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Angel Clicker

Angel Clicker

by oldflowerGames

★ 99%
Price $2.99
Avg Players 3
Reviews 175
Released Apr 15, 2026
2DCasualClickerFantasy
Offline progress

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Angel Clicker is a short incremental game where you assign cherub workers to gather resources, construct production buildings, and craft artifacts to accelerate progress—all without requiring constant clicking. The heavenly-themed mechanics unfold alongside a character-driven story featuring romance elements and optional rhythm gameplay, creating a relaxed experience that prioritizes charming writing and art over grinding complexity.

About this game

What players are saying

▲ Recommended 2 hrs
TL:DR : Good game, and there is yuri so play it, just do it.

First, when it comes to the game in itself, it's on a whole really nice, albeit a bit short. The progression feels great on a whole, not too slow nor too fast. You get some new mechanics/buildings here and there alongside the story. Only slight problem would be that sometimes you end up with enough ressources to go for the next part, but have to reset for story reasons without being able to push for one more point or similar. The deep space buffs (relics and crystals) also feel a bit underwhelming to be honest, especially compared to the huge amount of ressources the first time exploration of nodes are. But globally, pretty chill and enjoyable short game.
The mechanics when it comes to crafting are quite original, and while it might not be everyone's cup of tea, they can be skipped with other alternatives, so it's fine either way. The soundtrack fits the theme and artstyle pretty well, it's also very chill so yeah, it cool.

Now, about the part I wasn't expecting, but I certainly won't complain : on top of being an incremental, this game is a yuri, and it's quite good even. The small interactions between the characters are very fun and very gay, which is great. And the thing I was expecting the least but made my day, that kiss at the end, lovely.

So all in all, I came for the incremental, I got the yuri as a bonus, awesome game on all points, just play it. And for the price, it's totally worth, short but you won't regret it.
12 found helpful Steam ↗
▲ Recommended 6 hrs
Despite its name, Angel Clicker is not quite a clicker. Rather, it's an incremental game where you assign cherub workers to gather resources, use those resources to construct production buildings that yield new resource types, and then craft artifacts from those to boost your progress. Unlike a traditional clicker, there's no need for an autoclicker: your workers handle that automatically. You simply place them at whatever station you need. This introduces a light management layer, as you'll need to balance your workforce across multiple stations, though the game strictly keeps this from growing too complex, staying true to its pick-up-and-play philosophy. In addition, a manual gathering mechanic where you hold down left click also exists, but it's not really useful in the long term.

https://steamcommunity.com/sharedfiles/filedetails/?id=3717153754
Buildings have their own mechanics, and they sustain each other through the resources they produce, though the overall production chain remains linear and straightforward. Complementing this are two small optional rhythm minigames, both of which provide production boosts. The first is a simple metronome game with a tapping mechanic: click the mouse button in a steady rhythm, and as long as you maintain the beat, your production speed gets a significant boost. The second, used for creating artifacts, is more classic: two types of notes fall from the top (mapped to the left and right mouse buttons), and you must hit each one with the correct button as it reaches the bottom. If you'd rather focus on other things, you can assign workers to handle this minigame for you, while the other one can be turned off completely if you wish.

https://steamcommunity.com/sharedfiles/filedetails/?id=3717153831
Angel Clicker is a story-driven game, which is rather peculiar for a clicker (not a clicker). You play as Legion, an angel architect competing against Lucifer in a contest for who manages to siphon the most souls. And yes, it's an enemies-to-lovers yuri story, with fun and catchy writing. The narrative also drives the gameplay loop: each prestige cycle advances the plot in a distinct way, slightly shifting its direction, without repeating the bits you've seen before. New buildings and mechanics unlock with each run, but don't worry, the game is designed around only a handful of prestige loops rather than endless grinding. Notable are also the gorgeous pixel-art graphics and cute little animations.

https://steamcommunity.com/sharedfiles/filedetails/?id=3717153716
Overall, Angel Clicker is a short but well-paced incremental game with a rewarding progression curve and a story worth following to the end. It's a game that requires your full attention and engagement during the 3-5h of gameplay; it's not meant to be played as an idler.

💜 If you like this review, please consider following Lilly's Corner Curator page
🌸 Website
10 found helpful Steam ↗
▲ Recommended 13 hrs
The art style of the game is so cute, and the chosen color palette really plays into the relaxing nature of the game. While the game is short, it was a joy from start to finish. I loved the writing, was bought in with the characters from the very start, and the rekindling flame between our protag, and Luce was heartwarming.

Gameplay was pretty simple, could have a little more variance in what you have to manage but it was not enough to take any joy away from the relaxing game. Also the art is done by human hands, no gen aI involved, and we support human grown artistic talent in this house.

