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It's Chopping Time!

It's Chopping Time!

by Alexandre Mailliu

★ 87%
Price N/A
Avg Players 29
Reviews 79
Released July 2026
ArcadeCasualClickerCozy

Media

Video
Video
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A nature-themed incremental where you harvest trees using elemental forces like earthquakes, lightning, and tornadoes. You gradually unlock and upgrade these divine powers to automate your chopping operation across a secluded island setting. Best suited for players who enjoy the satisfying progression loop of idle games with a thematic twist on the typical resource-gathering formula.

About this game

What players are saying

▲ Recommended 0 hrs
awesome
15 found helpful Steam ↗
▲ Recommended 3 hrs
Happy Launch Day!

I really like that It's Chopping Time! diversifies the special powers more than other tree-chopping games. I've seen lightning abilities in pretty much all of them, but this one also gives you tornadoes, fire, and more.

The progression does feel kind of slow in the beginning, with the cool "shiny new thing" upgrades spaced out by a lot of less interesting upgrades, but it's a solid game for putting a podcast or audiobook on in the background.
3 found helpful Steam ↗
▲ Recommended 4 hrs
Note: I received this game for free as part of the Steam Curators program. Check out our page for more reviews!

I should have invested in Dunder Mifflin before starting this game. So many trees chopped = so much paper!

It's Chopping Time checks all the boxes for a solid incremental. Numbers go up, dopamine hits. Flashy animations, dopamine hits. Simple gameplay, satisfying SFX, it goes on and on. Easy recommendation for fans of the genre!
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

5k Copies Sold + What's next? + What's now? Trading Cards! + and 194 CCU!!!

4 days ago
3 weeks have passed since the release of the game, last Friday 17th July, and today is a quadruple big news merged together:5k Copies SoldYou guys are amazing! All of you! When I pushed the release button 3 weeks ago, I would never have guessed that these numbers could be reached already! There is exactly 5002 copies sold as I'm writing this, so it did rise above 5k just a few moments ago today! Sitting at 84% positive reviews. A huge thank you to everyone for your support!What's next?I'm working on improving the user interface and especially adding the controller/gamepad support, that will be the big next update of the game. If you have suggestions or desires about anything, feel free to tell me and I'll do my best as always!What's now? Trading Cards!Steam finally validated/allowed my game to have community badges & trading cards & community items to pimp your Steam accounts! It should be available right now as I just pushed the button.There is a total of 6 trading cards to collect, one for each force of nature:With your Steam Points Shop you can buy different items I've created, from classic emoticons like fire and thunder, fixed profile background, to also more complex ones that I'm really proud of like animated profile background & animated mini profile background with the sea movement of the game (normal & gentle) & as well as a cyan lightning strikes & fire Avatar frames!Being the developer is so cool, as I can create everything I want to customize your Steam accounts, to the best of my abilities of course. It takes time, but I'm glad I did as I'm sure you're going to love it all!It's the first time for me that I have the chance to create trading cards & community stuff, so I'm not sure If you'll earn the cards automatically, or if you'll have to launch the game. But I've made sure one card can be earned every 5 minutes (which is the minimum required) so after 15 minutes you'd have the 3 first cards that always goes along with any game bought.Then you'll be ab...

PATCH 1.0.3 - adding manual window resize & minor visual leaderboard fix

19 days ago
Hello, it's time for the first patch since the release. \Adding Manual window resize:I've added the manual window resize, so that you can change the game window size to the exact size you prefer.But you can still use the previous fixed system I had setup for the window resize if you prefer.And of course you can still play the game only in fullscreen if you prefer.Your move Yugi!Leaderboard visual fix 1.):Since my game's leaderboards reached a lot of players, and a huge thanks to you because that's awesome of course!!!BUT, it allowed me to discovered a tiny visual bug, that make some data not to be shown as expected:-> If you were in the top 36 of a leaderboard, you could see your score no matter what. But if you were out of it, let's say you were 37, then you could only see the top 25.This is because I wanted to show the top 25, then a seperation line "... ... ...", then the score around you, meaning: 5 players above your score, your score, and 4 players behind your score.BUT, I missed a "-" minus symbol silly me, and so the around players were not gathered from the Steamservers. I was doing (_steam_leaderboard_name, 5, 4) but what was needed was simply (_steam_leaderboard_name, -5, 4).Anyway. Now it works as intended! A bit like Poly bridge does by the way as it was from this game I based myself initially to create my initial leaderboard system (since my first game).Leaderboard visual fix 2.):On the leaderboard popin you weren't able to see the asian players'name if you used a latin language (english, german, french, etc...), because they have CJK characters/glyphs and my font doesn't.To fix this, I've switched font in this case, so now you can see everyone's name, unless the names contains some specific emoji/images, which my font doesn't always have.By the way, that issue didn't concern non-latin languages at all.That's all for this first patch: In the end it's just enhancement/quality of life, but it's always good to have. I could have patched this earlier, but ...

100 PLAYERS AT THE SAME TIME!? THANK YOU SO MUCH!!!

23 days ago
You guys are truly amazing and I'm so grateful to each and every one of you that played the game already this weekend!So between 14h and 16h UTC this saturday 18th July, there was exactly 100 concurrent players (100 at 14h, then 99 at 15h, and finally 99 at 16h, but still a hundred concurrent players!!!), all that within the first 48 hours after the launch!It's the first time for me that I have the chance to make a game that gather so many players, it's still hard for me to realize. And a bit more than 800 players have already bought and launched the game, I'm just speechless.I know the game is not perfect, I know I can still improve a lot as a solo indie dev, and finally there is sooo much more I want to create and give to you. But this 3rd weekend of July 2026 is where you can say that everything really started for me. You're making my dream come true, as making games is such a wonderful journey, and I just can't wait to keep improving and making games even better in the future with all the things I've learn along the way already. The path towards the top of the moutain never really ends, because when you're at the top, another moutain even bigger lies ahead!Again thank you so much, dear players!Alexandre

Posts come from Steam's official announcements feed.

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