Fruitbearer combines the physics-based merging of Suika-style puzzles with roguelike deckbuilding and dark fantasy themes. You play a diminished deity rebuilding power through strategic sacrifice and growth mechanics across procedurally varied runs. The game targets players who enjoy deliberate, challenging systems with atmospheric worldbuilding and interconnected progression loops.
About this game
A visceral reimagining of the Suika-style physics puzzler, rebuilt as a punishing dark fantasy roguelike deckbuilder. Awaken as forgotten deity of bounty, stripped of grandeur, now facing sunless barrens and monsters. To restore balance, you must grow. To grow, you must sacrifice.
Players, last 64 days
Peak 8 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended0 hrs
I've been along for the ride playing the demo and playtest versions of the game, and I'm excited that the full release is here at last! Really creative roguelike/suika style game. Love the retro vibes and art direction and the satisfaction of finding the synergies that work well together. If you like roguelikes, give it a try. The devs are also super responsive in the game's discord if you have questions or feedback, and I'm excited to see what they do next.
We're really happy to announce that Fruitbearer is part of the Suika Roguelike Mega Bundle! The bundle brings together a bunch of cool games that each put their own twist on the roguelike and fruit merge genres:FruitbearerSteve's WarehousePopmojiBallfall Dungeon CrawlRutrumPick up the bundle and you'll get 20% off, on top of any other discounts already running on the individual games.Every game here is an interesting and different take on the same emerging genre, so if you've been enjoying Fruitbearer, we'd really encourage you to check out the rest of the collection. There's a lot of variety in how each one approaches merging.That's not all, either. Fruitbearer is also part of three other bundles, alongside Rack and Slay, Luck be a Landlord, and LexiSpell, so have a look at those too. Happy merging! See you all in the next post
Balance/gameplay changesRaised quota increase past area 3 Changed coin overflow to 1 copper per percent over quota, capped at 100 Nerfed Dirus drops * Reworked rot mechanic Increased jam flood increase by rogue/rabble/gunyad Reworked card unlock levels Reworked card rarities Moved Plant Pot, Shovel, Fruit basket, Key, Gem, Hammer and Ladder into the starting set Made Jam ability 100% likely Capped Domino fizz at 25 Buffed scroll fizz to 3 Made Inkpot juice the fruit it strips instead of growing it Moved Horseshoe to turn start, merging two matching fruit Made Coffin destroy a random fruit and pay its tier squared Made Blood bag burst for 50 juice once full Made Jelly juice any fruit that grows Made Fruit basket trigger on any card played Made Bomb destroy everything on the board Stopped Rose being hurt by its own spiky fruit Halved Rune stone's size Made juice bottles take their size and juice from the average tier blended in Reduced blending to one bottle per batch Made Void Casters tier 3 and Void Shrinkers tier 2 Moved Dirus's second Void Caster to turn 5 UX improvementsReworked modifier merge rule to be newest-first if height is similar Made enemy intents (arms) obscure less Reworked the target crosshair Added price labels to potions Added pouring, bubbling and splashing effects to the cauldron Added particles for Coal Made hostiles hoverable before an intent drops them Made buttons stretch to fit their text Reworked end credits logo BugfixesFixed a crash when losing to Dirus mid-drop Fixed relics loading at half size after continuing a run Fixed relics duplicating after continuing a quit run Fixed quitting mid-fight saving the half-played board Fixed the deck vanishing when changing character in the cave Fixed rewards offering the same card twice Fixed the blender taking cards after giving a bottle Fixed eggs hatching relics with no abilityFixed egg cracks running backwards Thickened the side walls, so large objects no longer stick at the board edges Fixed leav...