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A Game About Shooting Bullets At Bullets (AGASBAB)

A Game About Shooting Bullets At Bullets (AGASBAB)

by NourSaiFR

Price $0.99
Avg Players 0
Released Mar 3, 2026
ActionArcadeCasualClicker

Media

Video
Screenshot
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A Game About Shooting Bullets At Bullets strips combat down to its essence: stationary in space, you fire projectiles that collide with enemy fire in an escalating numbers game. The incremental loop runs on upgrades to damage, ammo capacity, and reload speed, though progression feels thin and balance issues undermine the core loop. The novel premise appeals to fans of mathematical chaos and experimental game design, but expect more of a proof-of-concept than a fully realized experience.

About this game

What players are saying

▼ Not recommended 0 hrs
Can't really recommend this game, more of a maybe than defnite no. it's quite shallow and not a lot of content. Some upgrades are redundant, why level up max ammo if i can max reload speed and get infinite ammo. It might be almost free, but is it worth your time and money. And as side note hotkeys for abilities would've been great, using q and e for choosing abilities is very cluncky.
3 found helpful Steam ↗
▲ Recommended 0 hrs
Listen I'm giving a positive review because I genuinely think the concept is very original and with proper gameplay and features could be very good and I've paid less than a buck, but the game is currently closer to a game jam prototype than anything else

- Game is way too short, I've 100% in less than 40 minutes and without the last 2 achievements it would have taken me 15 minutes probably
- "Endgame" if you can call it this is extremely laggy, I had the put the lowest resolution and settings to be able to play, but before decreasing them I would often go below 5fps with a 5080
- shortcut are tedious, instead of having 1 to 4 keys to use 4 items you have to go through them with the Q and E keys before using space to confirm
- items are overall pretty bad, first and last seem literally useless and I don't like unlocking them through sessions of play instead of currency
- many upgrades feel like downgrades, some are obsolete once others are maxxed like the amount of ammunition is useless if you get the reload speed to 0 seconds
- overall everything is way too simple and the upgrades don't seem meaningful, being able to move, having objects to shoot for bonus score, getting turrets shooting automatically, unlocking new guns would make the experience a thousand time better already, but no you can only have upgrade on your bullets and gun stats

Great idea, poor execution, hopefully the dev can learn from it and use the feedback to make one day a good game out of this
3 found helpful Steam ↗
▼ Not recommended 0 hrs
no real hook. progression doesn't feel good and there just insn't content
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

The Game Is Almost Free?!

112 days ago
I made this project in 1 month to try to release a project in 3D (all my previous games are in 2D). For this reason, I decided to make it pretty much FREE. I also didn't do any marketing for the game since my goal was mainly experimental.The game will release in 2 days at $0.99, with a 20% discount. I might increase the price by $1-$2 later but it's not a priority right now. Thanks to everyone who sent some feedback for the demo, NourSaiFR

Posts come from Steam's official announcements feed.

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