Gridbound challenges you to arrange items on a grid while managing magical essence production and discovering how different pieces interact. Each level presents distinct puzzles that reward spatial planning and creative synergies rather than reflexes. Ideal for players who enjoy methodical problem-solving and finding elegant solutions within constrained spaces.
About this game
Gridbound is a grid-based puzzle and resource strategy game about placing items, optimizing magical essence, and uncovering clever synergies across different levels, each with their unique challenges.
Players, last 29 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended6 hrs
Great game. It's very fun to continuously figure out the optimal setup for each level as you unlock more items, expand the board and progress the skilltree. Super chill, play if you like puzzles.
Greetings everyone!Now that Gridbound has been released, a bunch of bug reports have started coming in - as expectedThat means a small patch is in order, these are the specific changes made in this patchChanges / improvementsItems can now be taken back out of overgrown tiles (drag off or click to send to inventory); Clear Board also frees stuck items and is now instantItems on overgrown tiles are fully disabled (don't count toward scavenge/Reserve effects) — except effects that specifically care about locked tiles, like Ice CubeRecycling an Advanced Legendary re-rolls it into a random Advanced LegendaryThis could cause the item to reroll into lower rarity items before Inventory filters are now "show-only": a clicked filter shows ONLY matching itemsSwitch inventory pages with the scroll wheel or Left/Right (A/D) keysHovering the Trinket Forge progress bars now shows its Lumen/Gloom essence requirementsSkill tree info panel only shows the skill you're hoveringFixesItems that channel specific item types, now correctly target "All types" (Mechanical Eye now channels Nametag)Text fixes: "adjacent" vs "nearby" wording corrected on Skull/Onion/Pickaxe/Shuriken/Plank, plus assorted typos and tooltip/bubble layout fixesLoading a saved build no longer re-locks tiles you already paid to unlockFixed dragging completely breaking for the rest of the session after dropping an item onto a locked tileFixed the build Load/Clear buttons silently stopping working after an error mid-loadRecycling now returns items matching the input tier (no more basic items from advanced inputs), and can no longer destroy items with zero output — the button is disabled insteadFixed the "unlock all cauldrons" achievement unlocking early in zone 2Molten Metal now channels the full column above it (was only the single tile directly above)Old TV no longer drains gloom for empty adjacent tilesFixed infusion/research stalling after loading a save — zones contribute again immediately on bootItem tooltips now ...
Posts come from Steam's official announcements feed.