Back to rankings
Angel Clicker

Angel Clicker

by oldflowerGames

★ 99%
Price $2.99
Avg Players 3
Reviews 121
Released Apr 15, 2026
2DCasualClickerFantasy
Offline progress

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Angel Clicker is a short incremental game where you assign cherub workers to gather resources, construct production buildings, and craft artifacts to accelerate progress—all without requiring constant clicking. The heavenly-themed mechanics unfold alongside a character-driven story featuring romance elements and optional rhythm gameplay, creating a relaxed experience that prioritizes charming writing and art over grinding complexity.

About this game

What players are saying

▲ Recommended 2 hrs
TL:DR : Good game, and there is yuri so play it, just do it.

First, when it comes to the game in itself, it's on a whole really nice, albeit a bit short. The progression feels great on a whole, not too slow nor too fast. You get some new mechanics/buildings here and there alongside the story. Only slight problem would be that sometimes you end up with enough ressources to go for the next part, but have to reset for story reasons without being able to push for one more point or similar. The deep space buffs (relics and crystals) also feel a bit underwhelming to be honest, especially compared to the huge amount of ressources the first time exploration of nodes are. But globally, pretty chill and enjoyable short game.
The mechanics when it comes to crafting are quite original, and while it might not be everyone's cup of tea, they can be skipped with other alternatives, so it's fine either way. The soundtrack fits the theme and artstyle pretty well, it's also very chill so yeah, it cool.

Now, about the part I wasn't expecting, but I certainly won't complain : on top of being an incremental, this game is a yuri, and it's quite good even. The small interactions between the characters are very fun and very gay, which is great. And the thing I was expecting the least but made my day, that kiss at the end, lovely.

So all in all, I came for the incremental, I got the yuri as a bonus, awesome game on all points, just play it. And for the price, it's totally worth, short but you won't regret it.
12 found helpful Steam ↗
▲ Recommended 6 hrs
Despite its name, Angel Clicker is not quite a clicker. Rather, it's an incremental game where you assign cherub workers to gather resources, use those resources to construct production buildings that yield new resource types, and then craft artifacts from those to boost your progress. Unlike a traditional clicker, there's no need for an autoclicker: your workers handle that automatically. You simply place them at whatever station you need. This introduces a light management layer, as you'll need to balance your workforce across multiple stations, though the game strictly keeps this from growing too complex, staying true to its pick-up-and-play philosophy. In addition, a manual gathering mechanic where you hold down left click also exists, but it's not really useful in the long term.

https://steamcommunity.com/sharedfiles/filedetails/?id=3717153754
Buildings have their own mechanics, and they sustain each other through the resources they produce, though the overall production chain remains linear and straightforward. Complementing this are two small optional rhythm minigames, both of which provide production boosts. The first is a simple metronome game with a tapping mechanic: click the mouse button in a steady rhythm, and as long as you maintain the beat, your production speed gets a significant boost. The second, used for creating artifacts, is more classic: two types of notes fall from the top (mapped to the left and right mouse buttons), and you must hit each one with the correct button as it reaches the bottom. If you'd rather focus on other things, you can assign workers to handle this minigame for you, while the other one can be turned off completely if you wish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3717153831
Angel Clicker is a story-driven game, which is rather peculiar for a clicker (not a clicker). You play as Legion, an angel architect competing against Lucifer in a contest for who manages to siphon the most souls. And yes, it's an enemies-to-lovers yuri story, with fun and catchy writing. The narrative also drives the gameplay loop: each prestige cycle advances the plot in a distinct way, slightly shifting its direction, without repeating the bits you've seen before. New buildings and mechanics unlock with each run, but don't worry, the game is designed around only a handful of prestige loops rather than endless grinding. Notable are also the gorgeous pixel-art graphics and cute little animations.

https://steamcommunity.com/sharedfiles/filedetails/?id=3717153716
Overall, Angel Clicker is a short but well-paced incremental game with a rewarding progression curve and a story worth following to the end. It's a game that requires your full attention and engagement during the 3-5h of gameplay; it's not meant to be played as an idler.

💜 If you like this review, please consider following Lilly's Corner Curator page
🌸 Website
10 found helpful Steam ↗
▲ Recommended 13 hrs
The art style of the game is so cute, and the chosen color palette really plays into the relaxing nature of the game. While the game is short, it was a joy from start to finish. I loved the writing, was bought in with the characters from the very start, and the rekindling flame between our protag, and Luce was heartwarming.

Gameplay was pretty simple, could have a little more variance in what you have to manage but it was not enough to take any joy away from the relaxing game. Also the art is done by human hands, no gen aI involved, and we support human grown artistic talent in this house.

