Build and deploy an evolving army of customizable units to hold off alien invasions while managing research, production, and periodic resets that unlock permanent upgrades. The game rewards experimentation with swarm composition and long-term progression loops, appealing to players who enjoy both tactical customization and the satisfying grind of incremental advancement.
About this game
In this expansive, open-ended idle game, freely explore, research, design, and manufacture your unique swarm to combat the endless alien tide. Utilize a multi-layered reset structure to continuously strengthen your forces and ultimately discover the method to save human civilization!
Bug fixes and system adjustments have been implemented for the demo version:Construction System Adjustments:Adjusted the experience model formula for Machine Learning → Produce Efficiency → Metallum/Swarm Essence. Now, increasing Produce Efficiency through Machine Learning is faster.Added upgrades for Produce Efficiency → Metallum/Swarm Essence in one of the tech trees, allowing further acceleration of Produce speed through tech tree progression.Optimized mid-to-late game performance by adding a built-in minimum Produce time (initial: 5s) to the 3D printers in Mineral Bay/Assembly. Additionally, a tech tree node has been added that allows reducing this minimum Produce time through upgrades.Combat System Adjustments:Fixed a bug where enemies only gained health but not attack power as difficulty increased. Now, enemy attack power also scales with difficulty (making high-difficulty maps more challenging).Optimized mid-to-late game performance by introducing an enemy cap on the battlefield (Battlefield Width × 2).Enemy attack power/fire rate now continuously strengthens based on their survival time. This prevents players from getting stuck at a certain progression point where they cannot defeat enemies but can build fast enough. Now, even if players advance to a position where enemies cannot be defeated, the game will automatically return to a farming spot where enemies can be defeated and resources can be collected after a certain period (though this may not be the optimal position; the best position still requires manual exploration by the player).Bug Fixes:Fixed a bug where the mining efficiency of mining robots was not taking effect.Fixed a bug where the load capacity of the moving system did not scale with Mk levels.Fixed a bug where units with dodge skills could dodge off-screen.Fixed a display bug in the tech tree system where increases in Multitasking Threads were not updating in real-time.Corrected icon texture errors in some tech trees.