Like Melvor Idle but more engaging Like Dragon Cliff but less esoteric and with character customisation instead of more classes (for now) Like Adventurer Manager but easier to use
Lootun
by ArrowSoftGames
Media
About This Game
Lootun is a Semi-Idle RPG with a strong focus on Character/Skill Progression, Item Hunting, and Inventory Management. Assemble a team of adventurers and send them off to clear missions while you Craft, Upgrade and Enchant the Loot!
What players are saying
I think this game is pretty darn good. For an incremental game it has solid systems which lead to an overall pleasurable experience that tickles my dopamine receptors. I will detail the key mechanics: [list] [*][b] Bar Movement [/b] - This game has bars that move. Most of these bars move from the left to the right. This is pleasurable. Sometimes these bars move from the right to the left. This is less pleasurable. If the developers minimized the right to left bar movement, it would increase my rating in this section. Overall, since more bars move left to right more than right to left, I do not feel like it detracts from the experience. 8.5/10 [*][b] Numbers [/b] - The numbers mostly go up. The developers have helped the player by including a breakthrough system to assist with this function. If the number is green, it means the number will go up (pleasurable). If the number is red, it means the number will go down (not pleasurable). More games should implement this system. 9.3/10 [*][b] Clicking Things [/b] - There are many things you can click on the screen which allow you to open various in-game menus. Not only did the developers include the ability to use the left clicker, but they also added alternate functionality with the right clicker. I have found pleasure from both the left and the right click. Unfortunately, some things say they are "locked" and do not allow use of either the left or the right click. This creates the feeling of my pleasure being denied, though it adds additional pleasure when the lock function is overcome. 8.7/10 [*][b] Squares [/b] - There are a lot of squares in this game. For some players it can be confusing because these squares, though identical in shape and appearance, seem to have varying functions when they fill up. I have found some squares hold your skills, while others hold your items, while yet more squares hold pictures of your people. Fear not though because there is a deep storyline which assists with identifying the various functions of the squares. These squares are sometimes empty, but when you come back, they are full. This is pleasurable. I find that the general shape and thickness of the walls of the square are also done well, and pleasurable. Double pleasure. 10.4/10 (bonus pleasure) [*][b] Story [/b] - The story in this game comes through a system known as "Tutorial". The world building is simple, it directs you to bring your pointer to various boxes to click them to make the bars go left to right and stop the other bars from going right to left. It really works seamlessly to weave the mechanics of the gameplay directly into the storyline. I felt the story was the least pleasurable experience and it can be skipped for players who need more immediate access to pleasure activities. 7.2/10 [/list] I give this game an overall score of 9.1 out of 10. If you enjoy clicking things and watching bars move so that you can click more things and watch more bars move than this is a game worth checking out.
If you take satisfaction over bars moving in the right directions due to how you have built a synergistic and unstoppable team, then this is a game that you will find fun. If, however, you don't, then you won't. Thumbs up from me - <£5 spent, >9 hours played. Meets the spend criteria. EDIT: I was sceptical to keep playing, but as I had very little time to game I did so with this title. What I actually discovered was a very well enabled mid/end game. Oddly enough, most RPGs fail at endgame - this one shines. Ok; yeah, it's still about bars moving left to right or visa versa, but at any game's heart the maths is the same - you just add the pretty interface. This has a 1980s interface, but all the mechanics are incredibly solid. It's still idle to an extent, but the builds you make make a massive difference. I am quite blown away how clever this game actually is, once you progress far enough. Not Gatcha, not random, doesn't ask you to spend more, but it 100% makes you sit there in spare moments and think about how you can min/max your build. I've moved this from a flippant 6/10 due to price and basic GUI to a 9 or even 10. I am impressed, which is a rare thing that I am very happy with!
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