All in all, game was like 5-7 hours, i spend a lot of time with it open while doing chores stretching my time further. anyways, if your looking for a cute, short, relaxing game with a touch of Yuri (yes please), then i highly recommend the game <3
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Nonbinary Coded Games SALE! + Dungeon Gals 💎

22 days ago
"Halo" from Heaven Headquarters 🪽 Angel Clicker is being featured in the 💛🤍 Nonbinary Coded Games 💜🖤 Steam Festival!! You can buy it for 25% off until Mon, July 20, 2026 1:00 PM EDT!Click below to peruse over 180 games by devs who are nonbinary, genderqueer, and outside the gender binary, along with games that have nonbinary rep! Including our beloved (?) Archangel Michael themself 💜https://store.steampowered.com/curator/46105077/sale/NonbinaryCodedGames...Additionally...Be sure to check out the Dungeon Gals x Angel Clicker PIXELATED LESBIANS BUNDLE! Dungeon Gals is a 10-hour 2D puzzle platformer where a small crisis control team has been summoned to help a civilization in the sky escape impending doom! Explore dungeons, solve puzzles, and find lots of treasure to help prepare yourself for incredible challenges! (With plenty of yuri!)We continue to keep an eye on the discussions forum, so please don't hesitate to make a bug report or request 🔎 Thank you so much for supporting the two of us in our journey to make more games for everyone!Happy clicking,Tonic & Ikiru

Bug Fix #4 + Español & Polski 🗺️

40 days ago
"Halo" from Heaven Headquarters 🪽 Thanks so much to everyone who has purchased and reviewed the game thus far! We're so grateful to have passed 100 reviews! 💙Today, we have Bug Fixes, Cherub Naming, Español (Spanish) + Polski (Polish) Localizations, Community Icons, and various other updates.We'll always keep an eye on the discussion forums, so don't hesitate to bring up any issues or ideas there 🔎 Here is a list of today's biggest updates:New Feature: Name Your Cherubs. Drag a Cherub onto the Dorm to activate the Naming Menu. Type a short name, which will then float over their head like Hal’s.New Feature: Cherub Status List. View all of your Cherubs at once, along with their current location. Click on any Cherub to bring them back to the center, view your distribution to each Building, or check for overly-idle workers :)Localization: Added Spanish and Polish localizations, now available in the Settings Menu! Thank you so much to Fcflor and Anna Szymkowiak for their hard work.Fix: Fixed a bug where the Left/Right Rhythm notes were reversed on the Steam Deck.Fix: Achievements now correctly activate on all Modes (including Story).Fix: Fixed a bug with the camera when selecting Cherubs with right-click.Fix: Fixed some UI scaling on ultrawide monitors that could cause items to go off-screen.Balance: The Chaotic Growth upgrade in the Garden now increases the Value of gifts, instead of the Speed of gift production. This will reduce how frequently you have to check the Garden, while keeping the total gift value the same.Balance: Reworked the Scales of Justice to no longer scale with Construction Speed. Each Cherub now contributes a flat amount to the Scale progress, regardless of any bonuses.Balance: The Scales upgrade, Judgement, now increases the # of Omega Souls that spawn when the Scales are completed.Request: Reworked the Critical Click + Rhythm Game tutorials to be more clear about their intended use.Request: You can now hit the notes from the Disco Nation rhythm gam...

Bug Fix #3 + Our Other Game! 🔮

89 days ago
"Halo" from Heaven Headquarters 🪽 Thank you to everyone who has purchased and reviewed the game thus far! We truly appreciate each person's support! 🙇Before we get into the fixes, we wanted to take a moment to share our other game, Emblems: Sunless Vow. If you enjoyed the character interactions in Angel Clicker, then please consider wishlisting Emblems, as well! It shares our signature blend of humor, drama, and relationship shenanigans... 💙💚💜Here is a list of today's updates:Requested Feature: Added a Recycle Fuel button next to the Fuel display. Clicking it will consume 1,000 Fuel to gain 2 Entropy + 250 million of each main resource. This button is unlocked after discovering all 3 Draconic Secrets in Deep Space.Requested Feature: Added a Grindy Mode option. Increases all costs by x2 (for those seeking a slower experience).Requested Feature: Made Space node hitboxes bigger, requiring less precise clicking than before.Requested Feature: You can now quickly toggle the Metronome with Middle Click.Requested Feature: Dialogue backlog. Click the "Log" button in the bottom right corner to view dialogue lines that have already passed!Requested Feature: Added a toggle for Auto-Gifts in the Garden of Eden (unlocked via the "Living Plants" prestige option).Clarity: Adjusted dialogue and tasks to more clearly indicate that the final Prestige is optional. Players have always had the option to grind their way to the ending, but the dialogue now acknowledges that as a choice rather than implying that the last prestige is mandatory.Display: Added cases for more resolutions, particularly for Mac users. This should fix the black border issue.Polish: Made it so that the Cherubs assigned to raise the creatures at Noah's Mart don't cover up their artwork!Performance: Reduced the lag spike that could occur when purchasing an upgrade 100x with Ctrl + Click.Balance: Upgrades that cost Entropy are now unlocked 1 prestige earlier.Balance: Certain Entropy upgrades have been strengthened, bu...

Posts come from Steam's official announcements feed.

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