All in all, game was like 5-7 hours, i spend a lot of time with it open while doing chores stretching my time further. anyways, if your looking for a cute, short, relaxing game with a touch of Yuri (yes please), then i highly recommend the game <3
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Bug Fix #3 + Our Other Game! 🔮

43 days ago
"Halo" from Heaven Headquarters 🪽 Thank you to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 🙇Before we get into the fixes, we wanted to take a moment to share our other game, Emblems: Sunless Vow. If you enjoyed the character interactions in Angel Clicker, then please consider wishlisting Emblems, as well! It shares our signature blend of humor, drama, and relationship shenanigans... 💙💚💜Here is a list of today's updates:Requested Feature: Added a Recycle Fuel button next to the Fuel display. Clicking it will consume 1,000 Fuel to gain 2 Entropy + 250 million of each main resource. This button is unlocked after discovering all 3 Draconic Secrets in Deep Space.Requested Feature: Added a Grindy Mode option. Increases all costs by x2 (for those seeking a slower experience).Requested Feature: Made Space node hitboxes bigger, requiring less precise clicking than before.Requested Feature: You can now quickly toggle the Metronome with Middle Click.Requested Feature: Dialogue backlog. Click the "Log" button in the bottom right corner to view dialogue lines that have already passed!Requested Feature: Added a toggle for Auto-Gifts in the Garden of Eden (unlocked via the "Living Plants" prestige option).Clarity: Adjusted dialogue and tasks to more clearly indicate that the final Prestige is optional. Players have always had the option to grind their way to the ending, but the dialogue now acknowledges that as a choice rather than implying that the last prestige is mandatory.Display: Added cases for more resolutions, particularly for Mac users. This should fix the black border issue.Polish: Made it so that the Cherubs assigned to raise the creatures at Noah's Mart don't cover up their artwork!Performance: Reduced the lag spike that could occur when purchasing an upgrade 100x with Ctrl + Click.Balance: Upgrades that cost Entropy are now unlocked 1 prestige earlier.Balance: Certain Entropy upgrades have been strengthened, bu...

Bug Fix #2 + OST Sale 🎶

57 days ago
"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 💙Before we get to the list of fixes, we just wanted to take a moment to announce that our Soundtrack is officially available! You can support the two of us in our journey to make more time for making games by grabbing it on sale here! ✨Here is a list of today's updates:Bug: Fixed a bug that prevented progress after viewing a certain ending CG 🔥Furthermore, loading a save file that has completed the game will now display a “Rewatch Ending” button in the top left, which allows you to replay the final battle (including the choices).Bug: All cherubs should now properly return when loading a save file, including those spawned from the Internship Form artifact.The Pylon (Real) must now be constructed in order to traverse the Warp Rifts. This change prevents players from accidentally missing the first encounter with a certain Archangel...Polish: Expanded the hitbox for all Buy buttons in the game, reducing the chance of accidentally closing the menu on misclick.Balance: Slightly reduced the rate at which Hell gets souls, to reduce the chance of getting stuck in Run #2.Balance: Slightly reduced the Entropy cost of Artifacts, to reduce the chance of getting soft-locked behind the Pylon’s Entropy requirement in Run #2.Performance: Added a cap to the # of Timber/Sapphire collectibles that can be present at once. (Don’t worry, it’s still A Lot!)Honest Cherubs now leave a lingering particle system behind at their original location. This helps you remember where they were assigned before they respawned at the center!Triggering the Speed Effigy artifact will now play a sound. Reduced the requirement to activate Speed Effigy from 50 > 30, and increased the window from 1 > 2 seconds.Bug: The Soul Portals that appear when discovering the Trinity Fragments now properly reset on Prestige.As always, please let us know what you thought,...

All Hail the Orb Bundle!

60 days ago
"Halo" from Heaven Headquarters 🪽 We have a special collaboration announcement today!🔮 A short, quirky pixel-art incremental game about CULTISTS and DUCKS...🪽 A short, quirky pixel-art incremental game about ANGELS and PIZZA...Bring them both together for TWICE the worker placement, exploration, artifacts, automation, relaxation, and of course: silly jokes!All Hail the Orb is an incremental game about devout cultists powering a mysterious orb. Increase your automation as their devotion builds, and collect adorable ducks to power your way through the depths of the dungeon!Angel Clicker is an incremental game about an angel determined to win the Annual Soul-Catching Contest against Hell. Experience intertwining resource systems as more and more buildings join the fields of Heaven. Create valuable artifacts, grow gifts to refine your workers, travel to a Deep Space skill tree, and more!Please enjoy this special discount. And thank you as always for your support!Ducks!!!Tonic & Ikiru

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site