Back to rankings
Crown Siege

Crown Siege

by JOrbits Games · Published by 2 Left Thumbs

★ 80%
Price N/A
Avg Players 113
Reviews 262
Released 2026
ActionAuto BattlerCasualClicker

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Crown Siege combines tower defense with incremental progression, where you build up military forces between increasingly difficult enemy waves. Upgrade your troops and defenses through multiple runs to permanently strengthen your kingdom's defenses. It's ideal for players who enjoy layering strategic tower placement with the satisfying growth loop of idle games.

About this game

Players, last 35 days

Peak 685 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 5 hrs
If this was early release game i'd give a positive review, maybe. It's completely unfinished and unbalanced. You either squash the enemy or hit an unbreakable wall, nothing in between. The grind to get through the wall is unclear as this game is missing crucial information how to gather materials to upgrade your units. You kind of have to figure out where the materials drop and grind the same map over and over dozens of time, then hope you can break through the DPS check on the next map.

This game has very big potential, what worries me though it's "released" which means the dev is prob done with it. You feel like a beta tester playing this game.
Some units are complete garbage and some are super op. Doesn't matter though, the DPS check maps will make you grind till your eyes bleed out.

If i could i'd return this game. Gave it too much time in hopes I could maybe finish it and forget i ever spend money on it.
I hope the devs will balance this game out but it's a lot of work.
11 found helpful Steam ↗
▲ Recommended 2 hrs
Really satisfying incremental tower defense game. The army building and upgrade system make the progression very rewarding, especially as the waves get larger and more chaotic. Charming and highly replayable.
7 found helpful Steam ↗
▲ Recommended 1 hrs
This is a lot of fun! There's more content than you'd expect, but the core gameplay loop is very simple and accessible. The levels push you to explore the different units at your disposal, and the spells/abilities keep you as the player involved in the fights. Overall, 10/10 game, definitely worth the ~10 EUR.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Opening a public Beta for new updates

5 days ago
First off, THANK YOU! The last 72 hours have been WILD!!We've been lucky enough to spend the weekend on Steam's Popular New Releases, and recently hit 200 reviews (with the overall score trending upwards). A huge thank you to everyone who bought and played the game, and an even greater thanks to anyone who shared a review and/or feedback!Public BetaAfter an initial rush of hotfixes to address some Currency QOL and progress balancing, we're ready to start addressing some higher level feedback.However, we don't want to make changes this large without some additional testing first. Moving forward, the Public beta will be where we run tests for all major updates and content additions (yes, there is more to come!!)Please consider joining the JOrbits Discord to get the latest news on betas, and to most easily share your suggestions with us and the community.Beta Access?Right click Crown Siege in your Steam library > Properties > Game Versions & BetasBETA PATCH NOTESBeta QOL: Indicate that QWER buttons can be held instead of repeatedly pressedThe Journal now shows which currencies each enemy dropsUnit info now shows Shield and YieldShield: blocks one full attackYield: the currency that unit gets for its kills Beta Balance: Level scaling now has diminishing returns. Previously, units gained 1% Damage and Health per level. This now scales as 1% × 0.95^(level - 1)Positive percentage-based upgrades now have slowly diminishing returns. For example: Level 1 = 20%, Level 2 = 39%Negative-scaling upgrades can no longer reach zero, including Attack Cooldown and Respawn CooldownGolden Knight now deals 3× Knight Damage instead of 5×Electro Mages now attack half as fastFire Damage upgrades now provide a 20% Damage boost instead of 100%Strength Aura Damage upgrades now provide a 25% Damage boost instead of 100%Pikemen can now hit 3 enemies at onceAdded Shield upgrades for the ScoutAdded Shield upgrades for Melee unitsAdded additional upgrade levels for the CrossbowNecromancers now summo...

v1.0.3 - Currency rebalancing

7 days ago
We're taking in feedback from every available source! On Day 1 we dropped 2 smaller updates to address some immediate issues, and are now back with something addressing overall balance and progression in a more direct way. As well as a few sprinkles of QOL for some common issues we were seeing.Sleep is desperately needed. After a bit of recharge time, we'll be back at it to dive into some larger rebalancing. We've got a lot of ideas, and have been running test branches in the Discord to work through them. Please come join us there if you'd like to have a say in both these early patches, and longer term content additions!Thank you all for your support and feedback thus far! The game is getting better and better with every update :)BALANCEFire Archers and Pyromancers no longer get ember for kills, but instead when they first set an enemy on fire. So other units stealing the kill don't also steal the currency drop from an enemy being on fireCorn is awarded at a much higher rate!With Ember and Corn both now being rebalanced, we're hoping to take a look at Magic next, as that appears to be the next most common progress hurdle.ShadowKnight and Paladin award Knight SPYou can gain a 3rd Unit slot MUCH sooner, as it now costs Petals instead of Emberdifficulty cap in \endless mode\ is now higherQOLClearer presentation on how to gain all currencies (pictured above)Clearer presentation of which Units will benefit from a given upgradeLevel indicators of which currency that level will primarily giveSave files now store a backup in "Old" folder.Unit spawn buttons can now always be locked by holding them.Ambience Slider to turn off background noise (like the birds)FIXESFixed an issue that could make the Dragon Boss unbeatableMain menu tries to award the game completion achievement if it was not awarded earlierBallista now gets the bonuses from ranged upgrades instead of melee upgrades ... whoopsA stray 0 made one particular upgrade cost 9000 instead of 900. We're very sorry about t...

Crown Siege v1.0.2_e

8 days ago
With this version we've tried to address some issues in the early game. What's new in v1.0.2_e: Lowered the difficulty of the northern swamp levels. The first three cursed levels now award a crown each. The swamp levels no longer apply a movement reduction. Melee units block each other less when attacking, making them more viable. Added a quest indicator to the frog queens location on the map. Fixed an issue where damage numbers would get too big and then roll back to 0.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site