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Lootun

Lootun

by ArrowSoftGames

Price $5.49
Avg Players 85
Released May 14, 2024
2DAuto BattlerAutomationCrafting
Offline progress
View on Steam ↗

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Lootun tasks you with managing a team of adventurers who fight autonomously while you handle the real work: sorting through loot, crafting gear, and optimizing enchantments and skill builds. The game layers deep character customization with tangible progression systems that reward tinkering, though its inventory complexity may overwhelm those seeking streamlined gameplay. Best suited for players who enjoy granular RPG mechanics and don't mind sifting through loot tables.

About this game

What players are saying

▲ Recommended 27 hrs
Like Melvor Idle but more engaging
Like Dragon Cliff but less esoteric and with character customisation instead of more classes (for now)
Like Adventurer Manager but easier to use
132 found helpful Steam ↗
▲ Recommended 2 hrs
I think this game is pretty darn good. For an incremental game it has solid systems which lead to an overall pleasurable experience that tickles my dopamine receptors. I will detail the key mechanics:

  • Bar Movement - This game has bars that move. Most of these bars move from the left to the right. This is pleasurable. Sometimes these bars move from the right to the left. This is less pleasurable. If the developers minimized the right to left bar movement, it would increase my rating in this section. Overall, since more bars move left to right more than right to left, I do not feel like it detracts from the experience. 8.5/10
  • Numbers - The numbers mostly go up. The developers have helped the player by including a breakthrough system to assist with this function. If the number is green, it means the number will go up (pleasurable). If the number is red, it means the number will go down (not pleasurable). More games should implement this system. 9.3/10
  • Clicking Things - There are many things you can click on the screen which allow you to open various in-game menus. Not only did the developers include the ability to use the left clicker, but they also added alternate functionality with the right clicker. I have found pleasure from both the left and the right click. Unfortunately, some things say they are "locked" and do not allow use of either the left or the right click. This creates the feeling of my pleasure being denied, though it adds additional pleasure when the lock function is overcome. 8.7/10
  • Squares - There are a lot of squares in this game. For some players it can be confusing because these squares, though identical in shape and appearance, seem to have varying functions when they fill up. I have found some squares hold your skills, while others hold your items, while yet more squares hold pictures of your people. Fear not though because there is a deep storyline which assists with identifying the various functions of the squares. These squares are sometimes empty, but when you come back, they are full. This is pleasurable. I find that the general shape and thickness of the walls of the square are also done well, and pleasurable. Double pleasure. 10.4/10 (bonus pleasure)
  • Story - The story in this game comes through a system known as "Tutorial". The world building is simple, it directs you to bring your pointer to various boxes to click them to make the bars go left to right and stop the other bars from going right to left. It really works seamlessly to weave the mechanics of the gameplay directly into the storyline. I felt the story was the least pleasurable experience and it can be skipped for players who need more immediate access to pleasure activities. 7.2/10


I give this game an overall score of 9.1 out of 10.

If you enjoy clicking things and watching bars move so that you can click more things and watch more bars move than this is a game worth checking out.
132 found helpful Steam ↗
▼ Not recommended 13 hrs
To be honest, I find this game hard to recommend. I want to love it, but it's just too much. It's fun to build out my character/team, I really appreciate all the options for gearing and talent builds and this is one of the main things I look for in an RPG. There's just too much of it, and it feels like I don't have space to make decisions.

Even with the loot filter set as restrictively as I can, loot flows in almost as fast as I can appraise it. Just when I start running out of upgrades, we unlock a second team who ALSO needs to be geared up and who is ALSO farming loot just as fast. The experience of gearing up 2 different teams on 2 different screens at 2 different levels all using the same backpack is kind of a nightmare.

I know the point of this game is getting lots of gear and micro-managing your characters, but the gearing experience is not very good. It's difficult to appraise my items, and I have basically no way of building an expectation as to what items might or might not be good before hovering over them. The items don't have very much personality, and my decisions feel cheap because of how rapid-fire the process is. This game only works if you can get to the endgame, have a very precise vision of what you need, and make heavy use of the item filter.
46 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Lootun 1.3.0.14 Update Notes

25 days ago
1.3.0.14 Changelog 22.05.2026 General: Added additional clarity to Raid Boss exclusive Divine drop locations in the Glossary. Bug Fixes: Fixed a bug where the base Health Regen for Characters was not correctly applying. Fixed a bug where the "Use Soul Root" status for Flask would not reset between saves. Fixed a bug where the Mythic Spectral Construct Raid was not granting the correct amount of Materials or Currency rewards. Fixed a bug where the Imbue Equipment craft could reduce the number of Enchant slots available to the Expanse trinket.

Lootun 1.3.0.13 Update Notes

54 days ago
1.3.0.13 Changelog 23.04.2026 General: When imbuing Pristine Items, Divine and Mythical Items can now be used as the sacrifice Item. Bug Fixes: Fixed a bug where removing the Purpose Enchant would not correctly remove the Barrier Multiplier.

Lootun 1.3.0.12 Update Notes

55 days ago
1.3.0.12 Changelog 22.04.2026 Bug Fixes: Fixed a bug where the Malady and Charged Wristguards bonus would not apply to Thorns Damage when using Fated Return. Fixed a bug where modifying the Attributes of a duplicated Item could also modify the Attributes of the original Item. Fixed a bug where Nemesis Attribute ranks could be raised beyond the intended cap. Fixed a bug where some Pristine / Divine Items would not correctly remove their effects when unequipped during combat. Fixed a bug where some text elements were not being updated by Language Files.

Posts come from Steam's official announcements feed.

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