A compact monster-battler designed to run alongside your other activities, letting you assemble and level a team of creatures that automatically fight for rewards. The core appeal lies in catching varied Minimon, organizing them into squads, and watching your idle earnings accumulate while you focus elsewhere. Best suited for players who enjoy collection mechanics and want progression that doesn't demand constant attention.
About this game
A tiny monster-taming auto-battler that lives in the corner of your screen. Catch Minimon, build your squad, and let them grind loot while you work, browse, or play other games.
Players, last 29 days
Peak 7 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended24 hrs
the game is super fun, lots of different creatures to collect and play as. 10/10
Achievements 19 Steam achievements are now live. Fill a loot chest, evolve 10 Minimons, reach wave 25 on a path, win a Brawl Bracket, and more. The full list is on the Achievements page. Japanese Language Support Minimon is now fully playable in Japanese. Every menu, ability, item, and tutorial line has been translated, and the HUD uses a font picked and tuned for Japanese text. The game follows your Steam client language automatically, and you can switch languages any time in Settings. Auto-Recast Abilities Right-click an active ability slot to toggle auto-recast. When the cooldown ends, the ability fires on its own with a 50% longer recharge. Handy for stepping away during long Raid and Endless runs without losing all of your output. Auto-heal only fires when an ally is at or below 80% of their max HP. Auto-recast toggles are saved with your loadout. Hold to Spend Points The + buttons on the Abilities and Upgrades screens now repeat while held. Spending a pile of points takes one press instead of a dozen clicks. Fixes The Abilities and Upgrades pages no longer stack duplicate copies of themselves. Fixed a freeze on the plan screen when starting a second Brawl Bracket in the same session. Japanese and French tutorial text no longer overflows the Continue button. Filled in missing French, Portuguese (Brazil), and Simplified Chinese translations. Thanks for playing. If anything looks off, let us know on the forums or Discord.
Minimon 1.0 is live! Today's the day. Minimon is officially out. Thank you to everyone who wishlisted, played the demo, and cheered us on. Now it can live in the corner of your desktop too. What is Minimon?A tiny auto-battler that fights while you work. Pin it to your desktop, build a party, and let them go: Your Minimon fight on their own, wave after wave, while you get on with your dayEvery wave drops loot. Gear up. Upgrade everything.Catch them. Level them. Evolve them. Some are shiny, if you're lucky90 Minimon to collect across 15 paths, and then the bosses comeEndless mode for when one more wave is never enoughSend the rest on adventures. Nobody rides the bench for free Launch weekMinimon is 10% off for launch week. Available in English, French, Portuguese (Brazil), and Simplified Chinese. From our tiny studio to youMinimon is made by a very small team. If you enjoy it, a Steam review is the single most helpful thing you can do. Reviews in the first few days decide whether Steam shows the game to anyone else. Found a bug? Have an idea? Tell us in the community hub. We read everything. They'll keep fighting till you get back. Jeff Bufflehead Studios
Patch Notes New Feature: Brawl Bracket (Twitch Mode)A major polish pass on the Twitch elimination-tournament mode: Fixed fighters spawning outside the arena boundary on every background Fighters now spread across the full arena instead of clustering in the center Added a bracket "road map" screen after entries close, showing field size, round structure, and estimated runtime Added a "MOVING ON" advancement screen after each match, showing which fighters survived Added a live event ticker with tournament state and match call-outs Arena backgrounds now rotate between matches with no repeats Fixed fighters spawning instantly instead of playing their entrance animation Fixed health bar and badge misalignment on fighter cards Balance Changes Dodge Chance, Cooldown Reduction, and Tenacity are now capped at 60%, 70%, and 70% respectively Late-tier and Raid-tier items can no longer be equipped twice on the same Minimon New Player Experience Added tutorial guidance explaining Paths, Endless, and Raid modes on your first Path clear Added a reminder that gold and upgrades are tracked per-Minimon, not shared Added upgrade-priority guidance for new players' first stat points Twitch Integration Minimon named by viewers now display a credit nameplate in Paths, Endless, and Raid modes The !name chat command is now only advertised while a naming vote is active Chat is now notified when a naming vote closes without a winner, along with the reason Quality of Life The game window can now be dragged while Settings or other overlay menus are openBug Fixes Fixed certain multi-step abilities causing attack animations to stutter or restart mid-swing
Posts come from Steam's official announcements feed.