Rock Bottom - Dev Update 01
32 days agoHello Everyone, Welcome to the first Dev Blog for Rock Bottom, an incremental mining game from Logan Games.I recently released the playable demo for Rock Bottom. The response from players has been fantastic and I am so happy to see people are excited to play Rock Bottom. Thank you! I am now hard at work to build out the world that is Rock Bottom and ensure the game delivers the fun experience that players expect. After reviewing player feedback from the demo, I have a really clear understanding about the features players love, and what additional features they'd like to see included in the full release. I have been adding in a tonne of features and changes so far. Let's quickly review the biomes included in the demo, before I give you a sneak peak of the new biome, Crystal Caverns. Sunken CanopyMost of you know this one well from the demo. It was the first level I designed and worked on. There is still something satisfying about hunting for gold ore among the overgrown vines and flowers. It is a nice, green breather before things get a lot more intense in the next area.Spore-Light CavernsNext up on our look back at the demo levels is Spore-Light Caverns. I wanted this area to feel mystical but a bit dangerous. Instead of searching through vines, you are navigating around neon fungi to track down cobalt ore. It is one of my favourite levels to look at because of how the blue light interacts with the dark stone.Static PeaksStatic Peaks wraps up our look back at the demo. It is a noisy, rainy level where you hunt for iron and gold amidst gravity wells and static discharge. It is definitely one of the more challenging biomes I have designed, and it marks the final area familiar to players before we head into new territory.Welcome to Crystal CavernsThe next stop for players in the Rock Bottom world will be a unique biome. The player is surrounded by bright and colourful crystals and begins their hunt for crystal ore.Each level has a unique tile set that reflects the spec...