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Orb Breaker

Orb Breaker

by Aarimous and Thornity

★ 58%
Price N/A
Avg Players 1
Reviews 110
Released Aug 27, 2026
2DArcadeBullet HellCasual

Media

Video
Screenshot
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Orb Breaker combines incremental progression with bullet-hell action, tasking you to shoot orbs at waves of enemies while gathering resources to unlock permanent upgrades. As you grow stronger through reinvestment and leveling systems, the early-game grind gradually transforms into spectacle-heavy combat. Best suited for players who enjoy merging arcade shooting with the satisfying loop of exponential growth.

About this game

Players, last 61 days

Peak 28 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 1 hrs
I bought this game as an incremental player who wanted the satisfaction of the slowly building cascade of bounces and block breaking. What this game really is, is a top-down bullet-hell shooter with upgrades. I just don't think it lived up to it's potential fun and scale. That's another thing, the scale of the game is kinda weirdly small for an incremental. There are extra difficulties, but difficulty is not what this game needed. And assumedly the difficulty changes don't change much in terms of content or upgrades, or levels. It is a cheap bullet-hell, but not a good incremental.
36 found helpful Steam ↗
▼ Not recommended 0 hrs
What if the developers of "a game about feeding a black hole", a game that had a *just fine* skill tree and totally brainless gameplay, made a game with an awful tree and the gameplay of baby's first bullet hell?

Thats orb breaker. Go play literally anything else instead, this one's real bad.
23 found helpful Steam ↗
▼ Not recommended 1 hrs
Personally, I find the pacing really bad. The first 5 levels are fine, but then you reach a point where you just have to repeat levels over and over to afford one upgrade at a time. 3 levels of diffculty, but only 9 levels that you need to repeat over and over. I guess it could qualify as an upgrade game, but the pacing is too horrible.
22 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 1.2.1 Hot Fix

49 days ago
A round of optimization aim at removing lag spikes and general FPS increases Please let me know if you find any bugs, my PC can now run the end game with multi-orb and no longer drops in FPS.

Balance Patch 1.2

50 days ago
Developer NotesHey there! This patch is aimed at doing another round of system changes and balancing based on player feedback. This time around we focused on power ups, enemy spawning, and tuning the costs/locations of upgrades on the tree. This marks the 9th patch we've released since the game launched last week and we believe the game is in a much better state than it was on launch. We thank you for your patience, feedback, and support while we worked on improving the gameplay and balance.Please consider leaving a Steam review, it really helps indie devs like us a lot!Cory and I will be both taking a much needed vacation next week so you can expect less patches next week. But we will keep any eye on the Steam Discussions and the Discord to hotfix any small issues/bugs.As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Patch Notes 1.2General BalanceAdd a 3 second delay to all levels before enemy will start spawnAdded a new +3 seconds to the Run Timer upgrades in level 2 area to ensure there is still time to spawn the bosses given the new delay in enemy spawningWhen an enemy is killed the spawning system will now wait 1-2 seconds before replacing that enemyThis is to prevent the moment where you kill something and then feel punished for doing soInstead we want to give you a bit of a reprieve between killing to go collect the loot and then turn to fightIncreased the value of blue resource from 25 → 30Added a new end game node that let’s orb bounce even moreWasn’t able to ever solve the optimization of so many orbs at onceSo you might take an FPS hit at the end, but boy is it fun to see all those orbsIncreased the money earned from the boss kill quests for levels 1-5The goal is to be able to buy 2-3 upgrades around that level once you beat the bossGenerally adjusted the location/connections o...

Steam Deck Verified + 1.1.4 Patch Notes

51 days ago
Developer NotesAnother small patch today aimed at making the game feel/look a bit better as well as adding in some settings for adjusting the new controller systems added in the patch from yesterday. Please keep the feedback coming, I am admittedly a mouse and keyboard player myself so I need your help making sure that it feels as good on the controller as it does on mouse and keyboard. Cory and I have been hard at work this past week trying to make Orb Breaker as fun as we can given we're a two person team! This marks our 8th patch and we think the game is in a much better state than it was on launch and that's thanks to you and your feedback/ideas. Thank you! Please consider leaving a Steam review, it really helps indie devs like us a lot! As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Steam Deck Verified!Orb Beaker is officially Steam Deck Verified!Please let us know in the Steam Discussion if you run into any bugs or have feedback for how we can make the Steam Deck/Controller support feel even better! Patch Notes 1.1.4Controller SupportChanged auto lock so that it will now fall off of enemies that are moving to fastMy goal here is basically prevent it from auto missing when enemy is moving since you need to aim in front of it. I'll keep fine tuning auto lock as you all keep giving us feedbackAdded setting to adjust how much the auto lock will stay snapped for enemies that are movingAdded a setting to adjust the aim assist strengthMiscellaneousIn boss rush mode the timer will now pause in the summary screenUpdate the animation for how the orb disappear when they hit an objectReally just a game feel change, but I think this looks a lot better!When the player is hit the red particles are now largerWhen a crit orb hits something the particles are now larger and rainbow coloredTweaked th...

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