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Orb Breaker

Orb Breaker

by Aarimous and Thornity

Price N/A
Avg Players 0
Released Aug 27, 2026
2DArcadeBullet HellCasual

Media

Video
Screenshot
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Orb Breaker combines incremental progression with bullet-hell action, tasking you to shoot orbs at waves of enemies while gathering resources to unlock permanent upgrades. As you grow stronger through reinvestment and leveling systems, the early-game grind gradually transforms into spectacle-heavy combat. Best suited for players who enjoy merging arcade shooting with the satisfying loop of exponential growth.

About this game

Latest updates

Demo Update

31 days ago
Our demo has now been live for a week and we're ready to make a few balance changes and 1 major bug fix. Our aim with this patch was to generally make the game a bit more forgiving by tuning various numbers. Post Next Fest, we'll start doing larger system changes, visual/readability improvements, and some QoL systems like i-frames when you get hit. Thanks for playing the demo and sharing your feedback with us! https://store.steampowered.com/app/4765160/Orb_Breaker_Demo/?utm_source=orb_breaker_post_6_16 Balance Changes: The player's hit box is now 10px (previously 11px). We're hoping to make it a bit easier to thread the needle and pull off a perfect dodge. On Level 1, enemies will now always spawn 3 seconds after the round starts. Previously there was an 8 second delay on your first round only, and then they would spawn right away. We felt this was too punishing and wanted to make Level 1 a bit more forgiving while you learn to play. Level 2 and Level 3 now have a 1 second delay before enemies spawn. We wanted to give you a few moments to move around before the chaos begins. Enemies now always wait 1 second after spawning before they shoot. Previously this was random between 0 and their base cooldown, which ended up feeling a bit too unpredictable and would be very frustrating when it was less than 1 second. Bug Fixes: Fixed a bug where colliding with enemies would deal 10 damage instead of the intended 1. This would result in round-ending moments and made the game way too punishing!

Posts come from Steam's official announcements feed.

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