafting, runewords, and dimensional towers into its idle loop, appealing to players seeking deep customization systems alongside the relaxation of letting battles play out offline.

About this game

Latest updates

[Demo] Version 0.2.20.0 Update

11 days ago
\ The demo now includes the Gift feature. This is an exclusive thank-you benefit prepared for demo players. Gifts generate a high-quality chest every few hours. When opening the chest, you can choose 1 of 3 pieces of equipment, giving you an extra way to obtain gear. Devout Heart has a chance to drop in combat. Devout Hearts can be spent to unlock more Gift slots and increase Gift level. Increasing Gift level reduces the time required to obtain chests. Please note that all rewards from Gifts can also be obtained through normal gameplay. Gifts do not provide exclusive equipment or exclusive stats. They only increase the rate at which you can obtain some high-quality equipment. \ After the full release launches, the demo will be closed. Demo save data will carry directly into the full release, and Gift-related data will carry over as well. Devout Hearts will no longer drop in the full release. Therefore, the Gift levels unlocked and upgraded during the demo are an exclusive benefit that demo players can carry into the full release. If a player did not participate in the demo, or did not fully level Gifts during the demo, they can purchase the Supporter Pack after entering the full release to directly unlock max- level Gifts and receive other additional rewards. If a player has already raised Gifts to max level during the demo, purchasing the Supporter Pack will still grant the corresponding additional rewards.

[Demo] Version 0.2.19.0 Update

12 days ago
\ Added many combat sound effects. Added an option to disable combat sound effects for adventure slots. \ Adjusted some Warrior talents. Adjusted some Hunter talents. Minions and companions now gain Accuracy and Critical Strike Resistance based on skill level. Limited middle mouse button mini mode switching to only work inside the game window. Reduced attack and health growth for some monsters. \ More equipment slots can now roll Accuracy affixes. Improved acquisition task behavior. Optimized the visual effects for dispel effects. Improved the brightness of equipment affix level numbers. Equipment info in shops now displays Buy instead of Take Out. Added a hint showing where to obtain Sacred Bones when you do not have enough. Removed the socketed Stele task. Optimized the Wishlist interface. \ Fixed an issue that could cause an error during buyback. Fixed an issue where the Hunter Frost Wolf 4-piece set effect did not work. Fixed an issue with the hero info display. Fixed a visual effects issue on the Fungal Cave map.

[Demo] Version 0.2.18.3 Update

12 days ago
\ Added mini window mode. Added a keep option to Golem Reforging. Added tutorials for some Stele tasks. Added some Stele tasks that unlock new features. \ Adjusted the positions of some building renovations. Adjusted Soul Shard production and consumption. Restricted drops of class-unique equipment for classes that have not been unlocked. Restricted equipping two identical legendary weapons at the same time. Chosen Ones now start with Life on Kill, which grows with level. Entering the game for the first time no longer opens the season selection screen. Lowered the required quality of runestones for the Vault, while increasing the required amount. Golem Reforging no longer randomizes all mastery levels together. \ Optimized the selectable resolution list. Stash favorites now display equipment level. Optimized tutorial step text display. Optimized protagonist animations and outfit changes. Optimized mouse wheel scroll distance. Added mouse hover descriptions for town resources. Sorting can now merge items into small pouches. Equipment can no longer be sold after resources reach their cap. Shifted the chest-opening display to the left. Increased the number of times the Golem tutorial is shown. The mouse wheel can now switch stash pages. Added number display for chapters. Core building renovations now display their level. \ Fixed some English localization issues. Fixed some Traditional Chinese localization issues. Fixed some pouch-related checks.

Posts come from Steam's official announcements feed.

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