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UNHUMAN

UNHUMAN

by Unknown

Price N/A
Avg Players 0
Released Coming soon
2DActionClickerCrafting
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Latest updates

UNHUMAN Demo: Patch Notes (May 12)

3 days ago
UNHUMAN Demo: Patch Notes (May 12) A big bundle of player-feedback fixes and new features: scalable UI, a new universal prototype item, multi-POI routing, faster combat flow, and a long list of quality-of-life and bug fixes. UI & Display UI Scale slider (70% to 150%). True scaling. Every UI element resizes through CSS layout, not browser zoom, so drag math, tooltip positions, and hit-testing stay accurate at every size. High-DPI 4K and 1440p setups auto-default to a sensible starting scale. Settings → Display Mode → UI Scale. Font Size slider (70% to 150%). Independent from UI Scale. Bump up text size for readability without resizing the whole interface. Settings reorganized. UI Scale, Font Size, and Combat Text Size are now in Display Mode (they were buried under Quality). Loadout sidebar: text labels replaced with icons. SORT, ALL, GEAR, JUNK, SALVAGE, and SELL ALL are now clean icon buttons with hover labels. Stash panel layout fix at 100% UI Scale. No more empty gap on the right side of the stash at default scale. Loadout sidebar cleanup. The duplicate TECH button is gone. Tech Table is still accessible from the main hub and from the navigation terminal button on the top-right of the loadout. Important: UI Scale is a brand new system and you may run into the occasional glitch at unusual resolutions or scale settings. If something looks off, a layout breaks, or a tooltip misbehaves, please let us know on Discord. Screenshots help a ton. Quality of Life Bulk Sell button on the stash sidebar. Sell all items up to a chosen rarity tier (Standard / Enhanced / Custom / Glitch / Prototype / Mythic and below) in one click. Auto-uses your highest-standing trader for the best price and spreads standing XP across the trader pool. Augments, used GPUs, Core Container, and currencies are skipped, same rules as single-item selling. Bargain panel: hold to accelerate. When haggling, holding the +/- arrows on Your Offer or Ask now ramps up speed instead of staying at a constant ti...

UNHUMAN Demo - Patch Notes (April 29)

16 days ago
UNHUMAN Demo — Patch Notes (April 29) A combined patch covering two waves of player feedback. Critical exploits closed, every map and enemy now has its own visuals, drag-and-drop overhauled, elemental weapons buffed, and a long list of QoL improvements. Critical Fixes Sell + Salvage exploit closed. Items staged for sale at a trader can no longer be salvaged in parallel — the salvage option is hidden whenever a sell queue is active, preventing duplicate rewards. Right-click context menu disabled during raids. Players could open the inventory mid-raid and sell or inspect items from the right-click menu — no longer. The menu is fully blocked while a raid is active and returns to normal afterward. New Visuals Each map has its own 4K background. Silent Expanse, Frontline Outskirts, Greyhall District, Rustveil Transit, Deadflare Zone, Redline Fields, Blackstar Hold, Eclipse Bastion, Oblivion Nexus, and Ironfall Perimeter — all unique now. Each enemy has its own POI portrait. 21 unique icons covering scavs, drones, raiders, troopers, mechs, and the three named bosses (Blackstar Warlord, Eclipse Core, Nexus Avatar). Boss markers now use their own portraits instead of the generic enemy icon, with the existing pink rarity tint preserved. Raid map atmosphere reworked. The dark overlay was lightened so map detail shows through, and a soft green CRT glow now radiates from the center. Balance Elemental weapon drop chance: 10% → 25%. Burning, Frozen, and Electrified weapons drop more than twice as often from raid loot. Elemental Catalyst success rate: 10% → 25%. Using a Catalyst on a weapon now infuses it 1-in-4 times instead of 1-in-10. Elemental Catalyst is now available on all maps (was T3+ only) and drops 2× more frequently from raids. Early-game players can finally experiment with elemental damage. Mining Rig anchor + glitch code drop rate increased. Anchor 1% → 5%, Glitch 1% → 5%. Still rare, just less rare. Bug Fixes Boss double-spawn fix. Rapidly clicking the "CLICK TO BEG...

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