UNHUMAN combines idle progression with extraction-shooter gameplay in a cyberpunk setting. You raid zones for loot, equip gear and weapon crafts, unlock augments through a skill tree, and repeatedly transcend to reset with permanent upgrades—the core loop of extraction shooters built into idle mechanics. It appeals to players who want action-oriented collection progression rather than pure passive gameplay.
About this game
UNHUMAN is a 2D idle extraction shooter set in a cyberpunk dystopia. Raid hostile zones, loot valuable gear, fight enemies before extraction, and craft powerful weapons. Progress through a deep skill tree, install augments, and transcend humanity. Start as a scavenger. Become UNHUMAN.
Players, last 37 days
Peak 143 · Low 24
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended1 hrs
Please improve the UI and UX.
The tutorial was super confusing, making me go from one place to another without really explaining what's going on. After it was done, I was kind of stuck trying to figure out what I was supposed to be doing.
At one point it launches you into a cookie-clicker-eqsue type of game, and I was just like '....what?'. I guess my main complaint here is that I couldn't for the life of me understand what I was meant to be doing.
I don't see the point in the terminal interface. You give us buttons to do everything, and it feels like it just exists because someone took the time to code it, so it's there.
When I got back and got all my loot, I had no idea what was worth selling and what wasn't. Is some of this stuff going to be important later? I have no reference point if some items are worth keeping. They have values like cloth or electronics, so I thought it might be used for some sort of crafting? And I didn't get any crafting tutorial, so I have no clue if it even exists.
Also, it might just be me, but my melee weapon was my best weapon (for my skill tree). I was also taking my guns with me because I might need them? But I always chew through my ammo first before using my melee. I wanted my melee to be my main weapon, and be able to switch to my guns (in fact, I dont even know if they're even necessary...). I know you can switch weapon during a raid, but I didn't want to have to do it every time.
For UI, a lot of the buttons are ridiculously small, and it isn't apparently obvious where everything is. I found myself somehow getting back to the main menu-ish page which has some sorta slow fade in effects which was annoying to sit through, even though I knew there were buttons in the sub menus to go to loadout or operations or whatever.
In summary: It feels like a mess. I don't want to call it a menu hell because the game is literally menus, but the entire time I was just sitting there trying to figure out what I was meant to be doing and where things were.
As far as I played the game until now, I can say it's awesome! Had a few hours in the demo before. I truelly recommend the game to anyone, especially extraction shooter fans.
You can save scum! So u will never lose ur gear when u try some hardcore boss.
You've got a skill tree. The starting class does not lock you into certain abilities (Or at least it's what I think, because you can spread toward other starting classes).
You've got items afixes. Different levels of enchants for each gear/weapon.
You've got mining.
You've got an incremental minigame.
They all play together.
I haven't yet 'prestiged'. Or at least I think I haven't. There are a few ways of prestiging, so, I think this game will take a while to beat and it's going to be a blast. A HIGH number blast.
Update (v1.0.5) New Abyssal item: the Null Urn, dropped by the Underlord. Drop it on a Soul Fragment, Vital Fragment or Null Reliquary to pull their stored kills into the urn, then drop it on another to move the kills over. The urn is consumed on use. Your first urn is guaranteed on your next Underlord kill. The Abyssal tier name is now translated in all languages. If you spot anything odd with the urn, let us know in the discussions or on Discord.
Hotfix (v1.0.5)Fixed a freeze in Spanish, French and Portuguese when opening screens with stat lines such as Mastery, the skill tree and item details.Fixed some translated labels being re-translated into the wrong word in German, Polish, Russian and Korean.No gameplay or save changes.Thanks to @Frozen for reporting this with a detailed write-up. If you spot a translation mistake, please let us know in the discussions or on Discord.
Language Pack (v1.0.5) 8 new languages: Japanese, Portuguese (Brazil), Spanish (Latin America), Korean, Traditional Chinese, French, German and Polish. Pick yours in Options > Display. Simplified Chinese now translates gear tier names too, and long labels in every language fit their buttons better. Locked and terminal spots open on their own with bonus loot, the lockpick and hacking minigames are gone. Healing cost no longer grows with your max HP. Field Log totals are shown in short form. Steam Deck: mouse and keyboard prompts now show controller buttons. If you spot a translation mistake, please let us know in the discussions or on Discord.
Posts come from Steam's official announcements feed.